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Author Topic: Dom3 Round 10  (Read 46698 times)

Darkwind3

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Re: Dom3 Round 10
« Reply #435 on: February 16, 2013, 08:52:51 am »

I'm really sorry, but i would need at least an extension of 12 hours.
Since turns now are longer maybe we should do them more than 48 hours.
I happen to agree, so I've taken the liberty of extending the hosting interval to 60 hours. Hopefully that's long enough to continue giving people some time but not excessively long.
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ScriptWolf

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Re: Dom3 Round 10
« Reply #436 on: February 17, 2013, 11:15:46 am »

sorry i have been a little busy past few days, uni open day and had to do some overtime at work but nothing to big.
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MentalFather

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Re: Dom3 Round 10
« Reply #437 on: February 17, 2013, 12:57:18 pm »

I love all this hate.   :)
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Darkwind3

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Re: Dom3 Round 10
« Reply #438 on: February 17, 2013, 04:18:46 pm »

I love all this hate.   :)
You and me both, friend. :D
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ScriptWolf

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Re: Dom3 Round 10
« Reply #439 on: February 17, 2013, 05:20:31 pm »

Hate I'm confused
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Burnt Pies

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Re: Dom3 Round 10
« Reply #440 on: February 18, 2013, 03:36:17 am »

Suddenly, Pythium! Hundreds of them!
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MentalFather

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Re: Dom3 Round 10
« Reply #441 on: February 18, 2013, 09:15:58 am »

I love all this hate.   :)
You and me both, friend. :D

I love the way you control people and lead them to attack whoever you want.
You are great at diplomacy.  :)
« Last Edit: February 18, 2013, 09:32:09 am by MentalFather »
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Darkwind3

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Re: Dom3 Round 10
« Reply #442 on: February 18, 2013, 04:23:40 pm »

Well that's not really fair, is it? It's not like I can mind control people. (That's R'lyeh's thing.) If I could, believe me, you'd have been under siege from every direction the moment you attacked me. It's possible people noted that it's turn 45 and you still only have 3 forts, and nearly all of your gem income gains appear to have been from stealing my land and Mother Oak. :P Besides, diplomacy isn't everything. There are still quite a few major powers left. There are quite a few nations I'm sure are happily clamming their way to stardom, I'm sure, and judging by what I can see of Pythium's attack on Caelum they've been putting their mighty gem income to good use. (Jesus so many Harbingers.) Not to mention whatever Pangaea is doing!

Really, I think right now those two are the dominant powers. They've had plenty of space and time to put their plans into motion. If they go to war I imagine the winner of the game will be whichever one of them comes out on top, simply because those of us to the east are too busy embroiled in squabbling to do something about it.

On that note, I have to say I feel sorry for you, Burnt Pies. Dead last in province, fort, army size, and income, and third-to-last in gem income (what have you been doing, Scriptwolf?! :o I feel really bad for Thtb right now as well), with one of the major powers barreling down on you. Ouch.
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Boksi

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Re: Dom3 Round 10
« Reply #443 on: February 18, 2013, 04:31:16 pm »

Meanwhile I'm just stuck in a corner trying to kill Ermor. Well, re-kill mostly, what with all the longdead horsemen and all. Honestly, I've been making too many mistakes this game.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

ThtblovesDF

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Re: Dom3 Round 10
« Reply #444 on: February 18, 2013, 04:45:35 pm »

I have the comfort off... this special challange, its like late-joining a game, no research basically, strange provinces that are not site searched... but i'm Ryleh, I have the potential to mindhunt (eventually), which is worth quite something.
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Karlito

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Re: Dom3 Round 10
« Reply #445 on: February 18, 2013, 06:09:19 pm »

There are quite a few nations I'm sure are happily clamming their way to stardom, I'm sure, and judging by what I can see of Pythium's attack on Caelum they've been putting their mighty gem income to good use. (Jesus so many Harbingers.) Not to mention whatever Pangaea is doing!

Really, I think right now those two are the dominant powers. They've had plenty of space and time to put their plans into motion. If they go to war I imagine the winner of the game will be whichever one of them comes out on top, simply because those of us to the east are too busy embroiled in squabbling to do something about it.

Heh, well maybe. The research gap between me and three ahead of me is pretty worrying (not taking any magic scales was a dumb idea), and while being able to do nothing but fight independents for the whole game has allowed me to expand nicely, I haven't had much opportunity to battle-test my troops. Plus, round 11 has taught me a healthy appreciation for Pangaea; at least I'm equipped to deal with undead.
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Knave

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Re: Dom3 Round 10
« Reply #446 on: February 19, 2013, 11:57:48 am »

If only I knew what I was doing!  :-\
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Karlito

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Re: Dom3 Round 10
« Reply #447 on: February 19, 2013, 07:22:50 pm »

Well, I guess as long as I have some guys left on the field at the end of the battle it counts as a win.
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Burnt Pies

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Re: Dom3 Round 10
« Reply #448 on: February 19, 2013, 07:45:50 pm »

Well, that went a lot better than expected. Wrathful skies seems to be a pretty awesome spell.
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Darkwind3

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Re: Dom3 Round 10
« Reply #449 on: February 19, 2013, 07:57:57 pm »

I was not expecting MentalFather to attack my gargoyle with his pretender. Nor for his pretender to die, and with it the Mother Oak. That went better than my clashes with Ermor! :D

On the positive side, Swift, Terrible Vengeance is now in the hall of fame. Somehow.

By the sounds of it though Eriu and I are not the only ones who've had an eventful turn.
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