That should work great I think if the person has a reasonable number of gatherers.
Those whose economies depend on herbalism should have plenty of herbalists.
I think you could use gems to imbue weapons with magic?
Yup, you sure can. Gem powder is a pretty powerful magical reagent, and any crystal is good at storing magical power.
If you don't want to mine and sell gems, you could potentially import stone, wood, metal, or whatever, and then export finished goods. I still think there's potential in gems, though--pretty much the only other reliable source of gems in the kingdom is Gondolin, and they only get diamonds. Try some sort of ruby monopoly or whatever.
I just thought it wouldn't be profitable, 'cause gems don't really have a use, do they?
But now you say it, i would still like to keep my miners.
More so than IRL, and real-world gems sell for a lot, no?
GWG, is there any use for diamonds then other gems?
And i would like to turn 25 of these miners into Gem cutters.
Magical uses and decorations, mostly. And sure.
That actually gives me an idea.
Minor enchants could be put directly onto a weapon or armor or the like.
Maybe major enchants should require a gem to power the enchant or to contain the magic or it would damage the item it is placed on over time.
You could also have other kinds of enchants that go only on trinkets like necklaces things that give no active bonus but give passive effects to a specific person.
At the very least it would make major enchants rarer and make gems more valuable in the game.
Something like that makes sense. I'll try and hammer out a system...the severity of enchantments will need to be decided on a case-by-case basis...
Zrk2: Those numbers should be fine. Now you need to work on trade.
Gathers need to be specific so Wyrm can work out how much of what you have available to trade before we start the game.
Actually, I need to work out what you have before anyone can assign herbalists.