> BB guns
I didn't get a chance to test improved airguns, so I'll work on adding them in for the next release. I can't do much with pistols as adding small caliber ammunition would allow Stable citizens to make bullets without gunpowder.
> Cyberdogs should be war-trainable.
That they should. Thanks for pointing that out!
> Energy weapons.
I've mulled over several options, none of which are perfect:
- A glob shooting interaction akin to the ones used by robots and miniguns. They're crippling weapons though, and don't have the desired effects of energy weapons like disintegration and melting. One possibility though is giving the globs high temperature so that they set the victim on fire should they get stuck.
- A glob shooting interaction coupled with a ranged interaction that imparts the melting/disintegration syndrome to victims wounded by the glob (Through a blood contact tag). This is a convoluted method that won't work 100% of the time, due to enemies already covered in blood also being targeted, difficulties in pairing the glob and syndrome interactions, and so on.
- A ranged weapon that uses plasma charge ammunition that explodes into boiling plasma upon getting stuck in the victim. The ammunition may boil prematurely though from being handled by your ponies.
The melting from plasma contact is a must, otherwise plasma rifles would be no different from conventional ranged weapons.
There were no gauss rifles in the novel, and anti-machine rifles pretty much fill their role in combat.
> I try so hard to play adventure mode...
Can you provide information on the problems you're having? (Like what tends to kill you the most). It will help me identify what areas need fixing when I get around to adventure mode.
> I just had the most horrible/wonderful idea for the megabeast to end all megabeast.
The current late-game technologies are mid-, or even semi-early-game, in the grand scheme of things.
Another way of looking at it - the Ministry of Awesome and Ministry of Arcane Sciences crates are half empty as they are now.
Thanks for the feedback everyone!