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Poll

What rules should we keep?

Mining only
Shipbuilding only
Smithing only
Mining and shipbuilding
Mining and smithing
Shipbuilding and smithing
All of the above
None of the above

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Author Topic: Feudalism Rethought  (Read 41205 times)

mesor

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Re: Feudalism Rethought
« Reply #495 on: October 21, 2012, 09:14:50 am »

I'm good either way.
We still have a few players who need to finalize fiefs and populations and what equipment and recourses they will start with so we have plenty of time to decide on rules.
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Tack

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Re: Feudalism Rethought
« Reply #496 on: October 21, 2012, 09:21:06 am »

Just as long as we don't start trying to take the game over from wyrm.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

mesor

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Re: Feudalism Rethought
« Reply #497 on: October 21, 2012, 09:25:52 am »

Wyrm generally does not mind if people make suggestions as things go along.
Thats how thing's have ended up so complicated lol.
Half the players in the game have been adding little systems to fit how they want their own fief to work.
But once we have prices and build times for everything set and in one place it wont be so complicated any more.
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #498 on: October 21, 2012, 09:49:40 am »

I do try to be accommodating.

Tack, you now have enough fishermen to feed 2,200 people, plus enough farmers for 200, leaving...wait, were you counting the farmers' wives as farmers? That's okay, it just needs clarification.
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Tack

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Re: Feudalism Rethought
« Reply #499 on: October 21, 2012, 11:36:49 am »

Farmers aren't actually mentioned. At all.

And fisherwives fish part time, keep house part time.
Or do the cleaning and salting, etc.
Like a typical fisherwife.

The Fishermilitia are fishermen who can be conscripted if stuff goes down.
So they are less effective than standard fishermen because they get called in for training.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

GreatWyrmGold

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Re: Feudalism Rethought
« Reply #500 on: October 21, 2012, 01:39:43 pm »

Actually, they're right...on the other guy's population list. My bad, where's yours?
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USEC_OFFICER

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Re: Feudalism Rethought
« Reply #501 on: October 21, 2012, 04:09:08 pm »

Alright, I think that I'm caught up. Maybe. I'll post something later, once the rules are sorted out. Oh, and if you are going to simplify the rules, I'd make them all beforehand, and then create a new thread for organizational purposes/it'll be neater that way. Plus maybe we'll be able to pick some new player to replace the old ones or something.
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Zrk2

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Re: Feudalism Rethought
« Reply #502 on: October 21, 2012, 05:27:22 pm »

I agree we need to either seriously trim back the rules, or you need to clearly and concisely outline everything for us.
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Tack

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Re: Feudalism Rethought
« Reply #503 on: October 21, 2012, 06:52:42 pm »

The one above it.
The much smaller one above it.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Deny

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Re: Feudalism Rethought
« Reply #504 on: October 21, 2012, 07:26:11 pm »

Yeah, probably need a post or two with all the rules and requirements on it
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Tack

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Re: Feudalism Rethought
« Reply #505 on: October 21, 2012, 07:30:55 pm »

There's a new topic with them.
It's just that wyrm hasn't been updating it.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

GreatWyrmGold

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Re: Feudalism Rethought
« Reply #506 on: October 21, 2012, 07:33:53 pm »

Yeah, six are for rebuilding the rules and one is against. Let's start over with how things work.

Shall we discuss it in a new thread or keep using this one?
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Re: Feudalism Rethought
« Reply #507 on: October 21, 2012, 07:36:32 pm »

Use this one until we finalize the rules, and then make a new thread. It'll be easier that way.
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GreatWyrmGold

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Re: Feudalism Rethought
« Reply #508 on: October 21, 2012, 07:47:53 pm »

Sounds good.

Who wants to be put on a committee to figure out what various rules should be?
And which rules seem like they should work?
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Tack

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Re: Feudalism Rethought
« Reply #509 on: October 21, 2012, 07:59:17 pm »

I think it's a 'new thread fresh start' which people want.

Just remember to put the map in the OP.
And I'll take the same fief, if I can.


Edit for Ninjas:

I think all of the current rules are good, it's just that they weren't being communicated clearly.
The OP needs to have a lot more detail in it - and reserve a post for all of our mining/woodcutting information, etc.
« Last Edit: October 21, 2012, 08:01:18 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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