Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 47 48 [49] 50 51 ... 62

Author Topic: Corneroids  (Read 108514 times)

Akura

  • Bay Watcher
    • View Profile
Re: Corneroids
« Reply #720 on: November 17, 2012, 12:36:39 pm »


I just meant it as a means to go from 'roid to 'roid. The only problem is constant acceleration pivots it down slightly, and reverse thrust pivots up. But those can be corrected by applying opposite pitch thrust.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Funk

  • Bay Watcher
    • View Profile
Re: Corneroids
« Reply #721 on: November 17, 2012, 02:12:59 pm »

i have the same thing with all my ships as well with all my ships.
even my new twin pivot.

Spoiler: loads of guns (click to show/hide)

im thinking of upgradeing the main guns from Corvette to Frigate, and changing the hull to Titanium or Ponium maybe just a top layer change.
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Ivefan

  • Bay Watcher
    • View Profile
Re: Corneroids
« Reply #722 on: November 17, 2012, 02:24:11 pm »

im thinking of upgradeing the main guns from Corvette to Frigate, and changing the hull to Titanium or Ponium maybe just a top layer change.

Well, considering that you already seems to have infinite resources, i dont see why not?
Logged

Korbac

  • Bay Watcher
  • I'm very annoying, so tell me to STFU if need be
    • View Profile
Re: Corneroids
« Reply #723 on: November 17, 2012, 03:13:28 pm »

I guess he might be trying to build a "realistic" ship we can transfer across into MP when it becomes possible? :)
Logged

Ivefan

  • Bay Watcher
    • View Profile
Re: Corneroids
« Reply #724 on: November 17, 2012, 03:21:12 pm »

well, just using iron seems a bit cheap with all those guns.
Logged

andrea

  • Bay Watcher
    • View Profile
Re: Corneroids
« Reply #725 on: November 17, 2012, 03:28:25 pm »

I think that is aluminium, not iron.
it has a decent armor to weight ratio, although such a big cruiser should probably get at least some titanium plating.

Korbac

  • Bay Watcher
  • I'm very annoying, so tell me to STFU if need be
    • View Profile
Re: Corneroids
« Reply #726 on: November 17, 2012, 03:32:37 pm »

well, just using iron seems a bit cheap with all those guns.

Welcome to the art of spaceship design! :D This ship is obviously designed to blow the enemy up before it can be targeted, or it becomes ruined.

I will post my 'orb' thing after I've come back from the shop - it's boring but effective!
Logged

werty892

  • Bay Watcher
  • Neat.
    • View Profile
Re: Corneroids
« Reply #727 on: November 17, 2012, 03:51:51 pm »

How do I turn my lighting back on.... I cant see shit with this new update, all my stuff is in pitch blackness except my flashlight, I cant build without it.

Ivefan

  • Bay Watcher
    • View Profile
Re: Corneroids
« Reply #728 on: November 17, 2012, 03:52:57 pm »

How do I turn my lighting back on.... I cant see shit with this new update, all my stuff is in pitch blackness except my flashlight, I cant build without it.
turn the gamma up to max
Logged

werty892

  • Bay Watcher
  • Neat.
    • View Profile
Re: Corneroids
« Reply #729 on: November 17, 2012, 03:54:10 pm »

How do I turn my lighting back on.... I cant see shit with this new update, all my stuff is in pitch blackness except my flashlight, I cant build without it.
turn the gamma up to max

Thanks, ill try this later when I get back home, writing from my phone.

Korbac

  • Bay Watcher
  • I'm very annoying, so tell me to STFU if need be
    • View Profile
Re: Corneroids
« Reply #730 on: November 17, 2012, 04:22:20 pm »

Here it is - the long awaited (by one person, me) *INSERT B12 COMPLIANT NAME HERE* Class Fighter!

Spoiler (click to show/hide)

Korbac Shipyards is happy to donate this to the Bay 12 cause, although we are certain more innovative - based shipyards can offer a superior option.
Logged

Funk

  • Bay Watcher
    • View Profile
Re: Corneroids
« Reply #731 on: November 17, 2012, 06:51:02 pm »

That was heavy aluminium, but i have rebuilt it in Titanium with Frigate cannons.
Spoiler: more pics (click to show/hide)
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

ank

  • Bay Watcher
    • View Profile
Re: Corneroids
« Reply #732 on: November 18, 2012, 05:00:26 am »

I actually think it looks better with alu armour than titanium.
Logged

Korbac

  • Bay Watcher
  • I'm very annoying, so tell me to STFU if need be
    • View Profile
Re: Corneroids
« Reply #733 on: November 18, 2012, 11:15:47 am »

It should resist more damage with Titanium though. :)
Logged

Funk

  • Bay Watcher
    • View Profile
Re: Corneroids
« Reply #734 on: November 18, 2012, 01:57:27 pm »

my next ship will be an aluminium based fighter.

the twin pivot ship
Spoiler (click to show/hide)

it is stupidy fast, enters a spin if it turns too fast.

https://rapidshare.com/files/464434175/world%202.wrl
you may need Chef Anons DarthNox Rebalance Repack v15
https://rapidshare.com/files/1903573334/Content.7z
head to the beacon name shipyard
« Last Edit: November 19, 2012, 02:21:53 pm by Funk »
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
Pages: 1 ... 47 48 [49] 50 51 ... 62