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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 506813 times)

Replica

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #420 on: December 07, 2012, 12:52:49 am »

Fuckit, when the next version releases I am digging straight down to the third layer and down there I am going to make everything awesome, I'll have sweet ass cave gardens with lots of animals and everyone will have nice rooms and everything will be great.
I'll build a genius security system that allows migrants in, but keeps everything else out, including traders, 'cause traders suck and everything is better in the underground.
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I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

ender1200

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #421 on: December 07, 2012, 10:16:39 am »

I Thought of something for the comunity world project.
Every stable can have a "secret experiment" in the spirit of the story and the original fallouts. They will be Some sort of restriction or objective that the player will have to abide by. Stuff that goes along the line of "Ponies are veriterian so no meat allowed" or "One pet robot for Everypony!".
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Replica

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #422 on: December 07, 2012, 11:19:12 am »

I Thought of something for the comunity world project.
Every stable can have a "secret experiment" in the spirit of the story and the original fallouts. They will be Some sort of restriction or objective that the player will have to abide by. Stuff that goes along the line of "Ponies are veriterian so no meat allowed" or "One pet robot for Everypony!".

That's a great idea.
But how should we go around assigning experiments?
Do players pick their own thing or should they have their objectives randomly assigned?

Letting players pick their own objective allows for more freedom, but kills the challenge (for example, if I picked an objective where my stable would only be allowed to survive on farmed food, which would be easy and something I know well).

Assigning it randomly significantly restricts your freedom, but adds a great challenge as the players may get objectives that they wouldn't expect or struggle to attain.
But then, of course, in that case we could also gather up a list of experiments/objectives that we randomly pick from, players suggest experiments and then we randomly assign these experiments when a new turn begins.

Edit:

Guys, LOOK at the kill list this soldier has.
I haven't noticed her until now, she just killed a forgotten beast made of snow, I went to see which filthy peasant had stolen the kill from my commander and then I saw it, her kill list.



That's 6 Black Radscorpions, 2 Mr Macintosh (of which one is named), 4 Yao Guai (of which one is named), three Protectaponies, a whole boatload of Radhogs and of course, the forgotten beast.
She is the most boss earth pony I've ever had, I am building her a fucking mansion, wild mares love mansions.

Funny thing, she is like a 72 year old elderly pony now and she has no notable combat skills at all, on top of this she isn't even a specialist caste, she "enjoys talking to anyone and everything".
But, she is incredibly muscular and she lives for risk and excitement.
« Last Edit: December 07, 2012, 12:21:21 pm by Replica »
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I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Crazy Cow

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #423 on: December 07, 2012, 12:29:37 pm »

That's pretty damn awesome for a mud pony. My military's kills consist almost entirely of feral dogs ;P

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Indigo_Surprise

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #424 on: December 07, 2012, 01:23:14 pm »

Living on just farmed food is something I abide by in every single play through to start with. Ponies don't eat meat. Not no way not no how. Unless it's gathered from butchering animals for their hides and fat.
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Lycaeon

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #425 on: December 07, 2012, 01:30:21 pm »




And what's with it with little old earth pony grannies and impressive kills?

Someone should work on a mare-dominated Stable where the stallions are used as breeding fodder.  :P

Edit: Bogeymen are set to 0 in the Equestria worldgen settings, however, I'm not sure if this stops them from showing up.
« Last Edit: December 07, 2012, 01:36:24 pm by Lycaeon »
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Crazy Cow

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #426 on: December 07, 2012, 01:32:10 pm »

Ponies eating meat is canon. Hell, pony cannibals are canon. I don't eat much meat anyway; fishing is where it's at. Not that there's much technical difference, but DF makes the distinction.
« Last Edit: December 07, 2012, 01:36:25 pm by Crazy Cow »
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Replica

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #427 on: December 07, 2012, 01:47:37 pm »

Alright then it's settled, we will do random objectives.
Everyone start coming up with ideas so we I can compile a list.

I am adding the stable experiment ideas suggested so far.

Living on just farmed food is something I abide by in every single play through to start with. Ponies don't eat meat. Not no way not no how. Unless it's gathered from butchering animals for their hides and fat.

Ponies are omnivores bro.
In fiction and in the series ponies mostly eat vegetarian because they live in a land of happiness, rainbows and sunshine, the moment shit hits the fan they begin to butcher their cows and produce hot dogs left and right.

IRL, most hoofed animals resort to eating meat when grass starts to run out, it is not unheard of for cattle to eat rabbits and other small animals in dry locales.
Presumably this also extends to horses and ponies.

It's cute that you stay vegetarian only though, it takes some effort (ie sacrificing 1/3 of your stable's work force for good farmers) to rely on farmed food in this world of pony-eats-pony. >;)
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I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #428 on: December 07, 2012, 02:44:49 pm »

My fort continues

Changing print mode from 2D to VBO solved some of my graphical glitches. In my experience this is worth fiddling with. I still have trouble with stockpiles. There seems to be no displayed information about taking and giving.

I've built an atom-smasher. I prefer it to dfhacky methods. It might be an exploit, but it is a legit one as it requires some work on the part of my ponies. I got rid of some refuse, such as ghoul skeletons, but not much else.

My BB guns take down even feral dogs with great trouble and serve mainly as a deterrent and for training. I don't have enough charcoal to waste small calibre ammo on target practice. I need to switch my main ranged squad to pistols, make them train only in the barracks when not platrolling and make a second squads of newbies with BBs. There seems to be no danger of running out of feral dog pellets.

I finished the water cistern, but not the room above it. The picture below is from a few months later.


My miners found another cavern. There are some trees there, but no salvage. Everything in there is in one shade of red or pink or another. I order construction of walls around the staircase.

Caprice, one of my Unicorn crafters, has entered a fey mood. She claimed a craftpony's workshop and collected lots of dog bones, some blocks and a rough black citron. This better be good... Meh, an amulet. I guess, I'll put it in a display case. Wow, my bone carvers are good. I have 3 legendaries and 3 workshops now. They produce those bone pellets faster than I can use them or kill the dogs. Still, that's 3 ponies plus some haulers. I'd rather have a better source of pellets and use these work-hours for something else.

I've got some medium quality salvage, which included a few civilian crates and one MoM crate. I got the usual: broken wires, tools and unopened food and drinks that for some reason have trouble getting open. Do I need more barrels? I have some rock pots in furniture stockpile. Well, it's better than scrap anyway.

I ordered lots of various pieces of furniture, mostly stone ones. Among them were 2 clay statues. I got a deity and Caps, surrounded by ponies, commemorating him becoming my chief of security. 

I upgraded my main ranged squad to combat pistols. They have 8-13 marksponyship already and I need more firepower. To make use of those dog pellets, I made a squad of newbie BB gunners. It consists of Lilly Butterfly, UPF, captain; Gypsum Casts, EPM; Hail of Metal, UPM, a sickly and antisocial individual, but showing great promise in shooting; Apple Pie, EPF, yet another member of the Apple clan and Prime Rib, EPM.

Shortly after her appointment, Lilly Butterfly has given birth to an unicorn filly, Bright Eyes. This was the first baby to be born here.

A thief managed to make it almost to the entrance. A combined barrage from two turrets, two protectorponies, a sprite-bot and four recruits with BB rifles chased him away and gave him some bruises, but not before he smashed my workbench to pieces. At that moment another raider has shown up and shot a medium calibre bullet, despite having no gun. Then another one. I ordered the security to kill them all and retreated to safety. The battle raged close to the entrance and as soon as one of the bandits has been slain, a fourth one appeared. Caps, our machete-wielding militia commander, got severely wounded. Several more workshops were ruined. It is a good thing, I have those extra anvils. Two raiders were killed and two escaped. This attack was surprisingly well organised and we had trouble repelling it. The wall project just got prioritised, but first we need a more spacious place for the masons to make stone blocks. The workshops were replaced. I fear what trouble may next come our way...

  An ambush!
  Seven well-armed slavers have come our way. They have sledgehammers and kinetic sledgehammers, which should fare well even against high-quality bronze barding. They also have metal barding and multiple shields. They mean business.
  At the worst possible time, it turned out that the gunner's squad still had pellets and not bullets and couldn't shoot their pistols. I ordered them to resupply and join the fight with the rest of the security. I also ordered all the civilians to stay inside (in a burrow), we don't need more dead ponies.
  While our robots and recruits gather around the entrance and shower the invaders with laser shots, bullets and pellets, the machete squad engages them, to hold them away from the gunners. One of the slavers falls unconscious, but wakes before the fight is over. Meanwhile Psalms, the commander of our pistoleers, is busy killing a pack of feral dogs with his armoured hooves on the other side of the camp.
  Some of the slavers get wounded, but they manage to knock Apple Jam unconscious. In retaliation, one of the invaders is shot in his face and looses all his teeth, which scatter on the battlefield. Apple Jam is killed and Nerdie, another machete soldier, is wounded in his hooves, but manages to hold the line. Meanwhile Shadowdancer fights two slavers alone with her hooves, but her blows are dodged or blocked.
  Trigger Happy and Short Bursts get themselves some bullets and join Lily's squad, but their shots still turn out to be not much better than the pellets, which barely mange to dent the skin, even if they hit. True to her name, Shadowdancer dances around her two slavers, with both sides receiving only two minor wounds the whole time. Still, she manages to hold them off from the main fight. Nerdie holds his own against three slavers without getting more wounds. He gets a lot of covering fire from 2 turrets, 2 protectorponies, 2 pistoleros and 5 BB rifles.
  The slavers slowly accumulate wounds. A few of them get temporarily stunned or knocked unconscious. The tide of battle turns in our favour. Meanwhile, Psalms is finally done with 6 dogs and decides to have a nap. He quickly reconsiders and just stands around, waiting for the battle to end. Three civilians ignore the orders to stay safe and go outside, luckily away from the fight.
  Lilly runs out of pellets and charges into the fight, still holding her foal. Leader of the ambush and another slaver fall unconscious, which buys the soldiers some time to score hits. One of the invaders tries to chase the civilians, two dance with Shadowdancer and a tardy slaver joins the fight. Others in Lily's squad run out of ammo too, join the fray and the fight becomes more chaotic.
  The slaver leader stands up, drops his weapon and one of his shields and tries to run away. On his way out, he falls unconscious again. More and more soldiers run out of ammo and join the melee. The slavers are trying to flee. We have won! The fight moves further and further away from stationary defences at the entrance. Meanwhile, Psalms just stands on the other side of the camp. He later said, he was expecting the enemy to send reinforcements or some other lame excuse. The fighting takes so long that some ponies manage to regenerate their less serious wounds before the end.
  Nerdie turns out to be quite the hero, wounding some of the slavers, while holding 3 of them away from the gunners, but his steel machete just doesn't cut it when it comes to unconscious ponies in combat helmets. Three slavers, including their leader, manage to escape. Others don't make it, but keep on fighting till the bitter end. A slaver is fighting 3 recruits while under fire by 2 turrets and a protectorpony. He tries to flee. The rest is mopping-up and training for the security forces. Meanwhile more and more civilians go outside, so I finally allow it to stop their cancellation spam.
(( Wow, I am not ready for a siege. I need rifles and gunpowder. I usually have less trouble than this with goblins and kobolds in DF, but this if Fallout.))
(( My ponies keep getting wounded in the hooves and all of them have horseshoes. Maybe with your armour and pony body plan, there is some uncovered part? ))

The loss in matchette squad is replaced with recruit Sparkling Clean.

Another kidnapper manages to steal Bright Eyes from Lilly Butterfly. She is still joyous and goes to "sleep it off". I don't know what's more disturbing, her reaction, or the fact that we are loosing foals.

Tasty Scraps has 3 infected wounds and is being healed by Splint and Scalpel.

Another foalsnatcher has shown up and died.

Textbook is now an adult. She is going to join the carpenters, masons, engravers, architects and mechanics.

The pistoleers still carry some pellets around in their ammo pouches. I ordered them to dump those. ((v->i, go to quiver, press enter, then press enter and d on each pellet. Later reclaim them.))

Silvertongue has given birth to an Earth Pony filly, Joyous Spirit.

Except for some new dogs, all my supply of bones was processed into 1.6k BB pellets.
Update: 2.5k

Apple Juice has given birth to another Earth Pony filly, Pesky Questions.

Caps, the chief of security, stands over Tasty Scrapses bed, preventing any healing from happening.
((Somehow they both claimed the same hospital bed. After deconstruction of it, Tasty Scraps was moved to another one and healed, but Caps is bugged and I see no hope for him. I still try removing a tile of hospital zone and his bed.)) 

Joyous Spirit got kidnapped.

I've found my first ammo box. It had a 100 steel BB pellets.

I fiddle with the military some more and assign the artiffact shield to Nerdie.

Textbook got a strange mood and claimed a craftpony's workshop.

After long conversation with our architects, we decide where to put the wall. For now only the cornerstones mark the future compound. The masons need to make blocks first.

This is my water source in the cavern:


The outpost:
Spoiler (click to show/hide)

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« Last Edit: December 23, 2012, 01:53:03 am by Maklak »
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Lycaeon

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #429 on: December 07, 2012, 03:32:36 pm »

Looking good so far Maklak. :) Not sure about the stockpile problems though...I didn't seem to have issues with them before.

I've made drink opening automatic for the next version, but you'll still need barrels. Food opening should be automatic though, regardless of stockpiles.

Small caliber bullets aren't actually very effective against armor unless they're AP (steel). Medium caliber ammo is the most cost-effective for production, though, as even iron medium bullets can pierce the combat armor that slavers often wear. If the combat armor the slavers brought in that ambush was bronze or higher, I'd suggest wearing them; they're better than the security barding Stable ponies use.

The raider thieves with medium caliber bullets were actually steel ranger scouts...they wear minigun battle saddles and can destroy buildings. I'd be very careful...in the current version steel ranger ambushes are very dangerous against Stables without a large, organized militia armed with combat or anti-machine rifles. They're triggered by high population or produced wealth, which means you overproduced some valuable good that inflated your wealth above 300k (It probably was those thousands of dog bone pellets).
« Last Edit: December 07, 2012, 03:39:42 pm by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Replica

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #430 on: December 07, 2012, 03:33:42 pm »

Looking gooooood Maklak, what year are you on now?

Shame about Bright Eyes, she sounded cool.
And I lol'd at your other newborn, Pesky Questions, do me a favor and lemme know what goes on with her, will you?

Also the atom-smasher is hardly a "legit" exploit.
There is no such thing as a "legit" exploit, the day we get "legitimate" game exploits is the day I quit videogaming and jump off a skyscraper.
The real "legitimate" way of getting rid of refuse is by dumping it in the lava, so don't come rolling around with lulsy remarks like "atom smashing things into oblivion is legit!" in bold. :P

But well, whatever works for you, I am not the one to go tell people how they should play their game.
Congrats on the successful defense and 2.5k BB pellets, you'll have rail gunners in no time.
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I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Lycaeon

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #431 on: December 07, 2012, 03:35:22 pm »

Rail gunners? ???
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How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Crazy Cow

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #432 on: December 07, 2012, 03:42:51 pm »

Your reports are always awesome, Maklak ;P
The reason I stopped using machetes is mainly because of slavers and their combat armor. Even steel machetes have a hard time getting at them, and I'm hoping my rippers serve as better can openers. If not I'll graduate to sledgehammers. One thing I would like to see is a chainsword or other progression of the sword line; we have rippers for knives, kinetic hammers for hammers, chainsaws for axes, and energy lances for spears, but the lonely machete doesn't have an upgrade yet.
As for my own fortress we're well into winter of the second year. Military is the standard three melee two ranged, with steel armor and weapons all around. I've seen a few slaver and Ranger scouts, but no real engagements as of yet.

EDIT:
I think he just means really good gunners ;P
I know my legendary gunners can do some damage pretty fast.

Replica

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #433 on: December 07, 2012, 03:43:46 pm »

Sorry, I meant "ANY PROFICIENT RANGED UNIT".
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I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout Equestria: v0.88 beta (Phoebus Graphics)
« Reply #434 on: December 07, 2012, 03:46:29 pm »

While I won't play with you, I too think that the players themselves should pick their own experiments. You want them to have fun and the mod is challenging enough. BTW, a week to build a fort is a short time. It barely even works for community forts after the first few years.

Not eating meat is easy enough. Just build no butchers, make farm plots (about 5 times what you would have in DF should suffice), gather plants (results in lots of useless Dye) and trade. You won't get your own bones, bone pellets or leather and that's about it. The workforce that would be assigned to butchering, tanning and bone carving is freed up and the fort is less creepy.



Synth-reed is my favourite crop so far. It can be used for drinks, cloth and oil and the kitchen doesn't even touch it, I think. (If it does, that's fine too, I can just disable it in Z->Kitchen.)

Broken glass getting processed without fuel is cheesy, but I would be pissed if an automatic reaction was eating all my precious charcoal. It provides more than enough glass for moods, but for anything serious you still need either sand or rock grinder.

I scratch my head at the rock bins and barrels. There are already rock pots and with the new hauling system (which is often too stupid for its own good), I need my bins to be light.

Foals don't have CM's, but have the descriptions, which allows guessing and naming them early. This is slightly inconsequential, but I don't mind it. BTW, I think some modder proposed that CMs be made as syndromes and not casetes.

If there are stone beds, there should be metal ones too. Some people have metal frames, where they put the mattress.

I can only make jumpsuits, hats and hoods. I kindly ask for at least cloaks and socks too.


Ghouls aren't butcherable, but somehow I got some pellets made from them anyway. I guess this is just some bug.

Which is the best (toughest for hoods) kind of leather? Tough Leather? Tough Carpace? Chitin? They have different names in the RAWs and in the game.

I would like to be able to buy gunpowder from caravans.

Argh, you need rough gems to make lenses and hologems. It even says so in first post. I polished them all. Oh well, I can sell the large ones and keep the small ones for moods. Unfortunately this means I can't buy gems from caravans; AFAIK they only bring the polished variants. This also makes Jeweller's workshop almost useless.
Not that I can cut lenses, but there is a hope: A smashed terminal bush next to my farm might allow me to build the workshop :P 
Consider adding reactions to cut lenses from polished gems.

Consider giving low quality salvage a bunch of 1% chance good items, like terminals and stuff.

Sprote-bots and Securitrons prefer engaging enemies to shooting them from a distance. They shoot just fine when restrained, though.

Thank you for not including monowheel robots. This type of chassis doesn't make any sense to me. Even with gyroscopes and the wheel compensating for any tilts, they are still inherently unstable. 

In "Murky Number Severn" there was a unique revolver "Rarity's Grace", that could only shoot three bullets, if you want more "unique" weapons. I imagine it wouldn't be as good as Little Macintosh, though.

Am I reading this correctly? Parties improve some attributes by up to 6% and decrease others by 2%? With all the labour involved, I don't really see the point then.

EP's have adrenaline rush that buffs them for 300 frames and debuffs them for 600 afterwards. Interesting. This is nice for a short combat, but I think it may turn against them in a longer fight.

Minigun shoots 1 medium bullet per second at targets up to 20 tiles away? Wow. That's like 5-10 ponies with rifles. It also doesn't seem to need reloading ever. That must be why it takes so much ammo to install one. I wonder about accuracy, though. I don't see anything about any skill checks. Does the minigun just keep shooting for 400 frames straight? Is there friendly fire?

The ingestion vector for battle saddles has a problem in that a wrong pony can drink it, or worse, one that already has one, wasting it. If this is the case, then if possible, it would be better to have the Armoury produce an "upgrade boulder", so that a specific pony can be set in workshop profile to make it.



I think I figured our a reasonable uniform to replace clothing.

Body: 3 cloth jump-suits and 1 Barding.
Horseshoes: 1 (Security) Boots.
Head: 1 Helmet, 5 Leather Hoods (the toughest kinds of leather are as good as metal).

Ponies have a lot of grasps: Both front hooves, mouth and the horn has two for Unicorns and 10 for Alicorns.
Therefore:
a) All Ponies get 1 weapon and one shield.
b) Melee ponies get 1 more shield. I'm not sure about ranged. They didn't seem to need a free grip to shoot in 31.25
c) Unicorns get two more shields.
Hopefully the more shields the better.



EDIT: Oh and as ridiculous as it sounds, maybe there should be an upgrade to AMRs to give them more edge in close combat.

I've successfully opened some drinks and cans in the past, but it doesn't work now. It may have something to do with my stockpile bugs.

I have just one rifle. I prefer not to have a one-pony squad. Even my small calibre ammo is running out faster than I would like and I'm stranded by lack of gunpowder as well.

300k wealth? That's very early. I have 700k. The meals alone inflate this fast. I didn't expect Steel Rangers or Alicorns until around 5 million wealth, but I never expect the ambushes and sieges. I need to keep my population below 80 for a few years. 

It is now Mid-spring, 203.

There are some exploits I use, some I don't and some I just test. Let's not argue about it.

Crazy Cow, let me know if you find which of these weapons work good: Sledgehammer, Security Baton, Machete, Combat Knife, Hacksaw, Power Drill.

I rename my ponies to match their cutie marks. It also makes assigning them jobs easier.
« Last Edit: December 07, 2012, 04:02:41 pm by Maklak »
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Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
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