Name: Michael Jordan
Class Type: B-Baller
+1 Agility
+1 Stamina
+5 BasketballWill have to deal with the wrath of the rival of the Chicago Bulls.DIVINE HEAVENLY ALL OUT FIREBALL FOURTH QUARTER COSMIC METEOR IMPACT OF SHIVA'S FIST INFINITE POWER DEMI-BULL CHICAGO SLAM DUNK!!!: The ultimate basketball-based finishing attack that brings down the might of Shiva combined with the spirit of the Bull-god into one dunk. Attack randomly hits enemies equivalent to an initial die roll.. Michael then attacks with a +2 against the targets, which also hits the Boss. Michael gets a -2 to all actions next turn. 2-battle cooldown. Equipment:
Chicago Bulls Uniform - No. 23
Basketball - Micheal's weapon of choice which can harness his godly might.
Description: The quintessential basketball player trained for years under the guidance of Shiva to destroy the Celestian empire and restore the glorious NBA from it's ruins.
Name: Toussaint Louverture
Class Type: Mastermind Rebel General
+1 Swordsmanship
+1 Artillery
+1 Diplomacy
+2 TacticsEquipment:
12 Pound Napoleon Cannon - A piece of artillery able to belt out long range shots and explosives.
Musket Model 1777 - An old-school gat still able to blast out powerful hits.
.69 Pistol - A close-range pistol. Also, sex jokes.
French Sabre - A fancy French blade fit to slash and decapitate.
Description: One day Toussaint was all like "Fuck slavery" and decided to fight the French. He was posthumously victorious, and comes back with the same heavy-duty firepower and strategic brilliance.
Name: Demoman
Class Type: Demolitions Expert
+5 Explosives-2 Perception
-1 Direct CombatStickybomb Jump Attack: The Demoman uses Stickybombs to propel himself forward at blinding speed. Using this hurts the Demoman moderately (equivalent to getting hit by a regular 3 vs. 1 attack) and in turn gives him a +1 to attacking his target. Equipment:
Grenade Launcher - A cylinder launcher that fires grenades that explode after a few second, or on contact with targets.
Stickybomb Launcher - Another explosive launcher that fires explosives that stick to a surface, and then are remotely detonated. Can be either launched offensively around a target, or defensively around a teammate as protection.
Scrumpy Bottle - An empty bottle of booze that serves as the Demoman's only form of direct attack, in the form of smashing over heads.
Description: Scotland's #1 half-blind and black demolition's expert. Takes pride in his work of causing things to explode into pieces.
Name: Heavy Weapons Guy
Class Type: Bullet Factory
+2 Strength
+3 Endurance
+2 Heavy Firearms-3 Speed
Big TargetEquipment:
Mini-Gun - A spinning machine of death that can fire over a hundred bullets in less than a minute.
Shotgun - An alternate gun used to handle close-quarters firefights.
Fists - Huge fists of steels that can pound in virtually any solid person or object.
Description: A Soviet Union Veteran that carries around a ton of firepower. He's incredibly strong in every form of combat, but is vulnerable to long-range attacks.
Name: Engineer
Class Type: Supportive Devices Construction
+2 Construction
+2 IntelligenceVulnerable to stealth attacks when maintaining his buildings.Construct Buildings: The Engineer can construct various to assist in battle. One building of each kind can be up at one time. Each turn the Engineer can choose to: 1. Create a new Level 1 Building. 2. Upgrade a building from level 1 to 2, or 2 to 3. Each level increases the building's output and efficiency. 3. Repair the damage of a building. The Engineer can only do one of these actions each turn, and only with one machine. The three machines he can have are:
Sentry - An AI-gunbot that fires upon enemies that come within range. Upgrades increase power and magnitude of guns. Can be fooled by disguised enemies.
Dispenser - A stationary medical sensor. Upgrades improve healing capabilities.
Teleporter Entrance & Exit - Teleports the teammate who step on it to the Sentry and Dispenser location. Upgrades increase the amount of people that can teleport in one turn. (One at level 1, Two at level 2, Three at level 3)
If the Engineer is working on a building that is attacked, he has a chance of receiving some fallout damage. If a building is destroyed, it resets being built at level 1. Buildings are portable and can be carried from one battle to the next, retaining their upgraded levels.Equipment:
Shotgun - A weapon to dissuade anyone from messing with the Engineer's buildings.
Pistol - Another gun that deals with sons o' bitches outside the sentry's range.
Wrench - Construction tool and handy improvised skull cracker.
Description: A genius hailing from a tiny town in Texas that brings an arsenal of robotic buildings, giving him a supreme support/defensive role.
Name: Medic
Class Type: Herr Doktor
+1 Intelligence
+1 Agility
+3 Healing-1 Direct CombatDas Ubercharge!: The Medic has an Ubercharge meter that fills up gradually every time he heals someone, with more successful healing resulting in more filling. When it is full, the Medic can Ubercharge himself and another teammate with the Medigun, giving them both invincibility for the turn and allowing the chosen teammate to attack twice during that turn. However, while the Medic will remain invincible for the entire turn, a great force, such as a large explosion, can separate the Medic and his target, ending the Ubercharge prematurely.Equipment:
Needle Gun - An unconventional weapon containing (surprisingly not poisoned) syringes. Despite being mostly non-fatal, people still don't enjoy being shot by pointy things.
Medigun - The most important tool of a medic, this revolutionary device sends a beam of cell-repairing medicine to it's target making it a superb healing tool.
Bonesaw - When the Medic is forced into hand-to-hand combat, he is able to brandish this fearsome and deadly saw.
Description: Banned from doctoring duties in every country, the Medic signed up for combat duties. His healing abilities are so prominent that the team's success can come down onto his shoulders.
Name: Sniper
Class Type: Marksman
+3 Perception
+1 StealthCharged Shot: The Sniper can take his turn to set his sights on a specific target. Next turn he can fire a +1 shot on them.Equipment:
Sniper Rifle - The signature gun of the Sniper that can plant a bullet in a target without them even knowing he had arrived.
SMG - If caught in a short-range struggle, the Sniper can pull out his trusty sub-machine gun.
Kukri - And when the fight gets even closer the Sniper whips out this large knife with tried-and-tested chopping power.
Description: Coming from days as a lone hunter deep in Australia, the Sniper helps out his team with long-range fire to take out prime enemies.
Name: Spy
Class Type: Infiltrator
+3 Stealth
+1 Melee
+1 Charisma+2 Incendiary Vulnerability Cloak: Causes the Spy to lose the ability to attack in exchange for becoming invisible for one turn. The Spy can still be hit as part of random collateral damage. If he is on fire, the Cloak becomes useless. One turn cooldown.
Disguise: The Spy can disguise himself as one of the enemies, or at least someone who would be on their side as support. Curious enemies will investigate him. (Investigation Rolls: 1-4 He fools them, 5 they call him out as a spy, 6 they call him out and attack him. The Spy gains a +1 to attacks when disguised, but as soon as he attacks the disguise is disabled. Being on fire renders the Disguise useless.
Martial Arts ExpertEquipment:
Revolver - Stylish, sexy handgun that can be used for close-range gunfights as well as assassinations.
Sapper - An anti-machine tool. When attached to the surface of an electrical machine, it overloads it's power and causes it to explode.
Butterfly Knife - An expensive, hand-crafted knife that fits in right through the spine.
Description: This savvy assailant hails from France and provides his team with everything from assassinations to decoys to reconnaissance.
Name: Bob Marley
Class Type: Rastamasta
+1 Agility
+3 Healing
+2 Charisma
+5 Musicality
+420 EverydayPacifist: Can not engage in combat.Blaze Bomb: Can light up some herb that creates a thick smoke cloud giving a teammate +1 defensive cover, or interferring with enemies to penalize them with -1 attack blindness. One turn cooldown.
Peace Conversion: Can steal a weapon off of an enemy. Marley then can take any weapons in his inventory and turn them into boosting or healing items.Description: Thankful for being saved, Bob Marley signed up for Lunar Special Forces duty to be called in if he is needed. While not fighting directly, the reggae star can swing the tide of battles with various types of support.
Name: A Bunch of Guys from the Ethiopian Army
Class Type: A Lot of Guys With Guns And Stuff From Ethiopia That Are In the Military Army Of The Country Who Do Duties Involving Shooting People That the Ethiopian Government Doesn't Like Very Much Probably Due to Some Internal Violence and Instability Unless Some Foreign Group is Fucking Up the Country Which Could Also Be a Reason
+ Stats That Guys in the Army Would Have, Specifically The Ethiopian OneThey Aren't Liked By People Who Don't Like the Ethiopian ArmyEthiopian Army: Can declare that they are a bunch of guys from the Ethiopian Army. No cooldown, can be used whenever. Equipment:
Stuff that soldiers from the Ethiopian Army Have - They can use this stuff if they need too. Like if they're fighting they need to kill a dude they could use guns and stuff I guess.
Description: Ethiopian Army Dudes; A Bunch of Them.
Name: Sub Zero
Class Type: Walking Snow Machine
+2 Melee
+2 Ice Magic-2 Vulnerability to FireMartial Arts MasterDescription: A warrior that spent much of his time fighting others in a huge "Mortal Kombat" martial arts tournaments. He is a master manipulator of ice.
Name: Frank West
Class Type: Combat Journalist
+1 Melee
+1 Firearms
+2 Improvised Weaponry
Has Covered Wars, ya' Know.Sometimes randomly takes pictures of stuff. This can range from finding something hilarious, gross, sexy or for no reason FRANK WHY ARE YOU TAKING PICTURES HERE YOU'RE GOING TO DIE RUN YOU FUCKING IDIOT Martial Arts/Wrestling ExpertEquipment:
Camera - Frank's tool of the trade that he captures snapshots with.
Baseball Bat - Frank's signature melee weapon which has killed dozens of undead.
Pistol - A pistol that Frank found lying around, much like just about every other weapon he uses.
Description: A smartass reporter that learned the truth behind a conspiracy zombie virus outbreak, which also gave him survival and combat experience. He can fight with anything that he can hold in his hands, regardless of it's combat effectiveness.