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Author Topic: More abominations, taking requests.  (Read 55435 times)

random_odd_guy

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Re: More abominations, taking requests.
« Reply #90 on: November 11, 2012, 02:33:52 pm »

Will do. Now to calculate the size of russia in square centimeters. Luckily I'm a math genious (no I doubt you expected me to actually calculate that, but I figured, why the hell not?)



Additionally, how did they do DAMAGE to Mr. Norris? That thing is has a REALLY high yield point. (you did put his material into the METALS raw, right?)
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Mesa

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Re: More abominations, taking requests.
« Reply #91 on: November 11, 2012, 02:37:55 pm »

I'm pretty sure this has been done before, but...

A creature that throws a "spore" at their enemies that will cause them to turn into a clone of that creature after time.
Or something along the lines.

Because zombie-esque plagues are THE best plagues.
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random_odd_guy

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Re: More abominations, taking requests.
« Reply #92 on: November 11, 2012, 02:46:36 pm »

I'm pretty sure this has been done before, but...

A creature that throws a "spore" at their enemies that will cause them to turn into a clone of that creature after time.
Or something along the lines.

Because zombie-esque plagues are THE best plagues.

I tried that with Norris, back when I was trying to make him spit lava (except turn them into rabbits, so it wouldnt just be TURN EVERYTHING INTO THEM AT ANY TIME), but the thing is, I'm having difficulty using SYNDROMES, and have yet to figure out how those things work, so, any advice? (ill probably just look it up)


The problem I have with the wiki, is it says what things DO, and what their subspecifications ARE, but not how to ARRANGE them, or in what ORDER, so I usually search through the raws when I get stuck, and look at OTHER things, to see how its arranged (for something similar to what im trying to do, usually) and then look at the wiki to see what each tag DOES, so I can then format it correctly and add in what im trying to do.

It would help tremendously if the wiki said things like: EXAMPLE: [insert raw file tag script here] and then said what each thing between :s did for example, which it DOES do sometimes, and my main issue here is it not saying where to PUT tags, with respect to other tags


OKAY, JUST FIGURED OUT WHY YOU BEAT HIM SO EASILY I wasn't sure what body size did, and it seems I accidentally made him reach the size I intended after like 2 million years. fixed
« Last Edit: November 11, 2012, 03:00:56 pm by random_odd_guy »
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Thecard

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Re: More abominations, taking requests.
« Reply #93 on: November 11, 2012, 03:06:14 pm »

Yeah, I do the same thing with looking at existing raws to figure out the structure.  But unless it's indented, the order won't matter.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

random_odd_guy

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Re: More abominations, taking requests.
« Reply #94 on: November 11, 2012, 03:08:39 pm »

heres your russia sized dragon:
Code: [Select]
[CREATURE:SUPER_DRAGON]
[DESCRIPTION:A gigantic reptilian creature.  It is magical and can breath fire.  These monsters can live for thousands of years.]
[NAME:super dragon:super dragons:super draconic]
[CASTE_NAME:super dragon:super dragons:super draconic]
[CREATURE_TILE:'D'][COLOR:2:0:0]
[PETVALUE:10000]
[PET_EXOTIC]
[TRAINABLE]
[MOUNT_EXOTIC]
[BIOME:ANY_LAND]
[FREQUENCY:5]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[FIREIMMUNE_SUPER][FLIER]
[FANCIFUL]
[MEGABEAST][DIFFICULTY:10]
[ATTACK_TRIGGER:80:10000:100000]
[SPHERE:FIRE]
[SPHERE:WEALTH]
[CURIOUSBEAST_ITEM]
[NOFEAR][NOEXERT]
[BUILDINGDESTROYER:2]
[LIKES_FIGHTING]
[GRASSTRAMPLE:50]
[BONECARN]
[PREFSTRING:terrible majesty]
[BODY:QUADRUPED:TAIL:2WINGS:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SUPER_SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:409809600]
[BODY_SIZE:1000:0:1707540000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
[LAIR:SIMPLE_BURROW:100]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]

[TISSUE_TEMPLATE:SUPER_SCALE_TEMPLATE]
[TISSUE_NAME:scale:STP]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[SCARS]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:1]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:SCALES]
literally, made their size reach THE SIZE OF RUSSIA IN SQUARE CENTIMETERS (but in CUBIC centimeters) at max age. and made the starting size proportionate to that. Be careful what you wish for (seriously, thats freaking huge, makes giant sperm whale look like "live large roach")
« Last Edit: November 11, 2012, 03:11:40 pm by random_odd_guy »
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Putnam

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Re: More abominations, taking requests.
« Reply #95 on: November 11, 2012, 03:13:44 pm »

The size of russia may be a bit big. Use a rounded integer of the square root so that it actually is the size of Russia.

Order doesn't matter in syndromes, and the syndrome article on the wiki gives you perfect examples in perfect order.

Jellycat12

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Re: More abominations, taking requests.
« Reply #96 on: November 11, 2012, 03:17:55 pm »

Heheh. Thanks!
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)( Pisces and proud of it. )(
Just so you know, I'm a girl.
Songs of the Strawberry Trees~My suggestion game!

random_odd_guy

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Re: More abominations, taking requests.
« Reply #97 on: November 11, 2012, 03:23:07 pm »

The size of russia may be a bit big. Use a rounded integer of the square root so that it actually is the size of Russia.

Order doesn't matter in syndromes, and the syndrome article on the wiki gives you perfect examples in perfect order.
Rounded integer of what square root? (considering I didn't cube the square root of russia's area, making it be the size of russia in ITS area would actually make it BIGGER than it is now, I just realized what you meant) (well, bigger is better, wonder if there is a size cap, ill get on that)

Does it? I've never fiddled with syndromes really, because the only ones I can find in the raws are the various UNDEAD syndromes, and so I don't know anything about ROTTING FLESH and such. Keep in mind I DID say USUALLY it lacks examples, syndromes are a rare case (and still never fiddled with them just because)

You're welcome.

Okay, just went into the arena as the NEW AND PROPERLY SIZED chuck norris, and fought an adamantine colossus (my previous masterpiece) and after killing it, it turned into a statue of me. I am pleased by this.


Haven't fixed the dragon's size yet, but even Chuck Norris couldn't do more than "glance away" even beating it with an adamantine statue of himself that used to be a colossus (that is until he turned it into a wambler and set it on fire)
dear god they can take a beating:
« Last Edit: November 11, 2012, 03:39:53 pm by random_odd_guy »
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Putnam

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Re: More abominations, taking requests.
« Reply #98 on: November 11, 2012, 03:45:34 pm »

And by the way, there is a size cap; I surpassed it while developing the dragon ball mod. I think it's around 2 to the power of 32 or 31.

Thecard

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Re: More abominations, taking requests.
« Reply #99 on: November 11, 2012, 03:46:41 pm »

And by the way, there is a size cap; I surpassed it while developing the dragon ball mod. I think it's around 2 to the power of 32 or 31.
2 to the power of 32?  Why can't you just use scientific notification like the rest of us?   :D
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Jellycat12

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Re: More abominations, taking requests.
« Reply #100 on: November 11, 2012, 03:48:10 pm »

Whoo. !!FUN!! times.
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Just so you know, I'm a girl.
Songs of the Strawberry Trees~My suggestion game!

Putnam

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Re: More abominations, taking requests.
« Reply #101 on: November 11, 2012, 03:55:09 pm »

I'm on my phone and there's no caret :P

random_odd_guy

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Re: More abominations, taking requests.
« Reply #102 on: November 11, 2012, 03:57:40 pm »

Here's the new dragon size:
Code: [Select]
[CREATURE:SUPER_DRAGON]
[DESCRIPTION:A gigantic reptilian creature.  It is magical and can breath fire.  These monsters can live for thousands of years.]
[NAME:super dragon:super dragons:super draconic]
[CASTE_NAME:super dragon:super dragons:super draconic]
[CREATURE_TILE:'D'][COLOR:2:0:0]
[PETVALUE:10000]
[PET_EXOTIC]
[TRAINABLE]
[MOUNT_EXOTIC]
[BIOME:ANY_LAND]
[FREQUENCY:5]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[FIREIMMUNE_SUPER][FLIER]
[FANCIFUL]
[MEGABEAST][DIFFICULTY:10]
[ATTACK_TRIGGER:80:10000:100000]
[SPHERE:FIRE]
[SPHERE:WEALTH]
[CURIOUSBEAST_ITEM]
[NOFEAR][NOEXERT]
[BUILDINGDESTROYER:2]
[LIKES_FIGHTING]
[GRASSTRAMPLE:50]
[BONECARN]
[PREFSTRING:terrible majesty]
[BODY:QUADRUPED:TAIL:2EYES:NOSE:2WINGS:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SUPER_SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1693431254000]
[BODY_SIZE:1000:0:705596355700000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
[LAIR:SIMPLE_BURROW:100]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]

[TISSUE_TEMPLATE:SUPER_SCALE_TEMPLATE]
[TISSUE_NAME:scale:STP]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[SCARS]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:1]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:SCALES]

Now its the size of russia. though its PROBABLY beyond the size cap, I'll test that now.

In failing to reach the size limit (which would have made the game put an ERRORLOG entry, which it did not) I decided to just SPAAAAAM the 0s in chuck norris' stats, and it STILL didn't reach the size limit:
Code: [Select]
[CREATURE:CHUCK_NORRIS]
[DESCRIPTION:He can kick anyone's ass.]
[NAME:chuck norris:chuck norrises:chuck norris]
[CASTE_NAME:chuck norris:chuck norrises:chuck norris]
[CREATURE_TILE:'C'][COLOR:6:0:0]
[DIFFICULTY:15] 11 or higher does not get assigned as adv mode quests
[ATTACK_TRIGGER:80:10000:100000]
[FANCIFUL]
[NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[CAN_LEARN][CAN_SPEAK][NOEXERT][TRANCES][WEBIMMUNE][NOSTUCKINS][PARALYZEIMMUNE][NO_PHYS_ATT_RUST]
[NO_DIZZINESS][MEGABEAST]
[NO_FEVERS]
[FIREIMMUNE_SUPER]
[FLIER]
[BUILDINGDESTROYER:2]
[LARGE_PREDATOR]
[NO_DRINK][NO_EAT][NO_SLEEP]
[SPHERE:METALS]
[SPHERE:STRENGTH]
[SPHERE:WAR]
[NOT_LIVING]
[CANOPENDOORS]
[NOT_BUTCHERABLE]
[BIOME:ANY_LAND]
[EQUIPS]
[NOFEAR]
[SPEED:0]
[PREFSTRING:height]
[NOBONES]
[BODY:Norris:2EYES:2EARS:NOSE:MOUTH:HUMANOID_JOINTS:5FINGERS:5TOES]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:CHUCK-NORRIUM]
[TISSUE_NAME:chuck-norrium:chuck-norrium]
[TISSUE_MATERIAL:INORGANIC:CHUCK-NORRIUM]
[MUSCULAR]
[HEALING_RATE:1]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:10000000000000000000000000000000000000000]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:CHUCK-NORRIUM]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TL_COLOR_MODIFIER:BROWN:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]

[BODY_SIZE:0:0:20000000000000000000000000000000000000000000000000000]
[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]              +
[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]               -
[PHYS_ATT_RANGE:TOUGHNESS:5000:5000:5000:5000:5000:5000:5000]             +
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:5000:5000:5000:5000:5000:5000:5000]    +
[MENT_ATT_RANGE:FOCUS:5000:5000:5000:5000:5000:5000:5000]                ++
[MENT_ATT_RANGE:CREATIVITY:5000:5000:5000:5000:5000:5000:5000]            +
[MENT_ATT_RANGE:PATIENCE:5000:5000:5000:5000:5000:5000:5000]              +
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]                +
[MENT_ATT_RANGE:SPATIAL_SENSE:5000:5000:5000:5000:5000:5000:5000]        ++
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:10000000000000000000000]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:ROUNDHOUSEKICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:roundhousekick:roundhousekicks]
[ATTACK_CONTACT_PERC:1000000000000000000000000]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[CAN_DO_INTERACTION:rabbit]
[CDI:ADV_NAME:Glare]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:glare:glares:NA]
[CDI:TARGET_VERB:turn into a rabbit:turns into a rabbit]
[CDI:WAIT_PERIOD:10]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:CHUCK-NORRIUM]
[ITEMCORPSE_QUALITY:5]
[DIURNAL]
[LAIR:SHRINE:100]
[SWIMS_INNATE][SWIM_SPEED:0]
[BODY:Norris]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:right hand:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:CH:beard hand:STP][CON:HD][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]

[INORGANIC:CHUCK-NORRIUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:chuck-norrium]
[STATE_NAME_ADJ:LIQUID:molten chuck-norrium]
[STATE_NAME_ADJ:GAS:boiling chuck-norrium]
[DISPLAY_COLOR:0:7:1]
[BUILD_COLOR:0:7:1]
[MATERIAL_VALUE:30000000]
[SPEC_HEAT:750000000]
[MELTING_POINT:2500000000]
[BOILING_POINT:5000000000]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_SOFT]
[WAFERS]
[SOLID_DENSITY:20000000]
[LIQUID_DENSITY:260000000]
[MOLAR_MASS:5584500000]
[IMPACT_YIELD:500000000000]
[IMPACT_FRACTURE:500000000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:500000000000]
[COMPRESSIVE_FRACTURE:500000000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:500000000000]
[TENSILE_FRACTURE:500000000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:500000000000]
[TORSION_FRACTURE:500000000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:500000000000]
[SHEAR_FRACTURE:500000000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:500000000000]
[BENDING_FRACTURE:500000000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:10000000000]
[DEEP_SPECIAL]
[STOCKPILE_THREAD_METAL]
[STATE_COLOR:ALL_SOLID:TAUPE_PALE]
[UNDIGGABLE]

[INTERACTION:rabbit]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: glared ]
[IS_HIST_STRING_2: into the form of a rabbit]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creatures]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:fluffy wambler]
[SYN_CLASS:RABBIT]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:WAMBLER_FLUFFY:MALE]

LOOK AT THAT, THATS 52 ZEROS AND IT DIDN'T ERRORLOG I DON'T THINK THERE IS A SIZE CAP


Okay, I looked in the wiki, and thank god it was very very specific (YES, WHY IS THE REST OF THE WIKI NOT LIKE THAT?!?)
and
I did this:
Code: [Select]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:DESTROY]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:VENOM:TRAILING_VAPOR_FLOW]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:SUICIDE BOMB]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:VENOM:UNDIRECTED_DUST]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]

[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:SOLID DEATH]
[STATE_ADJ:ALL_SOLID:SOLID DEATH]
[STATE_NAME:LIQUID:LIQUID DEATH]
[STATE_ADJ:LIQUID:LIQUID DEATH]
[STATE_NAME:GAS:GASEOUS DEATH]
[STATE_ADJ:GAS:GASEOUS DEATH]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:SUFFERING]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:INSERTCREATUREHERE:ALL]
[SYN_CONTACT]
[CE_BLEEDING:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_BLISTERS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_BRUISING:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_IMPAIR_FUNCTION:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_NECROSIS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_NUMBNESS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_OOZING:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_PAIN:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_PARALYSIS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_SWELLING:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_COUGH_BLOOD:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_DIZZINESS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_DROWSINESS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_FEVER:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_NAUSEA:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_UNCONCIOUSNESS:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[CE_VOMIT_BLOOD:BP:BY_CATEGORY:ALL:SEV:1000:PROB:100:START:0:PEAK:1000:END:2000]
[EXTRACT:LOCAL_CREATURE_MAT:VENOM]
[BLOOD:LOCAL_CREATURE_MAT:VENOM:LIQUID]
Also known as: the most painful and destructive syndrome ever. You're welcome. (replace INSERTCREATUREHERE with whatever you want to have this in its arsenal, otherwise it will die from its own blood very quickly and painfully, and just leave a pool of highly toxic ooze where it was at (though it won't spread except by the blood itsself, and isnt transmissible))(anyone know how to give things it touches this stuff for blood and/or just add these effects (including transmissibility) to things that are touched?)
« Last Edit: November 11, 2012, 05:46:15 pm by random_odd_guy »
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GreatWyrmGold

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Re: More abominations, taking requests.
« Reply #103 on: November 11, 2012, 10:29:54 pm »

and don't know if you CAN have it bring things spontaneously into existance
You can't.
Without some crazy shenanigans.
Well, not with an Adventure mode reaction.
Actually, adventure mode reactions are the only way to do that. INTERactions, however, no.
Isn't there a way to make a creature interact other creatures into existence? You know, the creating a part which falls off and gets reanimated?
We were talking about creatures, right?

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Putnam

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  • DAT WIZARD
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Re: More abominations, taking requests.
« Reply #104 on: November 11, 2012, 10:31:59 pm »

Oh, creatures? Yeah, that's easy enough.

And by that I mean complicated-as-hell enough.
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