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Author Topic: The Top Hat  (Read 2605 times)

ab00

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The Top Hat
« on: September 11, 2012, 11:42:22 pm »

Spoiler (click to show/hide)

Construction:
The top hat functions as a method of releasing an infinite number of minecarts at specific time intervals, or very, very fast. It consists of a three by three (3x3) tower, with a hollow one by one center, and no roof. At the base, there are two sections of wall missing. Track and rollers are placed at the center of the base of the tower, extending out from one of the holes. This goes to whatever device you wish to feed with minecarts. The rollers are powered though the other hole. They are connected to either a lever, if you want all the minecarts to go spewing out at once, or a short duration, longer interval1, repeater, if you wish to send out one minecart at a regular time interval.

Loading:
Minecarts are fed into the top hat by either a normal dump zone, or a minecart auto-dump set to accept mincarts. If this is to feed a shotgun, have a 2 tile loading track, set for your desired items, and to push when full, which ends over the open top of the top hat. Then assign a new minecart and start the process over. However you get them in there, the minecarts must be dumped in from the top to load and stack properly.

Refilling:
The minecarts could be collected after being used, and sent back up, and even loaded, via powered spiral ramp. However, if you are always in need of more minecarts, you could put a forge up there, set on repeat. You could also just used dwarven haulers.


Thoughts? Improvements? Uses? All are welcome.

1Meaning that the power is only turned on for a short time, and there is a longer time between those "on-times".
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Mapleguy555

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Re: The Top Hat
« Reply #1 on: September 11, 2012, 11:59:42 pm »

Interesting. ( BTW, what graphics pack is that? xD)
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ab00

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Re: The Top Hat
« Reply #2 on: September 12, 2012, 12:01:56 am »

Mayday.
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GreatWyrmGold

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Re: The Top Hat
« Reply #3 on: September 12, 2012, 06:43:16 am »

You could use this as the first fully automatic dwarven siege weapon!
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Weylyn

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Re: The Top Hat
« Reply #4 on: September 12, 2012, 08:32:57 am »

You could use this as the first fully automatic dwarven siege weapon!

http://www.bay12forums.com/smf/index.php?topic=114654.0

Not quite the first...
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melphel

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Re: The Top Hat
« Reply #5 on: September 12, 2012, 09:29:44 am »

Using a vertical shaft to stack minecarts to be rapidly fired was proposed before in this thread to "pump" magma nearly as fast as a traditional pump stack.
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Loud Whispers

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Re: The Top Hat
« Reply #6 on: September 12, 2012, 11:56:32 am »

You could use this as the first fully automatic dwarven siege weapon!
Not to mention a simple quantum stockpile + legendary operator = the first fully automatic dwarven siege weapon :P

GreatWyrmGold

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Re: The Top Hat
« Reply #7 on: September 12, 2012, 04:22:31 pm »

You could use this as the first fully automatic dwarven siege weapon!

http://www.bay12forums.com/smf/index.php?topic=114654.0

Not quite the first...
The first that makes sense.
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Kofthefens

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Re: The Top Hat
« Reply #8 on: September 12, 2012, 06:43:42 pm »

The first that makes sense.

Makes sense on how to build or how it would work IRL?
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GreatWyrmGold

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Re: The Top Hat
« Reply #9 on: September 12, 2012, 06:54:52 pm »

The first that makes sense.

Makes sense on how to build or how it would work IRL?

Irl
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ab00

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Re: The Top Hat
« Reply #10 on: September 12, 2012, 07:03:27 pm »

By irl you mean in-game, right, because I'm pretty sure that I can't store an infinite number of objects in a constrained space.
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GreatWyrmGold

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Re: The Top Hat
« Reply #11 on: September 12, 2012, 07:32:23 pm »

You could, however, make a conveyer beltey thing moving mine arts at high speed, and add a wall to make only one go at a time, and then stack several mine arts on top of each other.
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Kofthefens

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Re: The Top Hat
« Reply #12 on: September 12, 2012, 09:17:20 pm »

The first that makes sense.

Makes sense on how to build or how it would work IRL?

Irl

Well, the watergun would essentially act like firehoses IRL, except the delivery method is slightly different.
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kaijyuu

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Re: The Top Hat
« Reply #13 on: September 12, 2012, 09:19:38 pm »

By irl you mean in-game, right, because I'm pretty sure that I can't store an infinite number of objects in a constrained space.
You can, but it tends to collapse in on itself and start drawing other things into the singularity...
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GreatWyrmGold

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Re: The Top Hat
« Reply #14 on: September 12, 2012, 09:53:34 pm »

The first that makes sense.
Makes sense on how to build or how it would work IRL?
Irl
Well, the watergun would essentially act like firehoses IRL, except the delivery method is slightly different.
The method used would just create a big pool of water and maybe knock you over, not strike you like a liquid boulder.
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