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Author Topic: Dom3 Round 10  (Read 46699 times)

MentalFather

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Re: Dom3 Round 10
« Reply #450 on: February 21, 2013, 03:25:30 pm »

Yes dammit! I think i'm too much stupid and unlucky guy in the world... :(

And... Wasn't cold resistance supposed to protect from the cold damage of Frost brand?
My fatty girl... :(


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Darkwind3

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Re: Dom3 Round 10
« Reply #451 on: February 21, 2013, 04:09:18 pm »

Yes dammit! I think i'm too much stupid and unlucky guy in the world... :(

And... Wasn't cold resistance supposed to protect from the cold damage of Frost brand?
My fatty girl... :(
The frost brand itself is just a sword. I'm pretty sure that cold resistance protected from the area-of-effect damage the Frost Brand causes, but the sword can still stab dudes mighty fine. Likewise, fire resistance doesn't grant immunity to a fire brand - the sword that's on fire won't light you on fire but it is still sharp and pointy. If you want to protect yourself from swords, I suggest not getting hit. ;)

Don't feel too bad, though. I lost a gargoyle to Ermor and didn't even win the battle! Pain in the butt, that. Gargoyles aren't cheap, you know, especially with the number of items I throw on them 9which I should really tone down).
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ScriptWolf

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Re: Dom3 Round 10
« Reply #452 on: February 22, 2013, 05:27:04 am »

who ever took out my whole army with one unit that was not nice
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He must be running 3.5 abacuses of RAM

Knave

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Re: Dom3 Round 10
« Reply #453 on: February 22, 2013, 08:26:15 am »

Sorry about the delay! Thought I had a little longer than anticipated. Anyways, Pan turn now sent!

And thanks for the extension!
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puntocom

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Re: Dom3 Round 10
« Reply #454 on: February 22, 2013, 12:14:09 pm »

Sorry about the delay, I thought that I had sent the turn  ::).
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Burnt Pies

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Re: Dom3 Round 10
« Reply #455 on: February 23, 2013, 01:23:21 am »

That would've gone a lot better if any of the mages who'd been scripted to cast Wrathful skies had actually cast Wrathful skies.

There go my capital and my pretender.
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I can read box now
Also, I am a bit drunk
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Darkwind3

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Re: Dom3 Round 10
« Reply #456 on: February 24, 2013, 07:35:03 pm »

After our brief foray into 60-hour turns, I think it would be best to change it to 72 hours, since 2.5 days seems to be harder to remember than a whole number (and possibly doesn't give people enough time to work). Hopefully this way everyone will be able to get their turns on time. :)
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Knave

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Re: Dom3 Round 10
« Reply #457 on: February 25, 2013, 07:56:17 am »

After our brief foray into 60-hour turns, I think it would be best to change it to 72 hours, since 2.5 days seems to be harder to remember than a whole number (and possibly doesn't give people enough time to work). Hopefully this way everyone will be able to get their turns on time. :)

I'm definitely okay with more time as I seem to need it! Good news is we haven't seemed to have any stalls in a number of turns, so that's something :)
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Knave

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Re: Dom3 Round 10
« Reply #458 on: February 25, 2013, 04:30:13 pm »

Apologies for the double post, but I find myself in need of Earth gems.

Perferable 5 to 10.

I have everything (including blood slaves for you more nefarious types) but Astral and Nature Gem to offer. Please let me know if we can make a trade.  I might also be able to craft you something in return!
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ScriptWolf

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Re: Dom3 Round 10
« Reply #459 on: February 26, 2013, 06:00:52 pm »

I could use fire and I think I have some earth

Also must turtle more enemies on all sides!!
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ThtblovesDF

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Re: Dom3 Round 10
« Reply #460 on: February 27, 2013, 06:17:09 am »

And it looks like the expected attack on me finally happend (and somehow failed). Yay :I
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Darkwind3

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Re: Dom3 Round 10
« Reply #461 on: February 28, 2013, 05:13:06 pm »

Eriu, Marignon and Pythium have all not yet sent in their turns. Since this is one-third of the players, I've postponed the turn about 12 hours (or rather, postponed it slightly more than that a couple hours ago). Are people just forgetting to send in the turn file or are there serious problems with finishing the turns in the time given? Karlito hasn't popped up in a little while and staled last turn, so I'm wondering what's happened to him.

Also, please note that admins are human beings too and will not always be able to magically save you from staling if you don't speak up. Or even if you do speak up, but do it only an hour from the deadline. If something comes up, ask for an extension. It's no big deal! Everybody has to get that paper to their boss by tomorrow, or study for the big test, or have a Nethack marathon over the weekend rather than anything productive.
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MentalFather

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Re: Dom3 Round 10
« Reply #462 on: March 01, 2013, 05:02:41 pm »

Sad end for that heroic gargoyle... Numbness to death...
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Darkwind3

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Re: Dom3 Round 10
« Reply #463 on: March 01, 2013, 05:24:11 pm »

Sad end for that heroic gargoyle... Numbness to death...
Spoilers! :P (I haven't even opened my turn yet, though I will soon after hearing something like that!)

To be honest, I've been having a lot of trouble with overestimating my thugs (as I'm sure you know). I do my turn, think "screw it he's survived crap before he'll be fine), and send yet another thug to a predictable death against forces I knew were capable of killing him and merely poorly scripted before (or unlucky, that poor Great Mother ;)). I can only hope this turn wasn't an unmitigated disaster for me. Truly, this is a sad day. However, Swift, Terrible Vengeance's comrades shall take up his cause!
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Knave

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Re: Dom3 Round 10
« Reply #464 on: March 01, 2013, 05:36:03 pm »

Battle report please :D
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