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Author Topic: Bizzare Bugs from the FUTURE!  (Read 4716 times)

darklord92

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Re: Bizzare Bugs from the FUTURE!
« Reply #15 on: September 27, 2012, 01:46:42 pm »

Slade was accidentally set to have negative weight causing slade constructions to fly up and away upon embark taking large parts of the map with them and leaving a huge hole leading directly to the magma sea.

and than the clowns owned a blimp. :D
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Sonlirain

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Re: Bizzare Bugs from the FUTURE!
« Reply #16 on: September 27, 2012, 01:49:42 pm »

Slade was accidentally set to have negative weight causing slade constructions to fly up and away upon embark taking large parts of the map with them and leaving a huge hole leading directly to the magma sea.

and than the clowns owned a blimp. :D
Cause blimps are pretty pimp.
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"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

GreatWyrmGold

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Re: Bizzare Bugs from the FUTURE!
« Reply #17 on: September 27, 2012, 05:54:54 pm »

Toady adding physics to constructions, que fort melting goodness and reverse cave ins as the candy meeting hall floats away.
Candy is as heavy as Styrofoam; unless your meeting hall is regularly submerged in water, it won't ah, I see the problem. Stop flooding your meeting hall.
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The Darkling Wolf

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Re: Bizzare Bugs from the FUTURE!
« Reply #18 on: September 27, 2012, 06:10:45 pm »

Dwarves will jump, try to recalculate pathfinding data midair, and hover in place until you build a floor under them.
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Mageziya

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Re: Bizzare Bugs from the FUTURE!
« Reply #19 on: September 27, 2012, 10:23:05 pm »

Due to a calculation error, refined liquid gallium freezes (Solidifies) instantly when in an outside environment.

Blood Transfusions can come from anything, be it trolls or  giant earthworms. This will be fixed when blood types are properly added.

The game crashes whenever Skyward HFS creatures and Earth-born HFS creatures are on the same Z-level. This is believed to be due to the fact paradox in actions code occurs when the two attempt enter conflict.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Darvi

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Re: Bizzare Bugs from the FUTURE!
« Reply #20 on: September 28, 2012, 02:05:51 am »

Dwarves will jump, try to recalculate pathfinding data midair, and hover in place until you build a floor under them.
That bug already happened.
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darklord92

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Re: Bizzare Bugs from the FUTURE!
« Reply #21 on: September 28, 2012, 09:29:11 am »

Dwarves will jump, try to recalculate pathfinding data midair, and hover in place until you build a floor under them.

Modding in flying races to fort mode results in jumping going up,
forever,
and ever...
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Pokon

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Re: Bizzare Bugs from the FUTURE!
« Reply #22 on: September 28, 2012, 09:23:39 pm »

Slade was accidentally set to have negative weight causing slade constructions to fly up and away upon embark taking large parts of the map with them and leaving a huge hole leading directly to the magma sea.

Also, in some cases they still counted as being in there original layer, so magmafalls should stop occuring now.

In other news, demigods how have a less chance of worshiping themselves. Also, the randomly generated dragons with fractal heads was actualy a fecture, but has been removed due to impraticality of use for crayon art.
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GreatWyrmGold

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Re: Bizzare Bugs from the FUTURE!
« Reply #23 on: September 28, 2012, 10:30:19 pm »

Dwarves will no longer stock up on perishable goods.
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Nyan Thousand

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Re: Bizzare Bugs from the FUTURE!
« Reply #24 on: September 29, 2012, 11:30:22 am »

Dwarves will no longer stock up on perishable goods.
This was because when dwarves stock up on perishable goods they always end up stocking up on dwarves.
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Hectonkhyres

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Re: Bizzare Bugs from the FUTURE!
« Reply #25 on: September 29, 2012, 07:21:17 pm »

Oak trees spontaneously grow magma fruit in mid autumn instead of acorns. Toady attempts to correct this error but only manages to make the trees drop anvils. Hilarity ensues.
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And now the thread is about starfish porn.
...originally read that as 'perpetual motion pants' and thought how could I have missed this??

Deimos56

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Re: Bizzare Bugs from the FUTURE!
« Reply #26 on: September 29, 2012, 09:00:36 pm »

Following an attempt to cause wagons to be capable of causing injuries when hitting things, it is discovered that they are actually glitched to spin rapidly enough to instantly blend the starting 7 into a fine red mist upon embark.
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I'm curious what the barely conscious ai wrote about.
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QuantumMenace

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Re: Bizzare Bugs from the FUTURE!
« Reply #27 on: October 02, 2012, 02:49:17 pm »

The randomly generated creature possibilities have been merged with standard creature raws, resulting in:

The forgotten beast Astu Xosbuliotuz has come! A massive, three-eyed wagon. It has large mandibles and it creaks and rattles. Its emerald wood is knotty. Beware its deadly sawdust!

Urist McHauler has transformed into a werewagon!
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Fniff

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Re: Bizzare Bugs from the FUTURE!
« Reply #28 on: October 02, 2012, 03:20:18 pm »

Sentient undead who lose their heads will not die instantly but instead wander around.

Vampires will attempt to feed on sleeping bronze colossi. If a vampire bronze colossi (Which is another bug with the creature possibilities) drains another, then they will extract liquid metal and burn the landscape.

Zombies will constantly eat until they are larger then the entire region. This becomes a problem at the end of world generation where world sized zombies attempt to eat each other.

Scow2

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Re: Bizzare Bugs from the FUTURE!
« Reply #29 on: October 02, 2012, 04:09:27 pm »

Due to a calculation error, refined liquid gallium freezes (Solidifies) instantly when in an outside environment.

Blood Transfusions can come from anything, be it trolls or  giant earthworms. This will be fixed when blood types are properly added.

The game crashes whenever Skyward HFS creatures and Earth-born HFS creatures are on the same Z-level. This is believed to be due to the fact paradox in actions code occurs when the two attempt enter conflict.
Bug Averted: We already have blood types >.<

It's possible to retire a fortress immediately after embark.
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