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Author Topic: The Last Night Troll  (Read 231016 times)

Weirdsound

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Re: The Last Night Troll
« Reply #1320 on: December 19, 2012, 01:44:36 pm »

Character:
Spoiler (click to show/hide)

With a mighty leap you land at Alice's side and pull the bow from her hands. "Gwen has this covered. Don't bleed out."

Gwendolyn takes a swing at the second of the three elves, cutting off her weapon arm and sending the tree hugger falling to the floor in Agony. 1d20 = 14 + 3(Gwen's Skill) + 1(Survival Instinct Disabled) = 18

Alice nods and gestures to a nearby pile of sacks. "Rip off... a piece for me."

You do as instructed while across the room the final standing elf takes a swing at Gwen with his mace. The blow hits her hard in the leg. 1d20 = 14 + 1(Elf Skill) = 15

You pass a good sized square of fabric to Alice and she start binding her wound...

Gwendolyn meanwhile takes a mighty swing at the final elf with both of her blades. In a brown flash of polished wood the rookie guardsman is beheaded by one sword and bisected by the second. He falls to the ground in three separate yet equally dead pieces. 1d20 = 20 + 3(Gwen's Skill) + 1(Survival Instinct Disabled) = 24 (Nat 20! Fatality!)

Alice finishes binding her wound before finally giving into pain and passing out. You call Gwen over to tend to and watch over her while you deal with the ones caught in your traps. 1d20 = 15 + 2(Alice's Skill) - 2(In Pain) + 1(Help) = 16

At the hay pit you find the leader bent over and puking her guts out on the pit floor. A male recruit also lies stunned on the ground. You smirk and move to check the second pit. Inside a female elf is impaled by three spikes. No major organs or arteries have been pierced, so you suspect her death will be a slow, painful one.

Three other elves linger in states of various states of disabled or dying. The male archer who hurt Alice has managed to produce a knife and seems to be pondering suicide. The two other elves that Gwen disabled, one missing her arm and the other his manhood, lay upon the ground howling in pain. You suspect they will both bleed out if not treated soon, the woman faster than the eunuch.

Of course, there is still a healthy mage outside as well...


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QuakeIV

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Re: The Last Night Troll
« Reply #1321 on: December 19, 2012, 02:08:13 pm »

Oh right the mage.

Chop a foot off of the male in the pit (the dazed one), then do so to the two that survived gwens onslaught.  After that I'd imagine we should go mage hunting, letting gwen experience the suffering/presumed fear of the victims to help develop the baby.  She could also double as a guard for Alice.

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Ukrainian Ranger

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Re: The Last Night Troll
« Reply #1322 on: December 19, 2012, 02:19:55 pm »

I suggest to not care about the mage, instead we should put the barn into a time bubble with slowed time.
We need time to enjoy the sufferings, let Gwen feed on fear and make at least 2 conversions (maybe 3 or 4)

All enemies should stay alive as long as possible, so no to cutting limps, disabling in some other way is another thing
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Mlamlah

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Re: The Last Night Troll
« Reply #1323 on: December 19, 2012, 03:43:53 pm »

Firstly, deal with the warrior leader and the other uninjured soul, finish both off quickly, we don't need surprises. After that we need to try to figure out what the mage is doing, if we can peek out without being seen or listen to him or whatever.
I don't suggest it, but if anything we should speed time in the barn *up* not down, we don't need to give our enemies more time to think of a way to deal with us.
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QuakeIV

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Re: The Last Night Troll
« Reply #1324 on: December 19, 2012, 03:47:36 pm »

I don't suggest it, but if anything we should speed time in the barn *up* not down, we don't need to give our enemies more time to think of a way to deal with us.

Yeah, frankly slowing time down in the barn just makes us much more vulnerable.
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gman8181

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Re: The Last Night Troll
« Reply #1325 on: December 19, 2012, 03:55:33 pm »

Decapitate the lead warrior in the pit and toss her head outside the barn as a warning to the Mage.  Also laugh loudly so the Mage can hear.
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Ukrainian Ranger

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Re: The Last Night Troll
« Reply #1326 on: December 19, 2012, 03:58:02 pm »

Oh, yes I meant speeding up the time, just used the wrong word

It's a  bad idea to fight with enemy mage, we know nothing about him... and we are in a bad strategical position to face him... He is waiting for us, not vice versa
If we speed up the time we may allow Gwen to give birth ( that's why we need to kill survivors sloooowly) and convert at least 2 females. Then we'll ready to face next wave of the elves if retreat can launch it that fast

Really guys, killing elves fast it's a waste of fear
« Last Edit: December 19, 2012, 04:01:41 pm by Ukrainian Ranger »
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gman8181

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Re: The Last Night Troll
« Reply #1327 on: December 19, 2012, 04:02:09 pm »

Oh, yes I meant speeding up the time, just used the wrong word

It's a  bad idea to fight with enemy mage, we know nothing about him... and we are in a bad strategical position to face him... He is waitying for us, not vice versa
If we speed up the time we may allow Gwen to give birth ( that's why we need to kill survivors sloooowly) and convert at least 2 females. Then we'll ready to face next wave of the elves if retreat can launch it that fast

Really guys, killing elves fast it's a waste of fear

Decapitations can cause fear.  Well for the survivors anyway.  :P
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Corruptor

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Re: The Last Night Troll
« Reply #1328 on: December 19, 2012, 04:07:09 pm »

We shouldn't kill the female warrior leader so hastily - we should restrain her, she could prove to be a strong consort.

Next, we should cripple the other wounded elves so that they die slowly and helplessly, to feed Gwen some fear.

The elf contemplating suicide gives us a good opportunity to deal with the mage. Go up to him, and make him a deal - he can die in agony at our hands, or he can live if he does but one little task for us. Tell him to call out to the mage, to shout triumphantly that the night trolls are dead but the artifact spear won't budge for those who have no magical talent. We should warn him beforehand that if his performance is unconvincing or treacherous, he will die in even greater agony than if he refuses
outright.

Then, assuming that goes well, we can lie in ambush for the mage, ready to take off his head with eon magic.
« Last Edit: December 19, 2012, 04:32:25 pm by Corruptor »
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #1329 on: December 19, 2012, 04:12:43 pm »

We shouldn't kill the female warrior leader so hastily - we should restrain her, she could prove to be a strong consort.

Next, we should cripple the other wounded elves so that they die slowly and helplessly, to feed Gwen some fear.

The elf contemplating suicide gives us a good opportunity to deal with the mage. Go up to him, and make him a deal - he can die in agony at our hands, or he can live if he does but one little task for us. Tell him to call out to the mage, to shout triumphantly that the night trolls are dead and the artifact spear won't budge for those who have no magical talent. We should warn him beforehand that if his performance is unconvincing or treacherous, his will die in even greater agony that if he refuses outright.
+1 to all, and to all a good night troll.
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gman8181

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Re: The Last Night Troll
« Reply #1330 on: December 19, 2012, 04:26:20 pm »

Okay but if he doesn't go for our deal can we decapitate him and throw his head outside?
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Corruptor

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Re: The Last Night Troll
« Reply #1331 on: December 19, 2012, 04:29:49 pm »

Okay but if he doesn't go for our deal can we decapitate him and throw his head outside?
+1 if that happens, so long as we prolong his pain a bit. After all, we're a man of our word. Er, troll of our word, rather.
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GreatWyrmGold

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Re: The Last Night Troll
« Reply #1332 on: December 19, 2012, 04:33:52 pm »

Unless something happens like the mage coming to investigate, or Gwen being overwhelmed by the fear and going into labor, or a dragon crashes into the roof, or something.
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Mlamlah

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Re: The Last Night Troll
« Reply #1333 on: December 19, 2012, 04:46:55 pm »

We shouldn't kill the female warrior leader so hastily - we should restrain her, she could prove to be a strong consort.

Next, we should cripple the other wounded elves so that they die slowly and helplessly, to feed Gwen some fear.

The elf contemplating suicide gives us a good opportunity to deal with the mage. Go up to him, and make him a deal - he can die in agony at our hands, or he can live if he does but one little task for us. Tell him to call out to the mage, to shout triumphantly that the night trolls are dead but the artifact spear won't budge for those who have no magical talent. We should warn him beforehand that if his performance is unconvincing or treacherous, he will die in even greater agony than if he refuses
outright.

Then, assuming that goes well, we can lie in ambush for the mage, ready to take off his head with eon magic.

This sounds good, the warrior could make a good consort, but these other elves are pretty useless, let them all die.
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Weirdsound

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Re: The Last Night Troll
« Reply #1334 on: December 19, 2012, 05:30:25 pm »

Character:
Spoiler (click to show/hide)

Throwing an area as large as the barn into a Time Bubble might be possible for a truly masterful Eon Mage such as your father, but there is no way in hell you could pull it off without resorting to a complicated and expensive ritual.

Gwendolyn informs you that Alice looks stable, so you instruct her to break the hands of all the other survivors while you deal with the injured elf contemplating his dagger. With another leap you land in front of him. "Drop the dagger mortal. Your death will not be that easy."

The elf begs for mercy. "Please, no. I don't wanna die! If that isn't an option I don't want to die in agony! I was just doing my job! Please..."

You smirk. "Your lucky. You will be the only one of your group of ten with a chance to carry on with your mortal elven life. Do exactly as I say, and no further harm will befall you. Disobey or mess up however and I will ensure that your death is more painful than those of the other's combined..."

The Archer blinks. "...What would you have me do?"

"Simple. Walk to the entrance and call out for the mage. Tell him that the trolls are dead, but the spear wont budge. Ask him to come in and investigate. I'll kill him, and you will be the sole survivor of your expedition; a hero." 1d20 = 13 + 2(Skill) = 15


The elf considers you offer for a few seconds before nodding. You help him to his feet and walk him closer to the entrance before finding a hiding place. You then signal for him to begin. The archer gives a rousing performance. "Archibald, get down here quick! The trolls are dead! Losses were heavy but victory is ours! Nobody left standing can lift the artifact spear! Come check it out!" 1d20 = 18 + 2(His Skill) = 20

The mage rushes into the barn and focus on him briefly: you had been preparing the spell ahead of time and are able to launch it before he can come to grips with the situation. Once more the spell is less than a total success; his head flickers a bit, and he stumbles to the ground disoriented. 1d20 = 2 + 5(Skill) + 1(Tattoos) + 3(Sneak Attack) = 11

It is a simple matter to bounce over to the incapacitated caster and finish him off with a few well placed thrusts of your spear. 1d20 = 8 - 3(Untrained Skill) + 2(Artifact Weapon) + 5(Incapacitated Foe) = 12

You take a deep breath and pause once more to take stock of the situation. The surviving elf waits by the exits, watching you with hope and fear, waiting to be told to leave. Alice rests unconscious in the corner, you are sure she will be out for a bit, and will likely want food and water when she wakes up. Gwendolyn has rounded up all the survivors (Even the one from the pit!) and has broken each of their remaining hands. She has put the survivors in a pile and begun to eat the one at the top.

She has arranged the pile intelligently; the ones closer to death will be eaten first at the top of the pile, and the resulting mess will trickle down and further frighten those being saved for last. The Axe Elf is at the bottom of the pile, so there is some time before you have to intervene if you wish to save her for yourself.

You now have to face the question of whether to convert your new consorts on site, or take them back to the tower first. You suspect it take Everpine some time to get another Posse together, especially after they hear of the fate that befell the first. Still... if you want to be safe there is no harm in killing or delaying the survivor to buy yourself more time.

"Night Trolls: 1 - Everpine: 0! Booooya!"


Your first major combat victory has earned you a new gift!
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