At the shore of the Sea of Pleasant Winds...
Morton, taking advantage of Sigmund's considerate, considerable, wordless and, most of all, completely unconditional aid, decides to go for a nice bath. Well, not so much a nice bath as an attempt to break himself out of this hellish twilight zone of awkwardness and failure that he currently appears to be stuck in with little hope of outside rescue.
"G-good Sir Sigmund, just a moment if you will. I-I advise you to avert your eyes for decencies sake."
Sigmund, ever the stoic, does so. Morton relieves the backpack of its solemn duty for a moment and dives into the extremely salty bit of water.
Sadly, this fails to make reality seem any better. How terrible. He climbs back out onto land and dries off, then takes the backpack and lets it resume its paramount responsibility.
"Good S-Sir Sigmund, I'd much appreciate something of the clothing nature... I-I'm not entirely sure where my livery went off to. Or how it left my person. I-If you wouldn't terribly mind, I-I'd like to look for a clothing shop... Perhaps, tea willing, they're open this late of an hour..."
Sigmund shrugs, and the duo go out looking for good shopping locations. And, though none look to be open, they do meet a fellow on the street. A rather colorful fellow with a donkey trailing behind him. The donkey's back appears to be laden with fine fabrics, some of which look mighty peculiar indeed, and the man himself is dressed in a very concealing black robe. You cannot even see his face.
"Hello, dear friends," the man says in a crackling voice, two glowing orbs from under his hood peering at Morton. "It appears like one of you has had a wardrobe malfunction. I can help with that. Are you willing?"
One of his hands, resembling more a blackened lobster claw than a human appendage, taps impatiently as he regards Morton.
In your friendly neighborhood slaughterhouse...
Niklas happily collects all the wonderful implements of butchery as he runs around the slaughterhouse, his head joyfully, yet limply hanging downwards. At the end of the exploitation of this marvelous bonanza, Niklas is left holding a pile of 4 large meat cleavers, 6 medium meat cleavers, 7 small meat cleavers, 6 meat hooks, 10 butcher's knives and 3 saws of different sizes!
[Niklas strength roll: 2+1]
Sadly, this stuff is far too heavy to lug around easily. Well, at least it's all in one pile now.
At a well in Shriekpot...
Mark decides to head down to the ship and find something safer than Kevin to fish with. Once he arrives, he considers what he could possibly repurpose for such a function.
Fortunately, there's a perfectly good harpoon tied to the mast already. That's kind of like a fishing rod, and the rope is certainly long enough to fish with. Not to mention that it's unlikely that he'll be pulled overboard by it unless there's a freak accident. Which may indeed happen, given enough bad luck, but still. And he even has bait. So it's all good now.
Slightly farther away from Mark, Scott continues making fuses, soon having created three more at great expense to Morton's livery. Now to dispose of the evidence!
Scott, after making sure to have removed the wrapped mushroom he found in the pocket of the thing for safekeeping, hides the mangled livery in a nearby barrel of sauerkraut. Even if somebody suspected that it was actually in there, Scott doubts they might still want it back in that case. After sealing the barrel, he heads back onto the ship, whistling at the perfection that his crime has attained through his stupendous efforts.