As DF grows, will it start to implode? I don't think so. The frame rates could be a problem, but I believe Toady has already done some optimizing, at least I feel that DF2012 runs a lot faster at the start of the game than 40d did, and as we all know, in this game perception is reality
. I am confident that he will optimize again, when the game becomes unplayable on his or his brothers computers. Which, for all that I know, are standard machines like yours and mine.
About learning:
I tried literally for years to get into this game, but the learning curve was way too steep for me. Then came 40d and an excellent tutorial, called "Total noob tutorial" or something like that. It basically took me by the hand, telling me exactly what I needed to do first, including which keys to press, and then what to do next etc., teaching me all the basics and ending with showing me how to organize a working military, even providing workarounds for the bugs.
This tutorial was a total package (a little like the LazyNewb pack), so it came with Maydays tileset, DFHack, Dwarf Therapist and (importantly) a pregenerated map with magma and flux stones. Someone ought to update that tutorial to DF2012 and put it on the wiki, or ask LucasUP to include it in his LazyNewb Pack. A youtube tutorial is not good enough, the game is too complex for this, there is simply too much to remember, and you need something that you can print out and refer to while playing. At least I did.
Btw, it was also a great help that my son sat next to me for two days and coached me. After those two days the rest of the very steep learning curve seemed a lot more manageable. That is, until the !FUN! started with the first goblin invasion. I pass over the many forts that prematurely died because of accidental water/magma flooding, or tantrum spirals caused by failing to provide enough booze/food, or from attacks from the deep because of sloppy security practices, or... All these failures were just incentives to start a new fort and do it right the next time. This is basically my present position: Trying to make THIS fort last forever. I have no idea how many forts I have lost, and I expect to loose a lot more in the future.
Is this a good thing or a bad thing? To me it is good. Proof: I am still playing Dwarf Fortress. By now I know the important key commands by heart, so I can concentrate on playing the game. Of course there is a lot of things I still don't understand, but that is another incentive to read the wiki and start a new fort.
About UI:
I never played rogue-likes before, so to me the interface was a nightmare to learn. I fully understand the frustrations of those that try vanilla and want a new ui. I wrote my complaints here on Bay12 and I was promptly told that Toady don't like to write interfaces, that he is doing DF for fun, and that I should be thankful that I am allowed to play his private game for free. I didn't like to be told this by some elitist Bay12'er, as I thought then, but I soon realized that if I wanted to play, I had to live with the existing ui. And those "elitists" eventually turned out to be very nice people, who really tried to help when I had some legitimate game problems. This was back in 40d.
Now we play DF2012, and a lot has happened: The community has provided several tilesets to choose from, DFHack has a lot more functions and bug fixes, Dwarf Therapist now supports animals, the DF wiki is almost all-comprehensive, and there is mouse support, thanks to Shukaro. And there is sound effects, too. So there really is no need for a new ui. Also the "elitists" are still on the forum, sharing their advanced knowledge with me. I grant that the full effect of all these utilities might be out of reach for the noob, but then again: This is Dwarf fortress, it is not supposed to be easy.
DF is not for everyone. Like, I get killed instantly when I play some FPShooter, so I have decided that FPSs is not for me. I am simply not fan enough of the genre to go through the frustration of dying every 10 seconds. Also, DF is hard to learn, but having learned it, it is the most rewarding game I have played, ever. Even if my forts always die in the end. If you find it is too difficult, then perhaps this game is not for you. You probably need to be a very wilful person and a little bit autistic to fully enjoy the game. I mean, only real nerds enjoy scrolling through a ton of text to get rid of some worn socks.
My hopes for the future is that DF will go beta at some future time, hopefully years from now, and stay there. The important thing is that Toady continues to enjoy developing the game. In the meantime, problems with the interface will be fixed by the community, eventually.
Note to self: I have played for free for several years now, so it is a disgrace that I haven't donated yet
.