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Author Topic: Bizzare Bugs from the FUTURE!  (Read 4718 times)

misko27

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Bizzare Bugs from the FUTURE!
« on: September 26, 2012, 04:15:58 pm »

Inspired by This thread and This thread,I started wondering about what new, bizzare, hilarous bugs will arise out of coming features.We all now that the result of the hauling update was the plant seed weirdness, and the getting rid of the "wall yourself off" bug transmutated into the "Urist Cancels build wall: Urist Blocking it" bug, so I want to know, what oddness will arise? Obviously, if its a bug about Quantem physics, it doesn't belong here.

Jumping: Dwarves will attempt to jump over impossibly long distances, dying.

The ability to retire forts: the computer kills everyone with magma, and it dams all rivers.

Bay12, Give me your best shot.
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darkrider2

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Re: Bizzare Bugs from the FUTURE!
« Reply #1 on: September 26, 2012, 04:20:56 pm »

Existentialism no longer leads some dwarves to commit suicide, they'll need a traumatic event for it to kick in now. hehehe.

EDIT: woops, belongs in the devlogs thread.
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Crioca

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Re: Bizzare Bugs from the FUTURE!
« Reply #2 on: September 27, 2012, 01:52:07 am »

Dwarves suffering from mercury poisoning sometimes claim workshops and demand goods.
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Darvi

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Re: Bizzare Bugs from the FUTURE!
« Reply #3 on: September 27, 2012, 01:57:22 am »

Dwarves will sometimes get stuck on/inside a tree, prompting dozens of forum comments about those damn hippy traitors chaining themselves to them.
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kaijyuu

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Re: Bizzare Bugs from the FUTURE!
« Reply #4 on: September 27, 2012, 02:03:36 am »

Winning was temporarily possible. That was fixed.
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Crioca

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Re: Bizzare Bugs from the FUTURE!
« Reply #5 on: September 27, 2012, 02:06:46 am »

The clouds of sulphur dioxide created from refining cinnabar into mercury do not form pools of vitriolic oil (sulphuric acid)
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Darvi

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Re: Bizzare Bugs from the FUTURE!
« Reply #6 on: September 27, 2012, 03:41:53 am »

Returning kidnapped kids to their homes will cause the corresponding civs to react negatively to them. Apparently they really don't want their children back.
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decev

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Re: Bizzare Bugs from the FUTURE!
« Reply #7 on: September 27, 2012, 05:09:18 am »

Way too many fish spawn as the fortress progresses
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Darvi

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Re: Bizzare Bugs from the FUTURE!
« Reply #8 on: September 27, 2012, 05:53:18 am »

Macabre mooded dorfs will maim themselves for the materials.
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GuardianTempest

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Re: Bizzare Bugs from the FUTURE!
« Reply #9 on: September 27, 2012, 07:32:17 am »

The new 'Joyous Biome Booze Rain' only happens when embarking near a volcano, thus causing local atmospheric combustion and only pyromaniac dwarves will be happy.
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Ubiq

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Re: Bizzare Bugs from the FUTURE!
« Reply #10 on: September 27, 2012, 12:14:13 pm »

A dwarf will climb a tree to cut some limbs or collect fruit. Said dwarf will encounter some small animal on first level. Said animal will attack said dwarf, which results in job cancellation notice. Said dwarf dodges off of limb and falls one z-level below the canopy which hides said animal from sight. Said dwarf takes job to cut some limbs or collect fruit from tree.

Lather, rinse, repeat.
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BFEL

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Re: Bizzare Bugs from the FUTURE!
« Reply #11 on: September 27, 2012, 12:36:42 pm »

Later on, when you decide to invade another civ, that civ will spontaneously die from having too many cats. Sending gifts of kittens will become the ultimate form of warfare.
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Darvi

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Re: Bizzare Bugs from the FUTURE!
« Reply #12 on: September 27, 2012, 12:44:41 pm »

Slime rain has become mobile and possibly sentient. Toady's working on a working Bedragon spell so that the players can fight them efficiently.
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darklord92

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Re: Bizzare Bugs from the FUTURE!
« Reply #13 on: September 27, 2012, 01:32:29 pm »

Toady adding physics to constructions, que fort melting goodness and reverse cave ins as the candy meeting hall floats away.
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Sonlirain

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Re: Bizzare Bugs from the FUTURE!
« Reply #14 on: September 27, 2012, 01:40:10 pm »

Slade was accidentally set to have negative weight causing slade constructions to fly up and away upon embark taking large parts of the map with them and leaving a huge hole leading directly to the magma sea.
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