https://www.youtube.com/watch?v=e2e1zciptdIv2.0 preview.
Really long video so I'm not all the way through it.
-Polished GUI (as a setting.)
-Will be on a Steam beta release before going live.
-Will be the last currently-planned content update.
-Help menus
-Undo button
-Fuckin' ZOOM TO MOUSE CURSOR UWEEEEOOOOOUWEEEOOOO (as a setting.)
-Fleshed out context menus for objects and entities.
-Maybe releasing the dev menus to players as a cheat.
-Filters for contraband, so you can see where it was stolen from/smuggled in from.
-Various tool-tippery, filters for info panes like on the Needs pane.
-Cause of death noted on corpse's tool tips.
-Work/lockup schedule type.
-TVs and radios broadcast to a room now, instead of having having one person at a time use it like a mental toilet.
-Reworked the Bureaucracy screen, just so it's cleaner and he's gotten rid of the god-awful cork board background, I think.
-Possible Prison Grading screen rework.
-Increased modding support; lua scripting in-game; unlimited mod capacity, so no more colliding on sprite sheets.
-New game events.
I haven't played PA in, like, two years due to the sheer amount of time I take to make a prison. I blueprint out the entire thing before making it and then enjoy watching it grow at normal speed. They mention DF a fair bit in this video and, like DF, I have to work up the energy to play the game.
Anyways, now that this is done and they're floating some fairly trivial looking games. (Reminds me very strongly of how McMillen went from the crazy success of Binding of Issac to several low-impact games.) And just like with McMillen, where I wonder how long it will take him to FINALLY get back to Mewgenics, I wonder how long it will take Introversion to come back to the idea of [REDACTED].