Played it on several occasions earlier in development.
Lately was just keeping an eye on monthly updates and seeing what is new.
Alpha 25 seemed like a big step up so played for about 6hours (10days ingame).
Was fun, although I was mostly concerned with building and not that much into prisoners, and no big things happened (only a few deaths and a few escapes).
What I want to see before this game is finished is:
- no more bug killing updates
- electric fences (and more ways for prisoners to escape using tools, jumping over fences etc)
- gangs
- staff characters = bribery, bad guards, expirience
- kidnappings of staff (during riots), ransom vs storm in options
- racial tensions between prisoners and prisoners and staff
- sexual assaults
- transmittable diseases (HIV, hepatitis, diarrea, flu), and other (diabetes - special food regime, psyhological stuff - shizophrenia, paranoia, depression etc)
- suicides as a result of bullying/depression/etc
- multi-bed, multi prisoner cells
- windows actually having a purpose
- prison gym
- education for guards
- prisoner reward system (for good behavior, enabling luxuries such as matrimonial visits/library access)
- influence inside prison (prisoners with higher influence can make others do things for them, creating a clan, if a high influence - leader - prisoner end up in solitary, others wreak havoc, stuff like that. Prisoners with low influence are more likely to get beaten up, guards with higher influence are less likely to be attacked etc)
- watchtowers, snipers
- multi-story prisons
- female prisoners
- capital punishment
- new jobs for prison labor