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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 507392 times)

Iceblaster

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1845 on: March 11, 2013, 10:42:14 am »

Fireproof grass... Hmmmm

Zangi

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1846 on: March 11, 2013, 11:25:49 am »

> Do we get sentient ghouls?
Turning your ponies into sentient ghouls is planned, but not a priority, as ghoulification doesn’t provide many benefits other than immunity to radiation and pain resistance. Most ponies ghoulified by radiation became feral in any case.

....  Slave pony ghoulification project.  They will be my front line defense.

If you can make it so when ghouls 'die' in a non-combat way... they become feral...
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tahujdt

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1847 on: March 11, 2013, 12:20:23 pm »

So I was playing Adventure Mode, (I always play a wastelander sniper named Deadshot Calamity), and I got a task to go kill a unicorn bandit leader. Simple enough. But then I get there and discover no less than three alicorns. There might be more, but by then I was turned around and running away.
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KingofstarrySkies

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1848 on: March 11, 2013, 03:48:20 pm »

So I was playing Adventure Mode, (I always play a wastelander sniper named Deadshot Calamity), and I got a task to go kill a unicorn bandit leader. Simple enough. But then I get there and discover no less than three alicorns. There might be more, but by then I was turned around and running away.
HAH!
"Dum di do, going to slay some band-"
"Sup."
*runs like fuuuuuuck*
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tahujdt

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1849 on: March 11, 2013, 04:19:15 pm »

Actually, the one I was hired to kill was the only non-alicorn in the camp. Ironically enough, he's a slaver. 
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Replica

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1850 on: March 11, 2013, 04:51:46 pm »

Actually, the one I was hired to kill was the only non-alicorn in the camp. Ironically enough, he's a slaver.

Hey look its Red Eye and his gangly gang of alicorn freak friends.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Treason

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1851 on: March 11, 2013, 05:45:20 pm »

I just found a power talisman and a statuette of Fluttershy in a single Ministry of Peace crate.  This isn't the first time I've found her statuette (even if it's the only one I've seen so far) but I cannot help but think this does not bode well.  Still hasn't passed the Autumn mark of my first year.

As to the flammable flamethrowers, I should point out that the Mr. Macintosh robots you keep ALSO have this fiery habit.
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Lycaeon

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1852 on: March 11, 2013, 06:52:36 pm »

> Flammable grass
I think grass flammability is hardcoded. Even grass I set to be made out of metal still caught on fire. No matter…I’ve already phased out rockets, and flamethrowers are more of a secondary weapon.

> If you can make it so when ghouls ‘die’ in a non-combat way…they become feral…
Ghouls are technically still alive, despite their appearance, so death is still death for them. The odds of sentient ghoulification happening from heavy radiation exposure are too low to be reliable.

> The one I was hired to kill was the only non-alicorn in the camp. Ironically enough, he’s a slaver.
Maybe you could find what legends mode says about him. :)

> Mr. Macintosh flamethrowers
Flame weapons and robots are still available to your citizens as you can control their use, unlike an invading army that sets your map on fire each time they arrive. I recommend pasturing Mr. Macintoshes in a stone killing hall, so they’ll only be able to set enemies on fire.

Thanks to Putnam’s newly released DFHack script, the following features are now possible and will be included in the next update:
•   Wearable battle saddles
•   Functional power armor
•   SATS and stealth-capable pipbucks
•   Gas masks

Any suggestions for wearable items that impart a bonus or special ability are welcome! :)
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KingofstarrySkies

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1853 on: March 11, 2013, 07:12:35 pm »

hmmmmmm.
Pipbucks for adventure mode?
Perhaps SATS for that as well. Also, what does power armor do, then?
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Treason

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1854 on: March 11, 2013, 10:40:00 pm »

Zebra infiltrator cloaks.

Speaking of which..any hope we'll see a zebra cast as possible immigrants?  They wouldn't even need cutie marks.  Maybe a boost to doctor skills, brewing, herbalism, alchemy and martial combat skills (striking and kicking).
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Replica

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1855 on: March 11, 2013, 11:08:00 pm »

Thanks to Putnam’s newly released DFHack script, the following features are now possible and will be included in the next update:
•   Wearable battle saddles
•   Functional power armor
•   SATS and stealth-capable pipbucks
•   Gas masks

Any suggestions for wearable items that impart a bonus or special ability are welcome! :)

What Putnam did is so amazing that no one has realized how amazing it is yet.
Bay 12 has advanced from the medieval age into the clockwork "magical hats and pants of swag" age of Putnam.

Now we you figure out its limitations.


If by this:

•   Wearable battle saddles

You mean wearable minigun battle saddles, wearable flamethrowers and so, then there is your answer to energy weapons.
Wearable laser pistols.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Lycaeon

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1856 on: March 12, 2013, 12:09:00 am »

> Adventure mode
Not quite yet...adventure mode is going to need an entirely new set of reactions that I don't have the time to create.

> What does power armor do, then?
Increased strength, toughness, endurance, and recuperation, coupled with a built-in rebreather and radiation resistance. Previously these effects had to be applied separately from the actual armor, but now they'll be added when the armor is worn.

Similarly for battle saddles, once a pony wears one he'll be able to fire its weapon, be it a minigun, flamethrower, or novasurge rifle (Once added). This does away with the formerly used upgrade potions, and as an added bonus allows ponies to switch their saddles.

All in all it makes for a much more efficient system.

> Zebra infiltrator cloaks
Not until the Four Stars crates are added in a future arc. ;)

> Zebra migrants
Not possible, I'm afraid, as all migrants belong to the same pony creature.

> Wearable laser pistols.
Indeed, though I still need to figure out how energy weapons will work.
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Replica

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1857 on: March 12, 2013, 01:12:49 am »

> Zebra migrants
Not possible, I'm afraid, as all migrants belong to the same pony creature.

Wha? Unintentional slip?
Zebra castes are possible, you know they are.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Lycaeon

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1858 on: March 12, 2013, 01:28:52 am »

Oops...it's possible, but would allow for oddness like ponies giving birth to zebras and visa versa. I am, however, working on a potential alternative.

Edit to below: It would prevent zebras from breeding, but wouldn't stop ponies from giving birth to zebras. Any zebra migrant that arrives at your Stable would be shown to have pony parents in legends.
« Last Edit: March 12, 2013, 01:35:31 am by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Corai

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1859 on: March 12, 2013, 01:32:49 am »

Oops...it's possible, but would allow for oddness like ponies giving birth to zebras and visa versa. I am, however, working on a potential alternative.

Spoiler: Shenanigans (click to show/hide)

Wouldn't adding the [STERILE](please be the right tag) tag prevent the zebras giving birth to ponies and vice versa?
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