Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 15

Author Topic: Trees, man.  (Read 35965 times)

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Trees, man.
« Reply #120 on: September 29, 2012, 06:18:52 pm »

Trees that grow eggs of dragon who will hunt chickens that lay eggs that hatch into swarms of bees.

The bees then become weretrees.

Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Kaos

  • Bay Watcher
    • View Profile
Re: Trees, man.
« Reply #121 on: September 29, 2012, 09:15:52 pm »

I wonder if trees could be used as an early defence wall? chop down tree, make it fall in a certain direction, get a wooden wall out of the fallen horizontal trunk, then selectively chop down other trees to make a wooden ring to protect your dwarves...


also chop a tree and have it remain standing with supports, when enemies come, pull the lever and trap them behind trunk walls...


climbing trees wouldn't make climbing walls/cliffs without ramps possible?
Logged

gbrngfol

  • Bay Watcher
    • View Profile
Re: Trees, man.
« Reply #122 on: September 30, 2012, 01:14:42 am »

Or just crush the incoming goblins with a well aimed tree.
Logged
My computer breaks down regularly. Duct tape is starting to lose it's charm.

Scruffy

  • Bay Watcher
  • !!DRUNK FORTRESS!! Come smell the ashes
    • View Profile
Re: Trees, man.
« Reply #123 on: September 30, 2012, 03:58:49 am »

Or just crush the incoming goblins with a well aimed tree.
Elves. You have to crush ELVES with the falling trees.
Logged
The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

DiezIrae

  • Bay Watcher
  • From the depth of thy soul I cometh...
    • View Profile
Re: Trees, man.
« Reply #124 on: September 30, 2012, 04:20:41 am »

Or just crush the incoming goblins with a well aimed tree.
Elves. You have to crush ELVES with the falling trees.

Alas, my love, you do me wrong to cast me of-

"Why, my brethren! Why did thou betray the elven kin!"

For I have loved you well and long, delighting in your company...

Yes, greensleeves just fits...
Logged

nomad

  • Bay Watcher
    • View Profile
Re: Trees, man.
« Reply #125 on: September 30, 2012, 04:45:38 am »

we can make trees grow fruit that have syndromes that give people starnge powers amd make them vulnerable to...say seawater and soe specific very hard to find and use material :-D

we can simulate one piece like worlds in DF
Logged
RARRR... I'm a big bad Falcon Demon named Murray who doesn't know what a Legendary Miner is. I'm a MONSTAAA! RARRRR! Oh, oh, pick in my brain. Down I go.

Kaos

  • Bay Watcher
    • View Profile
Re: Trees, man.
« Reply #126 on: September 30, 2012, 01:29:11 pm »

we can make trees grow fruit that have syndromes that give people starnge powers amd make them vulnerable to...say seawater and soe specific very hard to find and use material :-D

we can simulate one piece like worlds in DF
Maybe we can mod fruits that remove unhappy thougths from dwarves about being naked, and an apple tree that does the opposite... and have snakes climb trees and live in the apple tree...
Logged

DiezIrae

  • Bay Watcher
  • From the depth of thy soul I cometh...
    • View Profile
Re: Trees, man.
« Reply #127 on: September 30, 2012, 02:35:46 pm »

We need underground trees as traps with dwarf assassins ambushing an ambush!
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Trees, man.
« Reply #128 on: September 30, 2012, 02:43:40 pm »

We need underground trees as traps with dwarf assassins ambushing an ambush!
Wait, so Fortress guardsdwarves randomly popping out from ambush to execute diplomats and such, or goblins out to execute Dwarves? Or the mountainhome sending assassins to execute mayors?

Inarius

  • Bay Watcher
    • View Profile
Re: Trees, man.
« Reply #129 on: September 30, 2012, 11:02:59 pm »

Quote
Maybe we can mod fruits that remove unhappy thougths from dwarves about being naked, and an apple tree that does the opposite... and have snakes climb trees and live in the apple tree...

You read too much fairy tales :)
Logged

gbrngfol

  • Bay Watcher
    • View Profile
Re: Trees, man.
« Reply #130 on: October 01, 2012, 12:29:03 am »

Wait maybe I can finally start my conversion mod and make Cindertrees. they grow charcoal and ash, also they are permanently on fire.
Logged
My computer breaks down regularly. Duct tape is starting to lose it's charm.

DiezIrae

  • Bay Watcher
  • From the depth of thy soul I cometh...
    • View Profile
Re: Trees, man.
« Reply #131 on: October 01, 2012, 03:24:52 am »

Wait maybe I can finally start my conversion mod and make Cindertrees. they grow charcoal and ash, also they are permanently on fire.

For the Greater Good of anything to do with fuel! If it works you have to share it with the common people!
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Trees, man.
« Reply #132 on: October 01, 2012, 06:37:37 am »

Quote
Maybe we can mod fruits that remove unhappy thougths from dwarves about being naked, and an apple tree that does the opposite... and have snakes climb trees and live in the apple tree...

You read too much fairy tales :)
Agreed.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

DiezIrae

  • Bay Watcher
  • From the depth of thy soul I cometh...
    • View Profile
Re: Trees, man.
« Reply #133 on: October 01, 2012, 07:06:17 am »

Quote
Maybe we can mod fruits that remove unhappy thougths from dwarves about being naked, and an apple tree that does the opposite... and have snakes climb trees and live in the apple tree...

You read too much fairy tales :)
Agreed.

We need a mod that makes people marry their siblings and begin with ADAM and EVE continuous to CAIN and ABEL and SET, and  having CAIN tantruming with ABEL locked into a room... or better, getting macabre mood...
Logged

MadocComadrin

  • Bay Watcher
  • A mysterious laboratory goblin!
    • View Profile
Re: Trees, man.
« Reply #134 on: October 01, 2012, 07:23:35 am »

Strange, I don't recall Cain making Abel into a pair of pants or a trinket. D:
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 15