On the deck of the Second Shank...
Sigmund, wondering if it's just magic in general that's being wonky or if the focus is simply trying to resist change, tries to cast the spell from the piece of paper, pointing out at sea.
[Sigmund's magic roll: 4]
A small amount of air moves in response to his act of will - not a very powerful blast, more of a stiff wind than anything, and not coming from his good arm in particular, but some sort of air displacement at any rate. As far as he can tell, anyway. Looks like the magic works just fine.
Morton, meanwhile, sees what he can do about the tea while making conversation.
"Mage Evelyn sure has changed, it seems. More so than the last I saw her," he comments, but receives no response. Hm. "It is a pleasure to be back on the ship, good Master Artiste. Jester Kevin and Surgeon Mark are assisting Chef Niklas in preventing himself from being sold. I was assisting, until it was decided that settling the differences between the two parties in a civilized manner wasn't nearly as provoking as spitting one of them through the chest with a blade while the poor soul wasn't looking."
"Well, hopefully they'll be back before morning. If not, I'll just go ahead and assume they're all dead or something. This whole delay thing is rapidly moving from ridiculous to absolutely ludicrous."
"I shall brew you up a well made cup then, good Master Artiste. Good mage Erin, would you perhaps like another glass? The smaller pot makes two cups, it would be no trouble."
"Can't say no to good tea, Mr. Morton."
With orders placed, Morton commences preparations for teamaking. Seeing the subject get steered in this direction, Scott realizes that there's something he was supposed to be doing, but mysteriously forgot - his new invention! Yes! He shambles over to wherever he left his bags of tea and the cup Erin didn't quite finish. Now, there was a thing he needed to do here. What was it?
In a dead end alley...
Kevin, not one to give up on an elusive quarry so easily, tries to tackle the escaping man once more.
[Opposed quickness: Kevin vs. Shamus: 6+1 vs. 6]
[Tackle: Kevin vs. Shamus: 6 vs. 5]
[Shamus' balance roll: 2]
He runs right at the mustached man, grabbing onto him, and positioning him delicately on the ground when the guy loses his footing. The thief responds with a counter maneuver.
[Grapple: Shamus vs. Kevin: 3 vs. 2]
Said maneuver results in Kevin slowly getting pulled down alongside the man, which looks a bit awkward to any outside observer, particularly Niklas, who supposes that he should probably just leave these two alone before he gets arrested for public indecency or something. He instead walks off in search of more chairs.
However, the streets are still quite empty and the houses are rather locked, it being nighttime and all. Maybe he should just ask Erin to make a chair and be done with it.
Elsewhere in Shriekpot...
Mark hates these prolonged chases. They are so inconvenient. Rather than prolong the man's suffering, he tries to trip him up.
[Trip: Mark vs. Ziggy: 4 vs. 5]
However, the silly meatbag just jumps over his swing of the halberd, looking disturbed at the way his comrade is dragged along the ground. The man looks around for a second, then starts to run. Oh, damn it all.
[Ziggy's escape roll: 3]
[Mark's pursuit roll: 2+1]
Mark easily keeps up with the guy, who seems to be running out of steam, judging by his breathing. There's only so far his frail flesh will take him, really.