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Author Topic: Prince's Guard - Blood in the Mists - Game Over!  (Read 40627 times)

Leafsnail

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #285 on: November 07, 2012, 09:31:31 pm »

So why are you hesitating?
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Toaster

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #286 on: November 07, 2012, 09:52:51 pm »

Because the loser is he who acts first.  If I attack him, he can save both of them, and I can only unsave one.  If I attack Tiruin or Toony, he can save the other.

If he tries to save either of them first, I can just undo him.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Leafsnail

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #287 on: November 07, 2012, 10:11:40 pm »

Him saving one of them would not be sufficient to give scum the win, and would out him.
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Toaster

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #288 on: November 07, 2012, 10:14:11 pm »

I suppose.

Who do you think is the bigger danger- Tiruin Two-Attacks or Toony Tunnelshot?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Toaster

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #289 on: November 07, 2012, 10:15:16 pm »

Forgot to add-  IMO, Toony, since regular attacks can be countered.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Leafsnail

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #290 on: November 07, 2012, 10:23:19 pm »

Depends whether you're likely to be online around the deadline.  ToonyMan can definitely deal exactly one damage while Tiruin has a chance of sneaking in 2 (kindof like he should've done today).
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Jim Groovester

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #291 on: November 07, 2012, 10:50:01 pm »

I suppose.

So what are you waiting for then?
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Toaster

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #292 on: November 07, 2012, 10:59:17 pm »

I've like to have heard from Meph on the Mexican standoff thing, but he's back offline.  Oh well.


Since Jim, scum, wants me to attack Toony, Attack Tiruin.


Your move.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Jim Groovester

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #293 on: November 07, 2012, 11:05:43 pm »

Attack ToonyMan.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Toaster

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #294 on: November 07, 2012, 11:27:35 pm »

I get it now- you're avoiding clearing me and incriminating you.  Clever boy.

As much as I hate giving you the choice on which of your allies to save, the other option is playing the waiting game.  At least you'll take a point if you try to save one of them, though I expect you'll be sending just the four of us to D6.


Attack Jim.  Pretty sure you can't win, regardless.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Jim Groovester

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #295 on: November 07, 2012, 11:38:56 pm »

Defend Self.

As much as I hate giving you the choice on which of your allies to save, the other option is playing the waiting game.  At least you'll take a point if you try to save one of them, though I expect you'll be sending just the four of us to D6.

But I couldn't have saved them even if I were a dirty traitor like you; there are two unresolved attacks on each of them and I only have one defend to spare.

That was the whole fucking point.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Tiruin

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #296 on: November 07, 2012, 11:44:44 pm »

Well then.

Defend Self

Attack Tiruin


You were right, Toony. I didn't like you or Tiruin, but I wasn't confident enough to dispose of you. Fatal error.
You only talk now...
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Tiruin

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #297 on: November 07, 2012, 11:47:12 pm »

Depends whether you're likely to be online around the deadline.  ToonyMan can definitely deal exactly one damage while Tiruin has a chance of sneaking in 2 (kindof like he should've done today).
Also, this is what I was pointing to earlier.

Win via timezone. Attack via timer.

While I could've done so, I quit this type of madness. Too much rubbish heading my way.
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Tiruin

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #298 on: November 08, 2012, 07:22:21 am »

And by meaning 'quit', I mean I'm averse to hitting right before the time ends. It doesn't make much sense IRL - which I like viewing flavored games, but not taking it personally.

Sneak attacks = no for me. :/

This aside, who didn't plunge his sword in me yet? If I can choose, I'd like Toaster's. Because he keeps it shiny and all.
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Tiruin

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Re: Prince's Guard - Blood in the Mists - Turn 5
« Reply #299 on: November 08, 2012, 10:03:13 am »

Spoiler (click to show/hide)

It looks like everyone has acted.
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