Name: Simon
Class Type: Spiral Warrior
+1 Strength
+1 Drills-1 Tactics
-1 FirearmsSpiral Power: Build up spiral power to get +1 to all rolls next turn (Cooldown: 3 Turns)
Infinite Spiral: +3 to all rolls this turn (Counts as a free action), -2 to all rolls for the rest of the battle. (Usable Once Per Battle)
Brotherly Combining: Can combine Lagann with Gurenn to form Gurren Lagann.
Lagann Impact: Lagann's lower half becomrs a drill and it combines with another machine and takes control of it. Also usable as an attack.Equipment:
Lagann: A mini-ganmen that runs on spiral power and can combine with other ganmen. Can also turn it's hands into drills.
Core Drill: The key to Lagann.
A great spiral warrior who can pierce the heavens with his drill.
Name: Kamina
Class Type: Dai-Gurren Leader
+1 Swords
+1 Inspire-1 Logic
-1 KnowledgeBelieve in the Kamina who believes in you!: Give target +1 to their next 2 rolls. (Cooldown: 3 Turns)
Kick logic to the curb and do the impossible!: (Free action) If the next roll fails or loses to defense reroll. (Cannot reroll more than once; cooldown 2).
Later, buddy: Make one attack after death.Equipment:
Gurren: A standard *ganmen that was improved by Leeron
Nodachi: A long sword stolen from the leader of Jiha Village.
The awesome leader of the Dai-Gurren Brigade. Believes in you and doing the impossible.
*Ganmen are giant mechs similar in application to gundams. They can fight and use large weapons.
Name: Kenny McCormick/Mysterion
Class Type: Vigilante/4rth Grader
+2 Heroism
+1 Firearms
+1 Explosives
+1 Agility
When Mysterion:
+2 Stealth
When Kenny:
+2 EnduranceDruggie
Perverted
-2 luck
-1 intelligence
I can't die.
Secret Identity
Spin Blossom Nut SquashItems/Equipment: Orange Parka
Mysterion Outfit
Description: Kenny, a 4rth grader from the town of South Park, is in fact, a Lovecraftian immortal. Though not in the way that he cannot die, rather that when he is killed, he wakes up within his bed the following morning, regardless of any damage or wounds he suffered.
at he cannot die, rather that when he is killed, he wakes up within his bed the following morning, regardless of any damage or wounds he suffered.
Name: Gaius Julius Caesar
Class Type: General
+2 Military Leadership
+1 Latin+2 Brutality
-1 Common Sense(Abilities are posted in purple. These are either passive, (Knows kung-fu, slowly regenerates wounds, etc.) or big, powerful techniques that require cooldown.)
Cast Die: Throw a mystical die of fate, sealing any character's actions and preventing them from being undone.
Orate: Give a rousing speech, boosting the morale of his allies.Items/Equipment: (Any weapons, materials, or things of the sort that your character carries around.)
Die of the Rubicon: Used in his die-casting ability. A small, crude die.
Gladius: An iron shortsword.
Laurel Crown: A crown of laurel leaves, that looks impressive and doubles as a weak throwing weapon.
Marble Bust: A surprisingly realistic marble likeness of his face, that could be used to distract opponents... or drop on their heads.
Description: A famous Roman general and dictator.
Name: Rincewind
Class Type: Wizzard
Surviving through Cowardice+2 Luck+1 Half-a-brick-in-a-sock-ing+1 Cowardice-5 MagicDoes not understand Zero-GThe Luggage: Followed by the equivalent of a living bag of holding. Tends to eat people, make socks dissapear, and other random shit. Does not really give a shit about orders, may not even understand speech. Immortal, if it falls into an endless void, it WILL come back, through usually unexplained means.
Items/Equipment: A 'Wizzard' hat, half a brick in a sock
Description: From Discworld! He comes from a land, a circle, that rests on the backs of four elephants, which in turn ride on a giant Star-Turtle. He's a 'Wizzard' but can't really cast any spells. The others can, but never do, as they prefer eating and being lazy. Has somehow survived many adventures through incompetence and cowardice.
Name: Roland Deschain
Class: Gunslinger
+2 Accuracy
+1 Toughness
+1 Will
+1 FirearmsCold-Hearted
-1 Stealth
Attracts AttentionKnight's Honor: Will not kill other lawmen unless they are corrupt. Focuses on corrupted targets.
Gun-slinger: Can target 3 Targets without penalty. (Cooldown: 2 Turns)
Equipment:
Father's Guns: A pair of .45 caliber, six-shot revolvers. He's been using them all his life.
Ammo Bandolier: Holds his ammunition.
Wanderer's Clothing: See above.
Background: Born a gunslinger (sort of a knight errant/judge) in the twilight of his kingdom, Roland Deschain tried to fight the corruption, but it wasn't enough, leaving him wandering the world as a lone gunslinger, eventually finding purpose- The Dark Tower. However, at a part of his journey, he passed out, and woke up- in Luna's base. It was a bit of a shock, to say the least.
Name: Merasmus
Class Type:
MagiciWIZARD!
+1 Magicalness
+1 Against Red People
+1 Lying-1 Anger Control
Detests Raccoons
+1 Vulnerability to ArrowsStaff Bolt: Sends a trio of green bolts out of the top of his staff, setting nearby enemies on fire and sending them skywards. (2 Turn Cooldown.)
Bomb Shower: Pulls out the Bombinomicon, sending a wave of bombs flying out onto the battlefield. If someone is hit by a bomb directly, it sticks on their head, increasing their speed but leaving them unable to attack. If they manage to make it to Merasmus within 1-2 turns, it will explode on him and stun him, leaving him open to attack and giving him a -2 to defence. 4 Turn Cooldown.)
Prop Hunt (When about to die, he will spread random cosmetic items like Barrels and chairs across the battlefield, hiding in one. If he is not found in two turns, he will be healed and back in the fight. If he is found, he dies.Items/Equipment: Bombinomicon: An ancient tome with an angry face with a bomb in it's mouth on the front. Sentient.
Staff of Wooden-ness: A magical-ish staff that hits hard and is infused with the powers of both fire and air. At the same time.
Description: After he left his body to attack the red team, Soldier burned his body, leaving him to find another. He ended up finding out that his body wasn't burned, and what soldier burned was actually one of his pet racoons. After slaughtering the RED team, he decided he needed someone else to align with. He chose the H.O.E.S. Not willingly, but Luna overpowered him, yapping on about them needing his abilities. Silly pony...
Name: Dagoth Ur
Class: Master of Blight
Abilities:+2 Strength+1 Magic-2 Sanity+1 Xenophobia+1 LazinessNarcolepticAttracts Ordinators (zealot guards of the Temple), Tribunal Priests (the Temple zealots themselves, followers of Vivec, Sotha Sil and Almalexia) and the Nerevarine (the Chosen One that has to kill him, protagonist of TES III: Morrowind). In especially unfortunate occasions, Vivec (the Tribunal god) may appear and annoy him with cryptic literature of his own making.Summon Ash Cloud - can summon a cloud of ash that only he and his minions can see through! Three turn cooldown.Call Upon Minions - can summon an Ash Vampire, an Ascended Sleeper, an Ash Ghoul or the deadly Diseased Scrib once per battle!A Present From House Dagoth - can attempt to afflict an enemy with Corprus, turning them into a regenerating hunk of diseased flesh loyal only to House Dagoth!Telepathic Power Nap - Can reach out to the minds of other people and influence them during one of his naps!Items and Equipment:Golden Mask - Doesn't actually do anything, but sure looks great!
Loincloth - Protects Dagoth Ur's junk from ash storms and curious onlookers!
Ash Statue - Works as a beacon for House Dagoth forces when surreptitiously placed into someone else's inventory or house. Could be used to bash in some heads as well.
Description:He's the Sharmat. He's older than music, baby. Lord of House Dagoth, formerly the terror of Vvardenfell and arch-nemesis of the Tribunal Temple, Dagoth Ur was suddenly abducted from his home at Red Mountain one day by strange equine forces. After a short bit of negotiations with Princess Luna, he agreed to help her overthrow Princess Celestia, but only if the new regime in Equestria would build a House Dagoth theme park and recruitment office featuring a one-fourth-scale (the exact scale being the main contested point and primary source of heated debate between the two parties) replica of Red Mountain. Also, he would get a summer home inside the mountain and 25% of the park's profits as part of a package deal. Now he only has to survive the dangers of Equestria and he might be set for the rest of eternity!
Name: Altria Pendragon
Class Type: Heroic Spirit
+1 Perseverance
+1 Agility
+1 Charisma
+1 Riding
+1 Aid Other
+2 Swordsplay
Merciless
Power shifts according to Allies
Stubborn
Possibility to attract conniving nobility of at least Baron rank
Constantly seeks the Holy Grail
Vulnerable aloneCode of Honor/Chivalry
Personal Regeneration
Items/Equipment:
Plated Mail - Personalized armor using the wearer's own energy, it can be willingly summoned in battle or in peace. It covers the whole body.
Caliburn - A shining sword which symbolizes the existence of the true King.
Description: Said to be the persona of King Arthur, Altria has only one wish in her existence - to ensure that the Holy Grail be kept in secure hands, and to redo the selection of King due to her belief that she failed to keep her country from chaos.
Name: Angela Victoire Blendin
Class Type: Lancer
Strength +1
Agility +1Watery Grave: Angela’s Dragonic Blood makes her completely unable to swim, meaning if she’s submerged in water that she can’t manage to get out of via jump-kicking off the bottom, she’s going to drown.
Hot-Blooded:All but shuts down in cold climates, becoming sluggish and irritable.Dragonic Blood: Can withstand intense heat, At the cost of an enhanced weakness to cold.Warrior Born:Angela tends to attract the attention of warriors wherever she goes, leading to her getting involved in many more fights than normal.
Evolution Potential: If pressured Correctly, Angela can ascend to grasp the power of her Ancestor Iris, the first Empress. GM's Discretion what that takes though.Items/Equipment:
Lance of Agnis:Extremely sturdy and heavy lance. Originally designed for use by mounted infantry.
Agnis Dress: A dress that is much more resilient than it appears, but not truly suitable as armor, only worn to keep her light and mobile, as she needs to be to use such a heavy weapon effectively.
Description: The Dragon Princess of Agnis, Angela has proven her worth by clawing her way up through the ranks of the Dragon Knights until she is now solidly in place as one of their elites.
Name: Spike the Drake
Class Type: Dragon Mage
+1 Strength
+2 Magic
Flame Control: Can use powerful Fire Magic, even without use of his Flame Breath
-1 Agility
-2 Charisma
Warped Personality: Spike has endured a multitude of horrors, which cause him to flip out sometimes.
Dragonheart: Once every 4 turns, Spike can use his Dragonic Instincts to enter a frenzied state, granting him a bonus to all rolls, but driving him to attack and attack despite his own wounds or injured/needing help allies. Lasts for 2 Turns.
Evolution: Can Evolve into higher forms with GM Discretion.
Items/Equipment: Greatsword-A two-handed sword that's nearly the size of Spike himself.
Magician's Amulet-An odd little bit of jewelry that acts as an amplifier for his spells.
Description: A potential Spike the Dragon flung from the future to the present via a space-time magical accident, Spike now joins the battle against Celestia, to make sure that this world doesn't turn out like his own.
Name: Alex Mercer
Class Type: Juggernaut Shapeshifter
+2 Strength
+2 Toughness
+3 SpeedMagical Immunity: Resistant to
negative and
positive magic.
Water, it burns!: Dissolves in a large amount of liquid.-4 WillPredator Complex: Attacks enemies spontaneously.Living Virus: Hurt by things such as drugs and cures.Ommiexpert: Knowledgeable in any fields his victims were experts in.
Regenerates Slowly
Consume: Alex can only be healed by absorbing those he killed. Amount healed is correspondent to size of victim.
Shapeshifter: Can transform into the last target he killed, but loses active powers.
Infra-red vision: Can see thermally.
Can have one power and one armor active at once.
Powers;
Claw: Can attack one target up to 3 times. Missing means the target will counter with the amount of attacks missed. (I.E., if he lands the first attack but misses the last two, the target counters twice)
Hammerfist: A hit will make target regret being born, missing leave Mercer wide open.
Musclemass: +2 Strength but Alex will break everything he touches if it is unsecured.
Whipfist: Ranged attack that can drag enemies towards Alex, but it may hit allies. (Who may also attack you out of spite.)
Armors;
Shield: Blocks everything in a single direction. Appears on manual activation and can be broken through.
Armor: Reduces damage and knockback at the price of a severe speed loss.Description: Blacklight virus Zeus, a.k.a. Alex Mercer, was involved with the Redlight quarantine of New York where he killed most of the Blackwatch army force. After hearing about Princess Celestia, who must be some form of Redlight, Alex joined the Revolutionary Lunar Pony Front to destroy this last piece of Blackwatch.
Name: Gary Motherfucking Oak
Class: Pokemon Trainer
+1 Leadership
+1 Will
+1 Charisma
+2 Intelligence+5 Drowning in Bitches
Supreme Lord of the Douschinbaggins
Bitchmobile coming in hot!: Gary can summon his corvette full of cheerleaders to spawn them in to assist him and ram his foes with his car! (2 Turn cool down)
Pokemon!: Gary can send out his Electrivire, Umbreon, or Blastoise to assist the team in battleName: Big Macintosh
Class Type: Hoof Fighter
+2 Strength
+2 Endurance
+4 Unarmed-2 Precision
-2 Charisma
Cannot wield ranged weaponry at all.Apple Family Reunion: Can Call a Member of the Apple Family to help. (3 Turn Cooldown)Items/Equipment: Pony Gauntlets: Designed to fit on the forehooves to increase striking power.
Pony Armor: Armor designed to be worn by ponies.
Armored Greaves: Armor designed to fit on the backlegs and protect them from damage when attacking with buck kicks.
Description: The older brother of Applejack and the strongest stallion of Ponyville, Big Macintosh has joined the fight against Celestia, leaving the rest of the Apple family to watch the farm while he and Applejack take care of business.
Name: Slender Mann
Class Type: Stalker
+2 Liquidaciousness Sneakiness
+1 Artistic Ability
Attacks are psychological or suprnatural in nature.-1 Agility
-2 Charisma
Never Seen Again: When he defeats an enemy he must miss a turn. There is no body.Can grow tentacles once per encounter. This allows him to attack enemies (through the power of laughter) at long range.
Teleport: Only works when nobody can see him.Items/Equipment: Black Permanent Marker: Allows Slender to produce timeless works of art which he can then display in the environment.
Description: Slender Mann, commonly known as Slenderman, usually lives a solitary life in the forest. During the day he would draw beautiful pictures using his magical Permanent Marker and would pin them to trees so that they could be appreciated by hikers and paranormal investigators. Occasionally, he would see a sad or distressed person on his travels and would whisk them away into the land of dreams.
Then, one day, Princess Celestia ruined one of his pictures. Bad people, and ponies, only get nightmares.
Gelu, Marksman of AvLee.+2 Archery
+1 Being sneaky.
+1 using light armors, like leather. Will attract undead, or, if VERY unlucky, Sandro the necromancer. Possible undead are; Skeleton warriors, Zombies, Wraiths, and Dread knights, in order of least powerful to most powerful.
-1 to fighting in melee Can nock up to 8 arrows at once, takes 1 turn to knock a pair of arrows, releases all arrows in one turn at will. Requires Sharpshooters BowItems:
Short Knife: A short, strong metal knife, in case of close combat.
Sharpshooters Bow: Made of elven cherry-wood, strung with the hair of a unicorn, and with a quiver full of arrows, tipped with dwarven steel and feathered with angel feathers, this lets Gelu shoot multiple arrows at once, and lets all his allies have no penalties for ranged combat with bows, or crossbows.
Deep green cloak and hood: Gelu uses this to blend in.
Leather armor, dyed a deep green: For protection, also contains a few simple tools for fixing up his bow and keeping his equipment maintained.
Short Bio: A half snow elf, half human, found as a baby on a battlefield. ( Yes, Cheesy, I know, but it is the official story.) Recruited into the forestguard in AvLee, he quickly rose up the ranks. He took command of the sharpshooter contingent, and then held the border of AvLee against the Kreegan (demon) invaders. He joined up with various other characters, and eventually assembled Angelic Alliance to defeat the Kreegans. He then Fought against the Archlich, Sandro. Then he fought with the Nighons, another race of demons, and that is when Angelic Alliance and Armageddons Blade collided.
Name:
The Swedish Chef (Must be bolded)
Class Type: Berzerker Chef
+3 Strength
+3 Toughness
+2 Brutality
+2 Improvised Weapons/Unarmed Combat
+1 Spontaneity-3 Stealth
-2 Finesse
-2 IntelligenceCan summon Mr Fox or Tom the retarded assistant to help him. Mr Fox is a devious trickster (Intelligence, Stealth, Finesse, Precision), while Tom has an explosive personality (Explosives, Incindiaries, Firearms)
Loud: His voice can melt wood. Essentially, he can do a SWEDISH Ro Dah. This generally kills things. Cooldown 2 turns.
This is taking too much time!: The chef unleashes a devastating knife flurry, slicing anything in its path in half. Cooldown 1 turn.
Mayo Rush: Whenever the Chef consumes enough mayonnaise, he enters a ragestate, giving him +1 to rolls/+1 to stats temporarily. (Whichever one is good, GM)Mayo Withdrawl: Needs mayo to stay powerful. If he doesn't consume mayo every 2 turns, he starts getting maluses to his stats. Too long without mayo (say 6-8 turns) and he becomes a helpless wreck.Inventory:
Knife: 8 inches of solid steel, specially enchanted by SWEDISH PONIES to be nigh unbreakable and able to slice through anything.
Gauntlets: Doubles his punching power, not that he needs it.
Viking Chestplate: Passed down from father to sun for many generations, this extremely strong armor bears the symbol of a jar of mayo.
Viking Helmet: To intimidate in battle, the Chef wears this horned helmet. Also protects his enemies from hitting his head; they'd be dying by the millions if they were exposed to that much Sweden!
Armored Boots: Allows his feet to crush his enemies that much easier.
Spoon: To eat mayo,
among other things.Mayo: The source of his power, his holy grail, and his pre-dinner snack. Starts with 6 jars.
Description:
Regular Ordinary Swedish Meal Time were visiting Equestria in order to educate the puny cooks here as to what REAL cooking is like. Then they heard that Princess Celestia, having already gone tyrant (the Swedes were badass enough to not care), had banned mayonnaise on a whim. They also learned that she intends to conquer the universe and remove mayo from everywhere. This pissed them off, to put it lightly.
Name: Magicka Guy
Class Type: Omnicidal Mage
+1 Teamwork
+2 Spontaineous-ness+2 Magic Control+3 Teamkilling
+1 Self-killing
-1 OrganizationMaster of the Elements: Can control the elements of Shield, Heal, Arcane, Electric, Fire, Water, Rock, Steam, Ice, and Frost, to the point where he can use up to five elements to create a much more powerful spell.
Magick Master: Can use 'Magicks'[/u][/url], VERY powerful spells conjured up once one has found the book for them. Luckily, this guy has all of them. Has a 2 Turn cooldown before ANY can be used again.
Scavenger: Can use any kind of melee, staff, or Firearm-based weapon that is found on a killed enemy. But he can only have one staff, and one other weapon at a time.Items/Equipment:
Book of Elements: Contains a list of all spells possible from basic elements.Book of Magicks: Contains all Magicks available for casting.Basic Staff: The Must-Have for any Magicka Caster!
Blunt Blade: Not great, but it gets the job done!
Description: After defeating Death, Khan, and all of his teammates, Magicka guy decided to take a vacation in Equestria. But when he arrived, it looked a little...More Deathy than the brochure depicted. He was about to leave, when he realized it was a chance to hone his skills and kill more stuff! He scouted out Luna, and applied for a job in the HOES.
Name: Deadpool (Wade Wilson)
Class Type: Merc With A Mouth
+2 Strength
+2 Agility
+2 Endurance
+1 Firearms
+1 Hand to Hand
+1 Bladed Weapons-10 Sanity
Incapable of DeathSuperhuman healing factor (increases proportional to damage taken; linked to his insanity)
Resistance to drugs, poisons, diseases
Yellow speech and thought bubbles
Standing atop the Fourth Wall
Personal teleporter, activates to extract Deadpool from nasty situations
Medium Awareness: Has a chance of saying "Fuck you" to his player and doing whatever he wants. Chance is based on if Deadpool wants to do his own shit or not.
Items/Equipment:
2 Katanas
2
DoorknobsDescription:
Ahoy, matiesName: Arthur Dent
Class Type: Hoopy Frood/Galactic Hitchhiker
+3 Sandwich making+2 to Towel Use
42: 6 becomes 42, meaning either massive amounts of awesome or total and utter overkill.Need for Tea: REALLY wants a cup of tea
Infinite Improbability Drive: 4 turn cooldown. Causes something random to happen. No control over what, how or anything except when.Items/Equipment: Dressing gown, towel, Babel Fish (translates everything), Hitchhiker's Guide To The Galaxy, Pan Galactic Gargle Blaster.
Description: From Hitchhiker's Guide To The Galaxy! He survived Earth's removal to make a hyperspace bypass, and now hitchhikes around the universe on various crazy adventures involving dolphins, aliens, alcohol, and using Scrabble tiles to contact his subconscious.
Name: Caim
Class Type: Warrior
+2 Strength
+2 Toughness
+1 Incendiaries
+2 Brutality
+2 HorseDragonback Riding -1 Magic
-2 Tactics
-3 Stealth
-2 Firearms
Mute
Call Angelus: Caim may summon Angelus to the field for 3 turn to provide fire support, 10 turn cooldown. Angelus is rideable.Items/Equipment:
Big bag of weapons: name a weapon, Caim got it somewhere in here, may take him a while to get the right one.
Description: A key figure in the great
Union Caim vs the Empire where he made a pact with a dragon, charge armies
with the Union by himself and save the world from giant babies... really he did.
Name: Minsc & Boo
Class: Brute Force
+2 Brutality.
+3 Strength.
+2 Endurance.
+2 Spontaneity
+1 Making amusing battle cries.
-1 Agility.
-2 Intelligence.
+1 Being tricked.
-2 Tactics.
-2 Teamwork.
My witch!
Will attach to a female mage, acting as a bodyguard, if she wants it or not. Will defend witch with life. If witch dies, will go NUTS on the killer and anyone around them, getting +2 to attacking the killer, but hitting anything in his way or near the killer. Mage gets +1 defense is Minsc is near them. If killer dies before Minsc can kill them, Minsc goes EVEN MORE NUTS, attacking everything for 3 turns with +2 to attacking, and a -2 to defending.
Boo!
Boo, a giant miniature space hamster, is like Minsc's extra brain, and can calm him down if in a rage. If Boo dies, well..... do not be in the area, Bad Things Happen. Boo also is very intelligent, and sneaky too. Very hard to kill as well, as he is small and fast.
Little bit of magic.
Can cast minor healing spells, not going to regenerate a limb, but will fix up cuts and broken bones.
Items:
+3 Illunangmar. Sharp, and very deadly bastard sword. Sentient, somewhat, and very chatty.
+3 Black-scale Mail. Good armor, highly resistant to flame and magic. +1 to resisting fire and magic, stacking for a +2 against magical fire.
+1 Circle Shield of Projectile Deflection. Deflects projectiles.
Name: Sareth
Class: Boot Assassin
Abilities:+3 Kicking (preferably +1 to kicking rolls, if possible)+1 AdaptabilityHears voices of demons.Attracts Necromancers, Wizards, Orcs, Goblins, Cyclopes, Undead, Demonic Entities, Pao Kai, Spiders and possibly Giant Worms.+1 General Confusion and Ease of Manipulation+1 Squishiness-2 General Reputation.-1 to defense rolls against holy weapons.-1 TeamworkMighty Boot: Can kick people and objects into other people and objects, provided they are not far too large. Can only stun (up to two units) if used alone and not combined with deadly terrain.Terrain of Optimal Murdering: Sareth usually finds the environment to be to his advantage - he can spontaneously find a bed of deadly spikes, a hundred-foot drop or any number of other non-OSHA compliant fixtures of the environment to kick things into, usually doing them grievous harm! Can also find jars of flammable oil or wooden support beams this way. Two turn cooldown, but obstacle, fixture or object stays permanently after each use.Limited Magical Ability: can heal himself to a limited degree and set flammable things on fire.Demon Form: can turn into a sort-of demonic shape and back at will to kill people and things, thus healing himself. However, can't kick in this form.Inventory:Rope Bow - can fire into high-up wooden objects to get a handy swinging or climbing rope.
Short Sword - slices things. Mostly ropes, more rarely enemies. Definitely not Sareth's weapon of choice.
Ordinary Fantasy Clothes - nothing swanky here, sorry.
Description:Don't tell anyone, but he's kind of the Dark Messiah, the dude whose father is the Demon Sovereign and everything. Supposed to release him into the world and stuff. Or at least that's how common knowledge goes. Most people don't like him as a result. Fortunately, he isn't really in a position to care much, considering that the final word in any conflict belongs to none other than his mighty boot. It can solve any problem and destroy any adversary if properly applied, and boy, does Sareth know how to apply boots to things. But how did this man get to Equestria, you may ask? It's really quite simple - he needs new boots. And Sun God leather is prime boot material, you know.