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What rules should we keep?

Mining only
Shipbuilding only
Smithing only
Mining and shipbuilding
Mining and smithing
Shipbuilding and smithing
All of the above
None of the above

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Author Topic: Feudalism Rethought  (Read 41198 times)

GreatWyrmGold

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Re: Feudalism Rethought
« Reply #525 on: October 22, 2012, 08:22:55 pm »

Exactly. There is a universal currency that should be accepted throughout the kingdom, but most are more interested in food and metal.

I suppose the royal prices would be useful...Say, what should the currency be called?
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mesor

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Re: Feudalism Rethought
« Reply #526 on: October 22, 2012, 08:27:19 pm »

Why not just use gold?
It's already in the game anyway and gold and silver have very little real use.
So you could just use gold and silver coins as currency with a gold and silver unit being worth a set amount of coins.
You could give everybody some you got a tone from me anyway and the king won't have much need for it and I can distribute some more from what I've got left.

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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #527 on: October 22, 2012, 08:30:37 pm »

Yes, but what would we call the coins?
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mesor

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Re: Feudalism Rethought
« Reply #528 on: October 22, 2012, 08:32:15 pm »

Most obvious name I can think of is bullion coins which is used today.
« Last Edit: October 22, 2012, 08:34:37 pm by mesor »
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Deny

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Re: Feudalism Rethought
« Reply #529 on: October 22, 2012, 08:34:26 pm »

If everyone sets their own price then eventualy there will be a standard price in order to compete with others for these reasources, and it would also be good for trading with foreign nations, setting taxes and hiring mercs and assasians
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mesor

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Re: Feudalism Rethought
« Reply #530 on: October 22, 2012, 08:35:48 pm »

I guess but I fully intend to give pretty much all my gold and silver to the king I don't have any need for it.
Plus most of the players don't have access to a gold or silver mine so they will be reliant on selling other things most of the time.
I'm going to use Iron and steel as my currency the majority of the time and maybe some diamonds.
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USEC_OFFICER

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Re: Feudalism Rethought
« Reply #531 on: October 22, 2012, 08:37:56 pm »

Yes, but what would we call the coins?

Gold and silver marks obviously. The mark is a measurement of weight, so a gold mark would be worth so many silver marks. You could also go with pounds and shillings, or have so many silver nobles to the ducat or something.
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Tack

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Re: Feudalism Rethought
« Reply #532 on: October 22, 2012, 08:38:55 pm »

I like marks.

But the important thing is that if everything has a currency, everything has a currency value.
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mesor

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Re: Feudalism Rethought
« Reply #533 on: October 22, 2012, 08:42:48 pm »

Except that if you set a price for say steel I can just say no I want more.
Or you could set a price for a specific mercenary soldiers and then the player may decide he wants more.
A set currency never really works in this kind of game especially when most of the players don't have access to said currency unless they sell something to somebody who does have it first.
Most of the trade in this game is likely to run through metals , foods , ships , military services , diplomatic favors and that kinda thing.
I doubt a set currency would get used all that often.
« Last Edit: October 22, 2012, 08:44:26 pm by mesor »
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Tellemurius

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Re: Feudalism Rethought
« Reply #534 on: October 22, 2012, 08:45:37 pm »

Looking through the coin medieval history i noticed that most of the coins were called deniers. they were made either of bronze, silver, gold, billon alloy or electrum alloy. I advise keeping this type of standard material of coins to avoid confusions for the royal currency route.

Deny

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Re: Feudalism Rethought
« Reply #535 on: October 22, 2012, 08:48:16 pm »

Just remember that trade isn't just bartering, its often buying youre stuff, selling it somewere else, then buying whats cheap there but expensive at home, and sending it back, and trade with other foreign powers may require a currency as lets just say that nation 1 wants what nation 2 has, but doesn't have anything that nation 1 wants, so they couldjust trade their reasources to nation 2 for money and then just buy with currency what Nation 1 has, and I honestly don't see why we shouldn't just have copper coins, you can make more coins that way
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USEC_OFFICER

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Re: Feudalism Rethought
« Reply #536 on: October 22, 2012, 08:49:28 pm »

It would fit if we're in the pseudo-Holy Roman Empire.

I'm going to use Iron and steel as my currency the majority of the time and maybe some diamonds.

That'll be... too complicated to simulate. You can't fix its value, since the price of iron/steel is going to change and throw everything off.

Except that if you set a price for say steel I can just say no I want more.
A set currency never really works in this kind of game especially when most of the players don't have access to said currency unless they sell something to somebody who does have it first.
Most of the trade in this game is likely to run through metals , foods , ships , military services , diplomatic favors and that kinda thing.
I doubt a set currency would get used all that often.

We don't need to use the currency for trading, we just need it so that we can peg the various goods against it, so that we know if we're getting our value's worth or something like that. Of course choosing how much each good costs is going to be a problem with such a complicated system...

Looking through the coin medieval history i noticed that most of the coins were called deniers. they were made either of bronze, silver, gold, billon alloy or electrum alloy. I advise keeping this type of standard material of coins to avoid confusions for the royal currency route.

No, that would still cause confusion, since how would we know how many deniers we get from a bronze/iron/steel bar, given that their prices will fluctuate?
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Tellemurius

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Re: Feudalism Rethought
« Reply #537 on: October 22, 2012, 08:51:49 pm »

Gee i dunno how did our forefathers did it?

USEC_OFFICER

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Re: Feudalism Rethought
« Reply #538 on: October 22, 2012, 08:53:01 pm »

Gee i dunno how did our forefathers did it?

Through complicated market forces beyond our ken.
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mesor

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Re: Feudalism Rethought
« Reply #539 on: October 22, 2012, 08:54:23 pm »

In this kind of system with players not AI though setting a price on any item would be near impossible.
It'd be more then likely some players would decide what they are selling is worth more then the set price and would refuse to accept less then what they think it is worth.
Or players would decide something is worth less and refuse to buy it unless the other players lowers the price or the equivalent price in materials.

Plus we have some nations that do not even have anything to do with the king so the prices with them would probably be totally different from any we did set for our own.
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