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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 247496 times)

dennislp3

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Re: Prison Architect
« Reply #195 on: September 27, 2012, 03:36:12 pm »

Anyone used metal detectors much?

I think I need to...cause...my inmates keep ending up fully loaded...when fights go down its a gladiator arena to the max XD

Also need to reposition my kitchen it seems...which is where they get the knives is my understanding.

Not sure how they work exactly though!
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hemmingjay

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Re: Prison Architect
« Reply #196 on: September 27, 2012, 03:39:07 pm »

Anyone used metal detectors much?

I think I need to...cause...my inmates keep ending up fully loaded...when fights go down its a gladiator arena to the max XD

Also need to reposition my kitchen it seems...which is where they get the knives is my understanding.

Not sure how they work exactly though!

Separate your kitchen and canteen with a gate set to staff only. It prevents their access to knives, but they seem to still occasionally smuggle a spoon. You can direct gurads to search a suspicious or upset inmate too!. I have been unable to properly set up metal detectors so far.
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LoSboccacc

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Re: Prison Architect
« Reply #197 on: September 27, 2012, 03:39:33 pm »

I missed the first mission because bugs (hidpi related crash)

Also I can't pass their forum cachpa and I'm barred from the wiki.

Maybe I'm just being dumb for having to work on a retarded projet for a year or so
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dennislp3

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Re: Prison Architect
« Reply #198 on: September 27, 2012, 03:52:09 pm »

Anyone used metal detectors much?

I think I need to...cause...my inmates keep ending up fully loaded...when fights go down its a gladiator arena to the max XD

Also need to reposition my kitchen it seems...which is where they get the knives is my understanding.

Not sure how they work exactly though!

Separate your kitchen and canteen with a gate set to staff only. It prevents their access to knives, but they seem to still occasionally smuggle a spoon. You can direct gurads to search a suspicious or upset inmate too!. I have been unable to properly set up metal detectors so far.

Wondering if you need to set one on either side of the door or something...
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hemmingjay

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Re: Prison Architect
« Reply #199 on: September 27, 2012, 03:56:03 pm »

Antivirus is confirmed to cause problems with the game when launching and playing. http://forums.introversion.co.uk/prisonarchitect/viewtopic.php?t=222
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Karlito

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Re: Prison Architect
« Reply #200 on: September 27, 2012, 04:21:54 pm »

My inmates never seem to watch any TV, despite being on the brink of revolution due to boredom.
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Levi

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Re: Prison Architect
« Reply #201 on: September 27, 2012, 04:30:56 pm »

Out of curiosity, does it have libraries yet?  Or are TV's and fist-fights the only option for entertaining your inmates?
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Girlinhat

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Re: Prison Architect
« Reply #202 on: September 27, 2012, 04:37:12 pm »

Dun have the game, just reading this thread, but it seems time in the yard is entertaining.

hemmingjay

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Re: Prison Architect
« Reply #203 on: September 27, 2012, 05:05:24 pm »

Out of curiosity, does it have libraries yet?  Or are TV's and fist-fights the only option for entertaining your inmates?

They use weight benches in the yard and you can include book shelves, but they appear to be like the tv and are not used. I also have had some luck slowing down their riots with phone access.
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Vherid

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Re: Prison Architect
« Reply #204 on: September 27, 2012, 05:12:57 pm »

My inmates never seem to watch any TV, despite being on the brink of revolution due to boredom.

Large TVs don't work, if you're using those.

The Scout

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Re: Prison Architect
« Reply #205 on: September 27, 2012, 07:26:14 pm »

What's the equation for buildings blocks of cells. As in rows and columns. It's 3 across for every cell not on the end, and 6 tall?
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dennislp3

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Re: Prison Architect
« Reply #206 on: September 27, 2012, 07:31:15 pm »

I had a nice 11 cell block setup I was using my last game...let me find the dimensions...

5 x 31 is a nice long 10 cell (2x3 size) block.

An individual cell is 4 x 5 (the cell area itself being 2 x 3)

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Silent_Thunder

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Re: Prison Architect
« Reply #207 on: September 27, 2012, 07:45:21 pm »

Shame I don't have any money. I'd be willing to trade a Nuclear Dawn key for this, although god knows that probably isn't worth anything anymore.

Yodamaster

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Re: Prison Architect
« Reply #208 on: September 27, 2012, 07:52:40 pm »

Anyone used metal detectors much?

I think I need to...cause...my inmates keep ending up fully loaded...when fights go down its a gladiator arena to the max XD

Also need to reposition my kitchen it seems...which is where they get the knives is my understanding.

Not sure how they work exactly though!

Separate your kitchen and canteen with a gate set to staff only. It prevents their access to knives, but they seem to still occasionally smuggle a spoon. You can direct gurads to search a suspicious or upset inmate too!. I have been unable to properly set up metal detectors so far.

I've also noticed that some inmates with a weapon will flash it occasionally, but it's something you have to be looking for.
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dennislp3

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Re: Prison Architect
« Reply #209 on: September 27, 2012, 08:10:43 pm »

Yeah i have seen that...I have gotten into the practice of random searches though...just every time I have a lot of people in one area I pause and select most of them for searches.


They still manage to slip lots of stuff though...which I love...its one of those random elements that helps keep the game interesting.

Oh also search people when you get them in...cause I have found guns and knives and drugs and all kinds of crap on new people lol.
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