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Author Topic: Corneroids  (Read 108476 times)

Korbac

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Re: Corneroids
« Reply #765 on: November 22, 2012, 04:57:02 pm »

If someone could make a spaceship in the shape of a knight riding a house, complete with a "Spinal Cannon" lance...
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woose1

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Re: Corneroids
« Reply #766 on: November 23, 2012, 08:10:10 am »

'Corneroids' sounds like some sort of genital disease. I just thought I should let everyone know.
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werty892

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Re: Corneroids
« Reply #767 on: November 23, 2012, 08:30:35 am »

'Corneroids' sounds like some sort of genital disease. I just thought I should let everyone know.

I thought it was the name for steroids, applied to your cornea.

woose1

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Re: Corneroids
« Reply #768 on: November 23, 2012, 08:49:22 am »

'Corneroids' sounds like some sort of genital disease. I just thought I should let everyone know.
I thought it was the name for steroids, applied to your cornea.
That too.

In other news I built a ship that can go 1mph in a single direction. Hurrah!
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Girlinhat

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Re: Corneroids
« Reply #769 on: November 23, 2012, 12:49:08 pm »

Most likely you built a mobile asteroid :P

jhxmt

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Re: Corneroids
« Reply #770 on: November 23, 2012, 12:57:34 pm »

Most likely you built a mobile asteroid :P

A ship is just a mobile asteroid with better seating.  :P
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miauw62

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Re: Corneroids
« Reply #771 on: November 23, 2012, 01:22:04 pm »

Most likely you built a mobile asteroid :P

A ship is just a mobile asteroid with better seating.  :P
And a higher chance of exploding?
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Akura

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Re: Corneroids
« Reply #772 on: November 23, 2012, 01:37:35 pm »

I started wondering, if you make a ship big enough, does it spawn monsters?
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USEC_OFFICER

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Re: Corneroids
« Reply #773 on: November 23, 2012, 01:59:15 pm »

No, I'm pretty sure that only rock blocks spawn monsters. So if you made a ship out of rocks then it would spawn monsters, but no matter what the size metal ships shouldn't.
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Girlinhat

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Re: Corneroids
« Reply #774 on: November 23, 2012, 02:09:32 pm »

Any sized ship with natural blocks will spawn them, including all types of rock and ore, it seems.  Also ice.

EnigmaticHat

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Re: Corneroids
« Reply #775 on: November 24, 2012, 10:17:50 pm »

Any sized ship with natural blocks will spawn them, including all types of rock and ore, it seems.  Also ice.

I wonder if this could be exploited for military purposes.  I mean, monsters seem to suck, but perhaps there's some sort of optimal setup that makes a bunch of them?
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Korbac

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Re: Corneroids
« Reply #776 on: November 24, 2012, 10:24:07 pm »

This will be most useful if we can detach the bits of rock with monsters on them and throw them into breaches of the enemy hull. :P
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Alkhemia

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Re: Corneroids
« Reply #777 on: November 24, 2012, 10:27:12 pm »

This will be most useful if we can detach the bits of rock with monsters on them and throw them into breaches of the enemy hull. :P
missile full of monsters might work when attacking stations
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miauw62

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Re: Corneroids
« Reply #778 on: November 25, 2012, 07:38:21 am »

I wish this game had mining lazers, or something that makes it easier to get resources.
I've been gathering tonnes of resources for my small and sucky ship.

E:

Anybody got a solution for corneroids crashing the moment you start it?

E2:
Nvm, solved. And i am currently working on the wiki. The wiki is so bad that even I can improve it.


E3:

Alright, i'm going to build a new ship. After trying it a few times, this ship can't really steer itself. More like fling itself in the general direction of the next asteroid.
« Last Edit: November 25, 2012, 12:01:21 pm by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Korbac

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Re: Corneroids
« Reply #779 on: December 06, 2012, 10:14:43 pm »

Website update! :D

"I've been quite busy for last few weeks. Yesterday I managed to finish the entity transaction from server to client operation which means that only core feature left is the enemy management. I'm still having some strange synchronization issues with player state updates and consistency of projectiles needs some additonal work too, but otherwise the multiplayer mode is actually playable already :).

I try to answer all emails I've recieved as soon as possible!"

We may have MP around Christmas time? :D
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