On the shrieking ship of Shriekpot...
Niklas, determined to prepare himself for revenge, marches up to Erin.
"Fix my arms."
Erin looks at him.
"Man, those look pretty broken. Let's see."
[Erin magic roll: 5+2]
One wave of Erin's hand later, Niklas' arms rapidly twist back into their proper shape! Then they twist out of it again. They appear to have become unusually wiry and whip-like, though still firm when Niklas feels like it. Pretty weird.
"I love havin' the power. So, weapons?"
Morton ponders this issue.
"A ballista, perhaps?"
Kevin, hearing Morton's words, begins to nod frantically. He likes the idea for some reason.
"Well, alright. A ballista's what you get, then!"
[Erin magic roll: 2+2]
A rather humble ballista grows out of the deck at Erin's beckoning, looming menacingly over the railing.
"Wait, does anybody actually know how to use siege weaponry here?"
Silence falls on the assembled group. A short while later the captain speaks up.
"I can TELEKINETICALLY DIRECT PROJECTILES. Does THAT count?"
"I guess we'll see, eh?"
Morton, now free of his brain-trust obligations, turns his attention to Niklas.
"Is there any way I can help, Chef Niklas?"
Niklas, however, remains stoically silent.
Back at the Ulubelle...
Scott, after seeing what happened to his buddy, gives Mark a firm, thankful handshake before going to look around for any sign of the fabled Herbert.
Looking outside, he realizes nobody's around. What he also realizes is that this was probably a prime hangout for Herbert and his entire stinking breed back when the proprietress wasn't brutally murdered and when there wasn't extreme violence going on in the main room.
Meanwhile, Mark quickly harvests the rest of the arms - can't let good material go to waste, after all - then leads Sigmund, currently a bit put off by his extreme makeover, back to the shrieking ship.
He is disappointed to find out that Niklas is already fixed. And even more disappointed when Sigmund walks up to Erin, pulling back his cloak and showing his arms to her.
"Holy crap, what happened to yer arms? I mean, that's some good workmanship on 'em, almost couldn't tell a lifemage didn't do it, but damn!"
"I'd rather not speak of it. Please, turn them back to normal."
"Normal, eh? Well, I guess I might as well."
[Erin magic roll: 5+2]
"... or I could do something else instead. Something better!"
Erin concentrates on Sigmund's branching arms, the fleshy appendages beginning to twist and change! The heads and branches are absorbed into the twisting flesh of the arms, resulting in a rather pronounced lengthening of the whole thing. By the end of the process, Sigmund's arms are once again completely different! They look to be of normal thickness, though now they sport a more unified skin shade, not to mention that all the branches and heads are gone. Now he's got arms about about as long as twice his total body length! They also appear to be far more segmented, with six joints on each arm.
"And here we go! Y'can even fold them up to make 'em appear... well, sorta normal. Anyway, have fun!"