I'd like to take Ouldlend please- as the thought of a desert island appeals to me.
Title: Trade Prince
Family name: Weyyah
Fief: Oudlend
Fief Description:
Oudlend is a remote island, with very sparce amounts of trees found around it's single central oasis. Around this, a city has sprung up, and while the island is quite large, the city-fortress seems like it could rush outwards to overtake it at any moment. Other than the Oasis, there is few other sources of clean water in the area, which has caused the Oasis itself to be a symbol of wealth in the area. It is found inside the courtyard of the fief lord (currently the trade prince Jakkand Weyyah), and is under heavy guard all the time, with a complicated system of buckets, servants and pumps bringing the water to those all across the island. Although the Oasis is not spectacularly large, it seems to be easily able to keep up with the massive amounts of water taken from it daily- it's crystal waters having never so much as dropped an inch.
Background: The area of Oudlend and Blue-Gem city is spectacular and picturesque; The people are slightly less so. The lack of foreign military presence in the area, and the isolation of the island means that the residents are easily able to ply any of the more sinister trades. The guards and soldiers of Blue-Gem, then, while few are expertly trained, with this training being paid for by the ludicrous lucrative water tax being charged by the council, along with the money they get from the many passing trade ships, and what is pulled from the ground.
Unfortunately, though the water tax may be cause for a rebellion, all of those who would be capable of leading it are more than capable-and more than happy to pay it. The pirates generally occupy the quarter of the city known as 'pirate town' - A seaside district of high-rise stone mansions and heavily reinforced ale houses. It is their trade which the city thrives upon, as they can quite easily trap any ships they spot passing between island and mainland. The trade-prince has always capitalized upon this, and has a set signal (A flag, some paint, or a sophomore signal, none are really sure), which merchants who are going to bring profit to blue-gem may use, to have the pirates mysteriously avoid, and indeed, sometimes escort them to the island.
The best of the pirates are recruited into the prince's 'raiders', a fleet of anti-piracy privateers, who rather than combating privacy, merely enforce the skewed laws of blue-gem, and ensure that they attack the right targets. They are the deadliest of the seamen from the port-city, said to be able to scuttle a ship without killing a single man- or killing an entire crew without chipping the paintwork.
Because of this 'carrot and whip' tactic, Blue-Gem has become a flourishing trade city, and all who leave the city usually leave far wealthier than they entered - or dead.
Right, now I'm going to continue trying to figure out what all this population business is, as the rules page is slightly lacking on it...
Does my sheet seem all good?