Walk towards the grey splotch. Upon reaching it, use logbook scanner to identify it.
"That's a bad idea.. try checking what the control panel options are?"
You trudge haphazardly through the brush, crushing just about everything in your path. The splotch grows and soon turns into a shape. After a short time, you find the distant shape to actually be a rather large metal containment unit. It has the designation
STANDARD SUPPLY-U1: DSTN. M-5 stencilled across the side, and a small control panel near one end. The end with the control panel appears to be a door, much like the one on your pod. You assume that the rover must be inside, along with the other supplies that were mentioned before they shoved you into stasis for thirteen years.
"All right, seems reasonable."
Thouroughly examine the cryo-unit - check for any sign of who or what could be in there, check the control panel options, try to wipe the viewpoints free of fog to see what's in there.
You walk around the cryo-pod and search for any indication of what could be housed inside. Apparently engineers didn't give equipment designations 100 years ago, and you can't even find any markings on the hull. It might have even been custom built for the occupant. It occurs to you after getting a better idea of the size of it that the pod is definitely large enough to hold something larger than a normal human being. Why someone would put non-humans in cryo-sleep is beyond you.
You read over the control panel in detail. There are exactly three switches, accompanied by a single lever. The three switches activate the separate stages of de-cryo, and must be activated in the correct order if you wish whatever is inside to survive. This is a deliberate fail-safe in the event that one is transporting prisoners or valuable specimens that one doesn't want to fall into the wrong hands, at the expense of losing the contents. You haven't the slightest clue what the order might be, but you suppose you could try the standard configuration by turning the switches from top to bottom. The lever is the door release, and if thrown before the correct switches are turned, the subject will thaw improperly and die in the process, if it is living at all. If you're just curious to see what is inside, you could just open the door now, but whatever is frozen inside might not be intact if you do so.
You stand on the tips of your toes and wipe the moisture from the viewports before pressing your face as close to it as possible. You can see a vaguely human shadow, but otherwise you cannot glean any more information regarding the occupant.
Sigh then go to the tree the pod is stuck in and after a moment to focus climb up it and force the pod door open.
Would you lot forget about bloody exploring and help me? We need to get everybody out safely and kitted up before we worry about what we are going to do.
You sigh dejectedly while slapping the dust from your arms and moving over to the tree. No one ever does any work around here.
You grab onto the nearest vine with both hands and start to climb. [5] You make it all the way up the tree and to the pod within a few seconds and clamber around to the front of it to see what you can do about the door. It looks like the only thing keeping the door from detaching is the vines. If you could get them out of the way then it would come away rather easily.
find a long stick then jump into my crate after clearing a seating area, once im in the crate float uphill and hang the stick over the side to scratch a trail in the dirt.
if i don't see anything within 100 feet of travel follow the trail back and cry softly at my pod.
You snap a particularly long twig from a nearby low branch, then pick a direction and start walking with the thing dragging against the ground behind you. You're about 10 feet into the wilderness before realising that the entire jungle floor is an uninterrupted sea of green, and you walk dejectedly back to your pod to formulate a new plan. Your hand instinctively gravitates towards the pistol hanging from your hip and your eyes narrow in the severity of concentration. You could've sworn you heard something moving out there..
Check what the pod screens I can acces do. Surely there's a way to open the doors if the normal procedure fails. Not pressing anything yet, just looking.
The only controls on the interior open the pod door in the first place, and you've already tried them several times. Technically the door is already open, the problem being that something is holding it in place. You can see a dim shadow against the viewport, and you're about to really start panicking when the vines obscuring it are roughly shifted out of the way, revealing a darkly helmed man. His visor depolarises revealing a mop of black hair around dull grey eyes and a winning smile a mile long.
I'll have you out of there in no time buddy!