Adventure mode is going to need its own set of reactions to improve survivability, because at the moment it pits wastelanders equipped with basic plate armor and machetes/revolvers against enemies a Stable citizen would face with full security barding and chainsaws/combat rifles.
> Did you ever do a Stable-tec arc?
Only Ministry arcs so far. While a Stable-tec arc would be interesting, most of the upcoming major features are affiliated with one or more of the Ministries.
> How about not trying so hard with energy weapons?
No worries – brainstorming the above options was the extent of my work on them. There are plenty of other additions that take priority, some of which you guys are definitely going to like.
> What are the raw values that govern ranged weapon speed, range, and velocity?
Deon answered this well. Apart from damage, modded ranged weapons can’t deviate much from the vanilla crossbow. Despite this, I’m pretty satisfied with how the pistol, combat rifle, and anti-machine rifle work.
> Change the plural of Med. Cal. ammo to (n) bullets in a clip, or something.
Ammo does sound strange as a plural, so probably bullets, then.
> I'ma work on a couple major mods for this.
Looking forward to them!
I enjoyed implementing your previous mod - the stasis pods now have a metal hull, glass dome, and a sleeping pony inside that dies should the dome be shattered. They can also be lined up in nice, orderly rows in enormous sleep chambers...putting away all those unwanted migrants.
Thanks tahujdt!