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Author Topic: Necrothreat III, whatever that is  (Read 336852 times)

Gwolfski

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Re: Ignore this failure of a community fortress XD
« Reply #795 on: October 02, 2015, 04:01:41 pm »

More detailed update:

Apart from the above, we are improving our situation. I have reclaimed the farms and we have brewed some booze. I have scrounged a small amount of wood from places. However, the noble wants large jems, and although I've ot it on repeat, not a single gem has been made. luckily, we do not have a justice system
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Eventually when you go far enough the insane start becoming the sane

TD1

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Re: Ignore this failure of a community fortress XD
« Reply #796 on: October 02, 2015, 04:03:17 pm »

Am I still alive?
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Sprin

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Re: Ignore this failure of a community fortress XD
« Reply #797 on: October 03, 2015, 06:15:29 am »

Nope
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Quote from: Karnewarrior
HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

apiks

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Re: Ignore this failure of a community fortress XD
« Reply #798 on: October 03, 2015, 06:20:55 am »

All of you should just calm down. And Gwolfski, do you believe you can start wrapping your turn up so we keep moving down the line?
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Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

Gwolfski

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Re: Ignore this failure of a community fortress XD
« Reply #799 on: October 03, 2015, 06:37:55 am »

i believe i can pass it on Sunday. Am in process of update/final trap system.
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Gwolfski

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Re: Ignore this failure of a community fortress XD
« Reply #800 on: October 04, 2015, 02:39:35 am »

It is official: We have atom-smashed a necrothreader!
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apiks

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Re: Ignore this failure of a community fortress XD
« Reply #801 on: October 04, 2015, 05:54:46 am »

The things we do for death.
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Gwolfski

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Re: Ignore this failure of a community fortress XD
« Reply #802 on: October 04, 2015, 05:58:04 am »

we also got two elf ambushes that spawned literally in my cagetraps
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TD1

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Re: Ignore this failure of a community fortress XD
« Reply #803 on: October 04, 2015, 06:34:31 am »

Elves? The bloody tree hugging hippies are attacking us?

Hahahahaha. No.

We have thrown back the legions of death and repelled the anger of gods. An elf with a stick isn't going to beat us.
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Life before death, strength before weakness, journey before destination
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Sprin

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Re: Ignore this failure of a community fortress XD
« Reply #804 on: October 04, 2015, 06:53:18 am »

Well this IS Necrothreat
People just randomlly droped dead while I was playing
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Quote from: Karnewarrior
HOW DID YOU KNOW I WAS LOOKING UP RULE 34 OF D*CKS?
Sprin is certifiably insane, but there is no denying his brilliance.

Gwolfski

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Re: Ignore this failure of a community fortress XD
« Reply #805 on: October 04, 2015, 07:00:01 am »

nearly lost toady there.
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TheFlame52

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Re: Ignore this failure of a community fortress XD
« Reply #806 on: October 04, 2015, 08:40:50 am »

You're doing Armok's work saving this fortress. Have you broken the siege so we can get migrants?

Gwolfski

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Re: Ignore this failure of a community fortress XD
« Reply #807 on: October 04, 2015, 09:31:47 am »

You're doing Armok's work saving this fortress. Have you broken the siege so we can get migrants?

well, necrothreder is dead but we still have siege tag. I think it is all the undead. i am in process of caging them. they shall be stripped, the elves shall be atom-smashed while the dwarves will bw buried in magma. unless...... hmmm.. that is tempting..... why didnt Sprin think of this?
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highmax28

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Re: Ignore this failure of a community fortress XD
« Reply #808 on: October 04, 2015, 11:20:08 am »

Undead don't melt in magma. Encased, but not burned
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just shot him with a balistic arrow, i think he will get stuned from that >.>

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Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Arx

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Re: Ignore this failure of a community fortress XD
« Reply #809 on: October 04, 2015, 11:23:14 am »

Undead don't melt in magma. Encased, but not burned

I think that's been fixed as of DF2014. Not certain. though.
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