Assault procedures beginning. Suppressing fire engaging. All systems go. Fire on the AntiBoarding units when They Are fully visible.
Fire upon the nearest possible Foe(I'm assuming it is one of the point-defense units.
You open fire on the nearest point defense turret
..., getting a clean hit on it's little targetting camera.
... Sparks erupt from the device, and it appears to be heavily damaged.
Approach vector complete.
Evaluating combat capabilities:
Self; Core: Sustained Damage: Minimal; Generator: 98% Power Output; Battery 1: 100% Charge; Battery 2: 100% Charge; EMP: Sustained Damage: Minimal
Remaining Unit; S.A.M; BRICK; "Eblast"; Psicon; Pegasus
Opposing Unit; Anti-Boarding Drone(3), Evaluation Pending; Frigate Class Point Defense, Evaluation Pending
Threat Evaluation; Point Defense currently locking on, mobility impaired, continued holding of position inadvisable
>Activate EMP(Target: Nearest Point Defense Turret)
>Cover and follow S.A.M into the hull
You fire your pulse weapon
... and the shot goes wide, barely missing Psicon, before
... hitting the already damaged point defense turret. This should give you some time to wait for the S.A.M. to cut through the hull.
Initiating radars..... Hostile's present.
Initiating armor module
Sensors detect enemy lock-on........ Return fire.
Activate defense protocol 24-4GH
Activate Voice sequence "SSDD (same shit different day)"
>Activate armor module
> Shield allies with body
> Return fire, if fired upon.
> Make witty comment about hard labor
((You don't have an armour module. As stated in the OP, and I believe repeated afterwards, the Special core was the only thing to get a special ability from the beginning.))
You place yourself in the firing line for most of the enemies, though they don't seem very eager about showing themselves.
One of the Antiboarding drones tries to take aim, and fires
... , getting a clean hit , though
... quite a lot of the damage is absorbed by your armor. You attempt to return the favour
..., but miss.
Evaluating... Evaluating... Activating communications procedure D-X-930... Vocal override Jon Greland FU... Activating vocal synthesizer... Determining course of action...
Attempt to pierce hull!
You attempt to pierce the hull, by punching it. Unfortunately, the hull decides to disagree, and you nearly break your hand.
USE MAH HULLCUTTER TO...CUT THE HULL!
You carefully start to cut into the hull, planning to remove about a square meter of hull plating. You're about halfway in doing so, when you see another droid nearly breaking his own appendage on the hull. You continue, watching out not to remove your own appendages.
Processing...
Threat evaluation... Multiple threats. Single weapon.
Weapon imminence / danger / effectiveness matrix calculation... Warning: current armament insufficient.
Course of action:
> Attempt to find a way into ship (airlock, etc.)
> Use jets to move faster
> Dodge if fired upon and no other bots are in line of fire, else attempt to position self to cover other robots in line of fire.
> If opportunity presents itself, attempt to blind sensors with com laser
You look around, and find that there are only a few ways into the ship. The nearest airlock is that where the 3 droids came out of, and it has closed already, which will force you to hack it if you want in. There's also the hole S.A.M. is cutting.
Seeing the Point defenses starting to move, you fire your com laser at undamaged PD turret. It aims at you
..., and manages to hit you despite the blinded sensors, though
... you shields absorb the blast with ease.
The other point defense turret tries to aim at BRICK
..., but blows itself up instead.
The two remaining boarding drones both open fire at you,
.. but you evade their shots with ease.
Drone 1
Drone 2
Drone 3
PD 1 DESTROYED
PD 2 (-1 to attack)
Name: Simple Automated Mechanic, or S.A.M. for short.
Health: 10/10
Energy: 20/20 (+5)
Abilities:
Welding Flame: Weaponry: Hull Cutter (2 power, +1 to attack, 3 damage)
________________________
Parts:
Special Core
Simple Ion Power Generator (+5 power/turn)
Hover (Uses 3 power, ignores ground dangers)
Hull Cutter (-2 power, +1 to attack, 3 damage)
Name: Roequal Model EW-990GX; Nicknamed "Arclight"
Health: 10/10
Energy: 40/40 (+10)
Abilities:
Hacking SuiteWeapons: EM pulse weapon (10 power, -1 to attack, Scrambles enemy programming.)
----------
Parts:
Special Core (150) - Electronic Warfare Suite:
Medium generator (100)
Battery x2 (25, 25)
Legs (50)
EM pulse weapon (50)
Name: BRICK
Health: 14/15
Energy: 20/20 (5 power)
Abilities:
Weapons: Laser blaster (5 power, 2 damage)
Parts:
Armored core 100
Ion generator 50
legs 50
armor 100 HP: [9/10]
Laser blaster 100
Name: Salvandroid X-492-38A27 ("Ebast")
Health: 25/25
Energy: 20/20 (+5)
Abilities: Modular skills (Mechanics, Robotics, Combat?)
Parts:
Dual standard CPUs,
special core (modular skills, 5 or less at once)
simple ion generator
Hover
Name:Psicon
Health: 10/10
Energy: 20/20
Abilities:Minor fabrication
Parts
Special core: (Come up with a simple special ability)
Simple ion power generator (+5 power/turn): 50
Legs: (+1 to difficult terrain navigation) 50
Laser blaster (-5 power,2 damage, ranged weapon): 75
Name: Pegasus
Health: 10/10
Energy: 18/20 (+10)
Abilities:
ShieldsWeaponry: Com laser (-1 to a single enemy's attack, 2 power)
Core: Special core (Shields: Damage first comes out of energy)
Generator and power management: Medium generator (+10 power/turn)
Movement: Jets (Uses 6 power, +2 to acrobatics, Ignores ground dangers)
Varia: Com laser (-1 to a single enemy's attack, 2 power)