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Author Topic: Wanderers: The Bandit Lord - Dead Game (Revival?)  (Read 14668 times)

Jatha

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #150 on: November 18, 2012, 01:57:39 pm »

From behind his cover, Makos took a brief moment to review his fool-proof plan.

Step 1: Get into postion in rafters.
Step 2: Wing It.
Step 3: Get lots of guns

While taking comfort in the fact that his plan was still viable, Makos considered his current prediciment. He'd been incrediably lucky so far, a fact that left him feeling less than confedent in his objective. On the other hand luck had gotten him this far, maybe it could carry he the rest of the way...

Reload clip into the pistol, holster the weapon, then approach the old man. Introduce myself as an emissary from the bandit commander of (x) city, who is interested in a possible exchange of armaments. Tell the man that both he and his armory both come highly recommended from outside sources.

((I'm assuming that my character would have some general knowledge about any cities or towns under the Bandit Lord's rule))



(( I just realized how stupid the above action was.))

Reload clip into the pistol, holster the weapon, then approach the old man in a cautious but non-hostial manner.
Just punch him in the head and drag him away in the turn following this one. Since your eavesdropping plan didn't work out so hot (which I really didn't expect TBH) your best bet is to just interrogate him. You've probably got a hideout somewhere close. Depends on if you rolled a five planned for it

((that's "Plan B"))
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Parsely

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #151 on: November 18, 2012, 03:16:43 pm »

((I'm a bandit?

Secondly: I don't have the boss' sheet. :P Even if I'm not a bandit.))
W-what....?  ??? You're the Bandit Lord's second in command..of course you're a bandit....

Also, I sent his sheet to you. Why does it matter?
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mesor

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #152 on: November 18, 2012, 03:30:11 pm »

(( His confusion raises a good question. Can wanders choose to support the bandit? Or bandit's be convinced to work with a wanderer or make deals together? ))
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Parsely

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #153 on: November 18, 2012, 03:39:32 pm »

(( His confusion raises a good question. Can wanders choose to support the bandit? Or bandit's be convinced to work with a wanderer or make deals together? ))
Anything is possible mesor. *shakes dice* Anything.
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mesor

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #154 on: November 18, 2012, 03:52:48 pm »

(( In that case I know how I want to kill the king, assuming I live long enough to attempt it :). ))
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Parsely

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #155 on: November 18, 2012, 04:02:27 pm »

(( In that case I know how I want to kill the king))
And now so does everyone else. Well done.
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mentallama

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #156 on: November 18, 2012, 04:03:04 pm »

(( In that case I know how I want to kill the king, assuming I live long enough to attempt it :). ))
((Not king, lord. and we'll see how far you're willing to go to achieve your goal.  8)))
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War is not about who is right but who is left.
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mesor

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #157 on: November 18, 2012, 04:31:32 pm »

(( I doubt any of them worked anything out, this is one of my funny little ideas that you said generally go wrong. But if it does work everybody will be bowing before me begging for mercy. And as for how far, I was forced to come after you by threats on my family, I have no problems shooting a path through a few thousand random strangers to get to you :). ))
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mentallama

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #158 on: November 18, 2012, 09:06:06 pm »

((There are things that will break a man, or even change his allegiance))  8)
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Parsely

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #159 on: November 18, 2012, 10:54:32 pm »

Gee whiz this is going slow innit? I hate it when GMs do this.
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mentallama

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #160 on: November 19, 2012, 08:38:54 pm »

BUMP. I want to crush the rebels!
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War is not about who is right but who is left.
-unknown

Parsely

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #161 on: November 19, 2012, 10:37:09 pm »

BUMP. I want to crush the rebels!
I have a meet tomorrow afternoon, and after that I can start posting again. For now, training, eating, and lifting!
Good thing there's plenty of other stuff to keep you fellows occupied in the meantime. :D
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Parsely

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Re: Wanderers: The Bandit Lord - No Player Slots Open - Waitlisting Accepted
« Reply #162 on: November 19, 2012, 10:53:56 pm »

BUMP. I want to crush the rebels!
I have a meet tomorrow afternoon, and after that I can start posting again. For now, training, eating, and lifting!
Good thing there's plenty of other stuff to keep you fellows occupied in the meantime. :D
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Parsely

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Re: Wanderers: The Bandit Lord - No Slots Open
« Reply #163 on: November 24, 2012, 04:14:31 pm »

Thats the third time I've lost all my posts before I was finished typing..

*sigh*

Time to start over. At least TCM isn't dead anymore.
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TCM

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Re: Wanderers: The Bandit Lord - No Slots Open
« Reply #164 on: November 24, 2012, 04:31:56 pm »

Thats the third time I've lost all my posts before I was finished typing..

*sigh*

Time to start over. At least TCM isn't dead anymore.

Yeah...sorry that...mysteriously happened....:3

I make sure to copy and save after every 5-8 paragraphs I type, because that happens a lot to me too.
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