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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 246698 times)

mikefictiti0us

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Re: Prison Architect
« Reply #180 on: September 27, 2012, 01:39:58 pm »

Click reports and go to grants. Start off with administration and basic, that gives you $50k. More than enough for the starting facilities.

Do execution rooms do anything?

I'm not sure actually. I built a chamber in my last prison yet no death row inmates turned up. But then I didn't play long, as the huge migrant wave problem/bug reared its head and I started a new game.
« Last Edit: September 27, 2012, 01:51:44 pm by mikefictiti0us »
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Girlinhat

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Re: Prison Architect
« Reply #181 on: September 27, 2012, 01:43:44 pm »

Do prisoners ever leave?

If no: If a prisoner has poor behavior (killing inmates) will they be eligible for execution?

If yes: Is it possible to set up gladiator pits where the loser dies, and the winner dies an hour later?

ThtblovesDF

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Re: Prison Architect
« Reply #182 on: September 27, 2012, 01:57:47 pm »

Long Term plays with the current payout system are sadly impossible, (beyond murdering your prisoners or not giving them a cell) - 100$ a day could maybe work (bed + room + toilett + utlity = around 12 days for a prisoner to start turning a profit) - but the fact that there are at least 8 new ones every 24h kills it : I

Change it to 200$ a day?


I slightly doubt that the 100$ are good for anything but covering onging expenses caused by that prisoner.
« Last Edit: September 27, 2012, 02:00:25 pm by ThtblovesDF »
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lordcooper

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Re: Prison Architect
« Reply #183 on: September 27, 2012, 01:59:12 pm »

Maybe a slower immigration incarceration rate?  With an extra fast forward button or two.
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mikefictiti0us

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Re: Prison Architect
« Reply #184 on: September 27, 2012, 02:06:03 pm »

Agreed. I don't think prisoners ever get released in this version (I've never seen it or read of it happening at least), so they pile on until you can no longer sustain enough cash to build the cells, fridges and cookers and so on to support them. Then the tantrum spirals and budget woes begin. It'd be much less punishing if the wave came every 48 hours, with the number randomized between 0-8 so you don't always get a full load.
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Neonivek

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Re: Prison Architect
« Reply #185 on: September 27, 2012, 02:09:46 pm »

Agreed. I don't think prisoners ever get released in this version (I've never seen it or read of it happening at least), so they pile on until you can no longer sustain enough cash to build the cells, fridges and cookers and so on to support them. Then the tantrum spirals and budget woes begin. It'd be much less punishing if the wave came every 48 hours, with the number randomized between 0-8 so you don't always get a full load.

If this was an artsy game this would make total sense.

It would be a message about the prison system.
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nenjin

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Re: Prison Architect
« Reply #186 on: September 27, 2012, 02:11:48 pm »

Agreed. I don't think prisoners ever get released in this version (I've never seen it or read of it happening at least), so they pile on until you can no longer sustain enough cash to build the cells, fridges and cookers and so on to support them. Then the tantrum spirals and budget woes begin. It'd be much less punishing if the wave came every 48 hours, with the number randomized between 0-8 so you don't always get a full load.

If this was an artsy game this would make total sense.

It would be a message about the prison system.

I think you have a bright future in sociological studies Neo :p

Shame the sim doesn't seem capable of supporting long-term play right now.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

Aklyon

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Re: Prison Architect
« Reply #187 on: September 27, 2012, 02:27:30 pm »

What if I have no middle mouse?
Get a proper mouse.
If you're using a trackpad try clicking both buttons at once.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Knight of Fools

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Re: Prison Architect
« Reply #188 on: September 27, 2012, 02:31:30 pm »

Yeah, from what I've seen this game is a great commentary for a paper I wrote a few semesters back. American prisons are too full, and it's not the prisons' fault.
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Girlinhat

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Re: Prison Architect
« Reply #189 on: September 27, 2012, 02:42:10 pm »

What if I have no middle mouse?
Get a proper mouse.
If you're using a trackpad try clicking both buttons at once.
Trackballs are amazing.  Don't be hatin'.  Hate on the devs for not letting you remap keys.

Aklyon

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Re: Prison Architect
« Reply #190 on: September 27, 2012, 02:44:40 pm »

There isn't keys on a mouse though. Theres button :P

Still, its an alpha. Do they even have an options menu?
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

mikefictiti0us

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Re: Prison Architect
« Reply #191 on: September 27, 2012, 02:55:13 pm »

Poked around the files and I found that the main.dat file is a readable archive. All the scripts and settings are there in text/lua files. I'm gonna see if I can find the parameters that controls inmate wave times and numbers.

Edit : Foiled! They aren't in there. Must be hard coded.
« Last Edit: September 27, 2012, 03:03:54 pm by mikefictiti0us »
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nenjin

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Re: Prison Architect
« Reply #192 on: September 27, 2012, 02:56:55 pm »

It sounds like the game needs it as badly as DF needs the pop_cap .ini line.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

LoSboccacc

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Re: Prison Architect
« Reply #193 on: September 27, 2012, 03:13:48 pm »

I keep adding power station but they keep to get overloaded

What gives?

I'Ve three of them for just the starting kitchen and holding cell!!
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AlStar

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Re: Prison Architect
« Reply #194 on: September 27, 2012, 03:29:34 pm »

I keep adding power station but they keep to get overloaded

What gives?

I'Ve three of them for just the starting kitchen and holding cell!!

Are you using just power stations, or power station + capacitor(s) (like they show you in the first mission?)
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