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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 246841 times)

Graknorke

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Re: Prison HYPHEN Architect (v. a25) - No more ez mode
« Reply #1050 on: October 07, 2014, 07:16:40 pm »

Shhh, speak not that name except in a whisper....
I'll meet you halfway with a stage whisper.
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Majestic7

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Re: Prison HYPHEN Architect (v. a25) - No more ez mode
« Reply #1051 on: October 08, 2014, 01:17:16 am »

I'm quite amused by a total conversion mod to Hotel Architect, where a hotel resident snitches to the staff about someone eating too much at the buffet, then gets stabbed to death with a butterknife as a result.
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Tobel

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Re: Prison HYPHEN Architect (v. a25) - No more ez mode
« Reply #1052 on: October 30, 2014, 08:54:38 am »

26 dropped, looks to be a bug bash update.
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Graknorke

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Re: Prison HYPHEN Architect (v. a25) - No more ez mode
« Reply #1053 on: October 30, 2014, 09:36:45 am »

26 dropped, looks to be a bug bash update.
Indeed it is. Fixed some important stuff as well.
I'll let someone else dump the entire update log, but it's some good stuff.
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BigD145

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Sergius

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Re: Prison HYPHEN Architect (v. a26) - No more ez mode
« Reply #1055 on: October 30, 2014, 06:01:46 pm »

Hm I should be watching this thread since I got the game a few months ago...
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Nelia Hawk

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Re: Prison HYPHEN Architect (v. a26) - No more ez mode
« Reply #1056 on: November 28, 2014, 12:30:23 pm »

Alpha 27 is out: https://www.youtube.com/watch?v=jDf3wkxSjY4

baby is hungry because batman did override the schedule over the phone.

(food demand/supply, class schedules, manual overrides, phone call information.)

also 66% off in the steam sale atm!
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Tobel

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1057 on: December 18, 2014, 08:59:41 am »

And Alpha 28
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Kaje

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1058 on: December 20, 2014, 02:38:21 pm »

This is £3.99 in the Steam sale - beyond awesome at that price.
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Apokaladle

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1059 on: December 20, 2014, 04:20:10 pm »

Huh. You know, I really like Prison Architect, and I've stood behind it for a while as doing early access right. That said, I feel like I've seen it on sale for $10 every other week, it was just in the Humble Bundle, and now it's 80% off...it's making me rather anxious, and if this were almost any other game, I'd pretty much figure that the end was nigh.
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nenjin

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1060 on: December 20, 2014, 04:23:56 pm »

Even if the end is nigh, PA has had a really, really good run. Solid, regular development and updates, almost all fan wishes (that I know of) achieved. Compared to a lot of EA games, PA has gone above and beyond what most people expect.

Still, I don't think they're done. When your game has been out there and is well-known, constant sales are how you keep that profit tail going.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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How will I cheese now assholes?
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Always spaghetti, never forghetti

dennislp3

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1061 on: December 21, 2014, 01:27:22 am »

0 sales at full price < 100 sales at 80% off

its a number game really...and they have already made millions...I am sure they are more than fine
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ductape

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1062 on: December 21, 2014, 01:48:37 am »

Thinking about buying it, I haven't yet because I'm not a fan of playing unfinished games. However, it seems that people are saying it has a lot of features, even while not being done.

I ask you guys, is it fun as it is? Will I be happy to play it or will I think it is still unfinished?
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I got nothing

nenjin

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1063 on: December 21, 2014, 02:33:52 am »

It is a solid investment. It's one of the few Early Access games that pretty much feels like a full-game. The sandbox is feature-rich, flexible and scales well to small or large projects. There's several layers of micromanagement if you're inclined to dig that deep. The single player campaign, with music, a text story and scripted gameplay isn't done and hasn't been talked about in an aeon. So there's still that for the game to get too. Introversion really does try to make the game a better sim in a meaningful way with every update. "No we can't do that" doesn't seem to be in their vocabulary, unlike a lot of people making sims. They just have the money and skill and freedom to make a good sim, because they've been making games for years.

Of all the things I've wanted of PA, about the only thing it hasn't given me is gangs. I really think Introversion deserves the money and, you never know. Every dollar they get for PA may one day get us Subversion back. It's long been thought that PA is Introversion actually deving all the systems necessary for Subversion, even though PA it is its own game at this point.

So yeah, get it. It has my 100% unadulterated support.
« Last Edit: December 21, 2014, 02:38:10 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Yolan

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Re: Prison HYPHEN Architect (v. a28) - New look for Xmas
« Reply #1064 on: December 21, 2014, 07:24:37 pm »

It was worth purchasing a year ago, and certainly worth it today. You shouldn't be disappointed. I'd say it is only about six more months of development away from being relatively feature complete. They just need to work on staff personalities, gangs, some more sophisticated escape attempts using collaboration between prisoners, and prisoners with bribed guards passing them keys etc.
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I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.
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