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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 244849 times)

Apokaladle

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Re: Prison HYPHEN Architect (v. a20) - Something something grading scale
« Reply #960 on: May 01, 2014, 04:25:05 pm »

Well, I've finally picked this up. Always glad to play a good DF-inspired game. My first prison's come to a quick and ignomonious end as I apparently neglected to fence in the yard. As soon as I figure out how to lay foundations without tearing down half of my existing prison, I'm sure I'll have even more fun.
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Descan

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Re: Prison HYPHEN Architect (v. a20) - Something something grading scale
« Reply #961 on: May 01, 2014, 04:33:27 pm »

Foundations connecting to any previous foundations (fully constructed or otherwise merely planned/building) will destroy the wall of that connecting portion.

You can fix this by going to materials and manually building a wall where you want it to be after the foundation-structures have been fully built.
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Aklyon

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Re: Prison HYPHEN Architect (v. a20) - Something something grading scale
« Reply #962 on: May 02, 2014, 11:42:04 am »

Foundations connecting to any previous foundations (fully constructed or otherwise merely planned/building) will destroy the wall of that connecting portion.

You can fix this by going to materials and manually building a wall where you want it to be after the foundation-structures have been fully built.
No, only overlapping foundations will destroy walls. Put two foundations touching (but not overlapping), and they'll respect walls. You might need to extend one wall or the other to do this for odd-shapes however.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Descan

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Re: Prison HYPHEN Architect (v. a20) - Something something grading scale
« Reply #963 on: May 02, 2014, 11:56:12 am »

I could have sworn that a few times where I had foundations touching-but-not-overlapping an already built structure, it destroyed the wall between them. I could be mis-remembering.

I DO know that if you put two non-built foundations touching-but-not-overlapping, when the building is constructed, there won't be a wall between the two.
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Aklyon

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Re: Prison HYPHEN Architect (v. a20) - Something something grading scale
« Reply #964 on: May 02, 2014, 12:00:25 pm »

Yeah, there is that second one. First one only happens of you draw over the existing wall though.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Graknorke

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Re: Prison HYPHEN Architect (v. a20) - Something something grading scale
« Reply #965 on: May 21, 2014, 04:36:23 pm »

In my first play-around with the new release I made a prison that can exist in permanent lockdown. Tazers and the suppression from armed guards work wonders.
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Yolan

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Re: Prison HYPHEN Architect (v. a20) - Something something grading scale
« Reply #966 on: May 30, 2014, 05:52:28 am »

Sweet. I've been refreshing their page all day.
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nenjin

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Re: Prison HYPHEN Architect (v. a21) - I am the one who knocks
« Reply #967 on: May 30, 2014, 01:07:54 pm »

Another brilliant update. The regime-by-prisoner-type is much appreciated.

If you didn't watch the whole video, they announced that Alpha 22 will be nothing but bug fixes. Which, after 21 alphas, I feel like it the right move.
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Tobel

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Re: Prison HYPHEN Architect (v. a21) - I am the one who knocks
« Reply #968 on: May 30, 2014, 01:37:56 pm »

I'm still really hoping for either a bunkbed system or a Z-level option for prisons, although I imagine adding another floor will require a lot of code time. Perhaps they could create "blocks" that represent two floors but don't require more coding.
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10ebbor10

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Re: Prison HYPHEN Architect (v. a21) - I am the one who knocks
« Reply #969 on: May 30, 2014, 04:19:57 pm »

I doubt they're going to make multiple Z-levels. It's a complete recode, not on the feature list, and might confuse people.
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LordSlowpoke

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Re: Prison HYPHEN Architect (v. a21) - I am the one who knocks
« Reply #970 on: May 30, 2014, 04:27:27 pm »

it'd be... somewhat interesting, though

i imagine a towering donut of prison surrounding a fuckhuge yard with prisoners on the top floor managing to get like 5 minutes out of two hours due to pathing time
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FritzPL

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Re: Prison HYPHEN Architect (v. a21) - I am the one who knocks
« Reply #971 on: May 30, 2014, 04:35:27 pm »

Elevators Teleport pads every nth cell?

miauw62

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Re: Prison HYPHEN Architect (v. a21) - I am the one who knocks
« Reply #972 on: June 22, 2014, 11:32:48 am »

I just got this from a steam sale and i have no idea what im doing aaaaaaaa
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LordSlowpoke

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Re: Prison HYPHEN Architect (v. a21) - I am the one who knocks
« Reply #973 on: June 22, 2014, 11:40:25 am »

you build a prison

so einfach ist das
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BigD145

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Re: Prison HYPHEN Architect (v. a21) - I am the one who knocks
« Reply #974 on: June 22, 2014, 12:09:00 pm »

Remember not to feed them or give them beds. They've been bad people, afterall.
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