Return to cave, plant four torches in an inverted parabolic arc around the entrance, with eight torches flanking the opening and hallway.
Search for wood, twine, and check on my artifact I was supposed to guard.
You plant dem torches, then go a'scavenging. The only things of use you find are some particularly stringy weeds. You then check up on your artifact, which appears to be a pair of diamond earrings. Not earrings with diamonds in them, no - these things are literally made out of diamonds.
quickly examine my artifact
then purchase one torch and stick in on the floor slightly off to the left side
You examine your artifact, which appears to be a very old pair of blue suede shoes. Huh.
You then purchase one solitary torch and use it to light most of the left side of the cave.
Examine the noise with my imp!
You go to examine the noise and are met by a relatively large sabre-toothed cat. It lunges at you.
You are now fighting a SABRE-TOOTHED HOUSECAT.
Tools for Mining, and Masonry. (-20 gold)
Dismiss workers.
Begin small exploratory mining heading..East.
You purchase the tools, then send the builders home as you begin to do some work yourself.
As you mine, you hear the rocks creaking slightly. Shortly after you think you should be concerned about the creaking, the ceiling of your newly-mined passage falls in, giving you a solid thump on the head and burying you in rubble.
Buy two cans of beans then return to the cave.
Try to cut down a sapling outside of my cave then drag it back.
((Ok, break it down since I don't have a sword or something for cutting, but its the same principal)).
Take one of the torches out of one of the scones and try to find some of those damn bats, if I find one I cast chains of Arnak on it and then bash its little head in.
You purchase 2 jars of beans and a very bored look from the young man manning the counter. This earns him an elbow to the ribs from who you can only presume is his father.
Sighing, you go outside and kick a young sapling into submission, gaining a small pile of branches.
You then go bat hunting, and find a VERY LARGE BAT trying to get into your cave. OH HELL NAW.
You are now fighting a VERY LARGE BAT.
Find builders, tell builders to get the entire corridor to the artifact lit. Also, try and make a map of my cave.
You tell the builders to light up the whole corridor for you - they ask how exactly you want it done. Torches on the sides, ceiling, floor...?
Your cave map is the default cave map, found
here.
Foolish Lizard. Fall to my powers!
Raise the horse and cow and send them into battle with the lizard. With them distracting it I will go up and try to get a leach life off on it. If it is still alive me and the horse and cow will beat on it until it dies.
The horse fails to respond to your spell, but the cow jumps to its legs with an unholy fervor usually reserved for liches. It then proceeds to BOVINE-RAM the lizard outside of the cave, across the small landing outside the cave mouth, and into the ravine below.
Well then.
Character Statuses (poke the GM if something is inaccurate):
NAME: Zunith
GENDER: F
DEFENDING EXPERIENCE: 0/100
GOLD: 18
CURRENT INVENTORY: Generic Sword, Generic Axe, Generic Shield, Cheap Clothing
CURRENT SPELLS:
FISTCURRENT EFFECTS: None
MAP:
http://i.imgur.com/4XBGe.pngNAME: Sharilak
GENDER: F
DEFENDING EXPERIENCE: 0/100
GOLD: 10
CURRENT INVENTORY: Generic Staff, Cheap Clothing, Ancient Spell Tome, Ancient Trinkets
CURRENT SPELLS:
SUMMON MONSTER II,
SUMMON OBJECT II,
SUMMON CHAIR ICURRENT EFFECTS: None
NAME: Melekef the Damned
HEALTH: 16/18
GENDER: M
DEFENDING EXPERIENCE: 4/100
GOLD: 40
CURRENT INVENTORY: Generic Staff, Cheap Clothing
CURRENT SPELLS:
RAISE DEAD II,
LEECH LIFE II,
SUMMON CORPSECURRENT EFFECTS: None
MAP:
http://i.imgur.com/fX96m.pngENVIRONMENT: CANYON
NAME: Lud
GENDER: M
DEFENDING EXPERIENCE: 3/100
GOLD: 8
CURRENT INVENTORY: Generic Mace, Cheap Clothing, Jackrabbit, 2 jars o' beans, branches
CURRENT SPELLS:
CHAINS OF ARNAKCURRENT EFFECTS:
LAWFUL HALO,
CHILD OF THE CHAINED,
CHAINED FOLLOWERMAP:
http://imageshack.us/a/img525/9819/oeupu.pngENVIRONMENT: GRASSLAND
NAME: Riivak the Black
GENDER: M
DEFENDING EXPERIENCE: 0/100
GOLD: 20
CURRENT INVENTORY: Generic Sword, Generic Axe, Generic Shield, Cheap Clothing, 10x Torch, Firewood, Mining Tools, Masonry Tools
CURRENT SPELLS:
FISTCURRENT EFFECTS: None
NAME: Issera Thyme
HEALTH: 17/19
GENDER: F
DEFENDING EXPERIENCE: 2/100
GOLD: 30
CURRENT INVENTORY: Generic Bow, Generic Quiver of Unlimited Arrows, Cheap Clothing, 8x Torch, Rabbit Hide
CURRENT SPELLS: Enchanted Arrow
CURRENT EFFECTS: None.
ENVIRONMENT: TUNDRA
NAME: Bob Mcnobody the Generic
GENDER: M
DEFENDING EXPERIENCE: 0/100
GOLD: 49
CURRENT INVENTORY: Generic Knife, Cheap Clothing, Generic Cloak
CURRENT SPELLS:
CLOAK I,
SNEAK ATTACK ICURRENT EFFECTS: None
NAME: Tomio the Burned
GENDER: ?
DEFENDING EXPERIENCE: 0/100
GOLD: 50
CURRENT INVENTORY: Generic Staff, Cheap Clothing
CURRENT SPELLS:
FIREBALL I,
FLAME DART ICURRENT EFFECTS:
FLAME HALO