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Author Topic: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)  (Read 20320 times)

Spiderking50

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Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« on: November 04, 2012, 03:07:19 pm »

A few days ago I had the idea to create a total conversion mod based upon Pikmin. Obviously it would not be able to translate directly from the pikmin game (I.e. have onions spawn pikmin who follow Olimar), but it would be more based upon the idea of what the Pikmin world would be like once Pikmin became a little more advanced. However, before i began working on modding pikmin, bulborbs, and the like, I was wondering if there was any community interest in such a project. So does anyone have interest in playing a pikmin mod or even help modding such a mod?
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Jellycat12

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #1 on: November 04, 2012, 03:13:00 pm »

I'd be interested. Don't know much modding though.
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Putnam

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #2 on: November 04, 2012, 03:22:01 pm »

Hmm. This would work very well with DF's castes. Also, onions could be the "female", but that would cause multiple problems. Better to make them a separate creature that occasionally "sprouts" (gives birth to) "seeds" (creatures that turn into pikmin when an interaction is used to "pick" them).

Indigo_Surprise

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #3 on: November 04, 2012, 04:25:40 pm »

My eyes went wide as soon as I read Pik-Pik Fortress.
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Thecard

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #4 on: November 04, 2012, 04:26:51 pm »

Yes.  This is interesting.  Very interesting.
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Jordrake

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #5 on: November 04, 2012, 06:02:00 pm »

Do it. For cool points, represent a pikmin society where they have grown independent and can pick and organise themselves.
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Man of Paper

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #6 on: November 04, 2012, 06:12:15 pm »

My eyes went wide as soon as I read Pik-Pik Fortress.

This. And also my bowels released.
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Pokon

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #7 on: November 04, 2012, 06:14:26 pm »

Hmm. This would work very well with DF's castes. Also, onions could be the "female", but that would cause multiple problems. Better to make them a separate creature that occasionally "sprouts" (gives birth to) "seeds" (creatures that turn into pikmin when an interaction is used to "pick" them).

Indeed. However, how big would the -min be? Dwarven? Goblin? 'bold?
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Jellycat12

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #8 on: November 04, 2012, 06:15:06 pm »

Dwarf.
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Jordrake

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #9 on: November 04, 2012, 06:18:36 pm »

I am slightly irritated by the fact that if I merge this mod with another (and I will, because that's how I roll) the scale will be shot to hell and the Pikmin will be much larger than they ought to be.

I just realised this is the equivalent of a child playing with action figures from different series, then being annoyed that they don't make sense in the same continuity.
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darkflagrance

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #10 on: November 04, 2012, 07:13:41 pm »

Instead of births, you might want to try making Pikmin lay eggs, called "seeds" that hatch into Pikmin.
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Putnam

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #11 on: November 04, 2012, 07:25:55 pm »

Instead of births, you might want to try making Pikmin lay eggs, called "seeds" that hatch into Pikmin.

I'm not sure if intelligent egg-layers are unesoteric enough yet; I would recommend the "pet onions that give birth to seeds that transform into pikmin" route.

Jellycat12

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #12 on: November 04, 2012, 07:30:35 pm »

Instead of births, you might want to try making Pikmin lay eggs, called "seeds" that hatch into Pikmin.

I'm not sure if intelligent egg-layers are unesoteric enough yet; I would recommend the "pet onions that give birth to seeds that transform into pikmin" route.
I agree.
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Thecard

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #13 on: November 04, 2012, 08:02:55 pm »

I am slightly irritated by the fact that if I merge this mod with another (and I will, because that's how I roll) the scale will be shot to hell and the Pikmin will be much larger than they ought to be.

I just realised this is the equivalent of a child playing with action figures from different series, then being annoyed that they don't make sense in the same continuity.
You can always edit the size of the Pikmin.  Can't do that with action figures, can ya?
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Spiderking50

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Re: Pik-Pik Fortress: A Pikmin Mod (Gauging interest)
« Reply #14 on: November 04, 2012, 09:30:39 pm »

Well that seems like a good enough amount of interest for me.

@Putnam: Putnam, if you have such a reaction/whatever would the pikmin that get transformed from the seeds be citizens?
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