Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Dungeon Simulator: Turn 2: Poor helpless waypoint  (Read 5084 times)

Caellath

  • Bay Watcher
    • View Profile
Re: Dungeon Simulator: Turn 1: Time to Dungeon!
« Reply #15 on: October 04, 2012, 12:05:28 am »

The Sentinel's armor was bulky and resilient, glistening metal with copper-colored sigils denoting his affiliation to the Order of the Quakes.

Asheron stared at the blademage, who was apparently eager to cause random destruction, starting by whatever was closer to him.
"...I am moving ahead."

Move ahead with whoever follows, try to search for low-level mobs or points of interest.
« Last Edit: October 04, 2012, 11:02:49 am by Caellath »
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

freeformschooler

  • Bay Watcher
    • View Profile
Re: Dungeon Simulator: Turn 1: Time to Dungeon!
« Reply #16 on: October 04, 2012, 12:09:35 am »

Oh yeah, if anyone finds a good picture on Google or something they'd like to use for their character, I'll crop it and add it into their actions.
Logged

lawastooshort

  • Bay Watcher
  • goodness what
    • View Profile
Re: Dungeon Simulator: Turn 1: Time to Dungeon!
« Reply #17 on: October 04, 2012, 06:00:50 am »

Oh man. Damn. I would like to futilely join the waitlist, please ff.
Spoiler (click to show/hide)
« Last Edit: October 04, 2012, 06:11:29 am by lawastooshort »
Logged

Fireiy

  • Bay Watcher
    • View Profile
Re: Dungeon Simulator: Turn 1: Time to Dungeon!
« Reply #18 on: October 04, 2012, 06:28:40 am »

Waitlist please.
Spoiler (click to show/hide)
Logged

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Dungeon Simulator: Turn 1: Time to Dungeon!
« Reply #19 on: October 04, 2012, 09:28:26 am »

Ochita hesitated, dungeon? Rpg? Bug reports? What was this place..? It didn't help that now, in the back of his head he could almost hear something like a hissing sound, that just wouldn't go away.

"Uh.. I'll join you.. Sir knight?"

Follow that person in great armor!
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Dungeon Simulator: Turn 1: Time to Dungeon!
« Reply #20 on: October 04, 2012, 10:25:34 am »

"COME TERRY. VE MUST GO."

Put Terry on my head. Use him as a helmet. Headbutt Help Orb.
Logged
Hey, don't forget about research boy sitting right here!

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Dungeon Simulator: Turn 1: Time to Dungeon!
« Reply #21 on: October 04, 2012, 11:00:12 am »

Oh yeah, if anyone finds a good picture on Google or something they'd like to use for their character, I'll crop it and add it into their actions.

Swordchucks, yo!

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Dungeon Simulator: Turn 1: Time to Dungeon!
« Reply #22 on: October 04, 2012, 11:10:03 am »

Oh yeah, if anyone finds a good picture on Google or something they'd like to use for their character, I'll crop it and add it into their actions.

Logged
Hey, don't forget about research boy sitting right here!

freeformschooler

  • Bay Watcher
    • View Profile
Dungeon Simulator: Turn 2: Poor helpless waypoint
« Reply #23 on: October 05, 2012, 06:40:57 am »

TURN TWO: POOR HELPLESS WAYPOINT

Attack the help waypoint! Time to do some BUG TESTING!



Bruce Featherwind decides it's time to do some bug-testing. He begins twirling his swordchucks in the air, possibly shouting some incomprehensible, Google-translated Latin chant. His SWORD-CHUCKS strike the floating HELP WAYPOINT and bounce off violently, ... flinging him back SEVERAL FEET and into the south wall! He strikes the rocky rubble head-first!

Wound acquired: Bruce Featherwind: Busted-up head!


"SYNTEC WOULD LIKE TO REMIND YOU THAT WAYPOINTS ARE YOUR FRIEND."

The Sentinel's armor was bulky and resilient, glistening metal with copper-colored sigils denoting his affiliation to the Order of the Quakes.

Asheron stared at the blademage, who was apparently eager to cause random destruction, starting by whatever was closer to him.
"...I am moving ahead."

Move ahead with whoever follows, try to search for low-level mobs or points of interest.
Ochita hesitated, dungeon? Rpg? Bug reports? What was this place..? It didn't help that now, in the back of his head he could almost hear something like a hissing sound, that just wouldn't go away.

"Uh.. I'll join you.. Sir knight?"

Follow that person in great armor!

Meanwhile, Ochita and Asheron Monlen decide to MOVE AHEAD. ... They have no idea which way is ahead, so they choose a random door! (The rectangles on the edges of rooms are doors or entrances.) They head through the ... EASTERN DOOR, finding themselves in a twisty hallway with torches on the wall and a faint green glow cracks in the dark stone ground. Something doesn't seem right here...

"COME TERRY. VE MUST GO."

Put Terry on my head. Use him as a helmet. Headbutt Help Orb.



Jarrod Arkovitch is either too brave or too stupid to realize his companion Bruce Featherblade's mistakes. Besides, Bruce only has a puny swordchuck. Jarrod had a HEADTURTLE.

"COME TERRY," he says as he straps Terry's legs around his neck. "VE MUST GO."

... A cry of battle - of war - is heard, and Jarrod smacks into the Help Waypoint head first! Terry's hardened shell protects him, but the Waypoint takes no damage, only falling to the ground and rolling like a ball for a few feet.




Spoiler: Ochita (Ochita) (click to show/hide)

« Last Edit: October 05, 2012, 07:28:37 am by freeformschooler »
Logged

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Dungeon Simulator: Turn 2: Poor helpless waypoint
« Reply #24 on: October 05, 2012, 07:15:25 am »

((Argh.

Accursed not-showing-on-priority-RTDs to check!

WAITLIST ME
* Tiruin gets buried under the rest in line.
))
« Last Edit: October 05, 2012, 07:17:05 am by Tiruin »
Logged

Caellath

  • Bay Watcher
    • View Profile
Re: Dungeon Simulator: Turn 2: Poor helpless waypoint
« Reply #25 on: October 05, 2012, 08:13:20 am »

"This somehow does not seem right. I vote we try another passage." Asheron comments, turning back on his heels after noticing the green cracks on the floor.

Try the north passage this time.
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Dungeon Simulator: Turn 2: Poor helpless waypoint
« Reply #26 on: October 05, 2012, 10:19:58 am »

"HA HA HA! PUNY WAYPOINT IZ NO MATCH FOR HEADTURTLE!"

Keep Terry on head, go south.
Logged
Hey, don't forget about research boy sitting right here!

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Dungeon Simulator: Turn 2: Poor helpless waypoint
« Reply #27 on: October 05, 2012, 10:55:10 am »

"uh... Yes."

Try the north passage as well.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Dungeon Simulator: Turn 2: Poor helpless waypoint
« Reply #28 on: October 05, 2012, 07:11:26 pm »

"I salute you, Help Waypoint! You are a worthy foe indeed!"

Bruce heads South to keep the parties equal, after first fighting off a suicidal impulse to split the party even further.

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Dungeon Simulator: Turn 2: Poor helpless waypoint
« Reply #29 on: October 09, 2012, 01:24:21 pm »

Bump.
Logged
Hey, don't forget about research boy sitting right here!
Pages: 1 [2] 3