Back to indexTurn 4: Plants Vs orcs_____________________________________________________________________________________________________
Before you continue.1. Eh…. Late turn. I have no proper excuse for this expect my laziness. Next time start prodding me to death with a stick and throw rocks at me.
2. I will post the remaining data , I have completed later. I’m really tired now after school and wish to do something else.
3. If you spot any data mistakes, like didn't add skill to skill tab or no item descriptions. Then please inform me so i can fix it.
4. If you feel like it, please comment on my writing style ,story or imagination and what I could improve. As I'm trying to improve my English writing skills, but as a non-native English speaker I’m having some troubles.
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No story this time! _____________________________________________________________________________________________________
1. Player Actions Kilakan (Khan) Khan couldn't help but feel a slight disappointment at such a quick fight, it was unfair to a mighty creature such as a boar to not die in a long and proper battle. Hitting upon the sudden realization that it needn't be the boars last fight Khan heads back out into the forest in search of some particular items...
Search for roots, vines, bark, and any other items that would be needed to turn the boar tusks into attached-to-forearm punch spikes. A type of combination between armbands and spears using vines, bark and plant fibers to wrap around the boar tusks to hold them against the outsides of my arms.
"The quick tying of the tusks to my arms will have to do for now, but once i have the time and money I shall need to start adding my creature trophies into my set of armor. The weapons of beasts may not necessarily make good weapons for me.. but at least I am doing their warrior spirits service." Thought Khan as he walked throughout the woods.
These tusks could be a fine weapon, but I need materials to somehow create a weapon. I need bark, a rope-like material, something sticky and natural colors. I don’t have any money to buy it, but these forests can supply what I need. So again you head into the forests in search of these materials.
(3)(1)(6) There are plenty of trees around, but the barks of these trees aren’t thick so not usable for my purposes. I can grab a few of them though, maybe I can do something else with it in the future.
You continue your search for a rope-like material. While walking , you suddenly are attacked by a vine-beast. The fight was fierce but ended with the vine beast having a giant gaping hole in the torso and being on fire.
.
Now that you have your rope, it’s time to find something sticky to hold the construction together. You stumble upon a big tree which has deep cuts, probably made by boars. But what interests you are small glistering balls that are lying around, it looks like sticky resin. You pick up one of those balls, they are quite hard. However you notice that the liquid inside still flows a bit. You cut one of the balls open, and indeed. There is a hard shell of resin around the liquid resin, this is the ideal glue! You pick up a few balls and finish your search by heading back to the castle.
Unfortunately you don’t have all the items you wanted to create your glove, but perhaps you can figure something out?
You gained 2 intact Vine-beast tentacles
You gained 6/7 competent fire-weapons user
You gained Minor burn wound on right arm ( No side-effect, heals in 2 turns.)
You lost 1 HE bag
You gained 6 sticky resin balls Peglegpengeuin (Dharma) Dharma was embarrassed and frustrated. He didn't like being laughed at, especially by those he didn't know well. He had hoped to make a better first impression on his new allies. Dharma decided that he could make the most progress by himself, studying magic and preparing for his journey. Except... he didn't bring any books with him, and he didn't have enough money to purchase new ones. Dharma noticed that Arnok had a great deal of cash, and asked him if he could borrow some. It felt awkward asking someone else for help, but Dharma didn't know of any better way to get money. He took his loan to a magic store and carefully scanned their merchandise for items of quality. Low on funds, he could only purchase one spell book which seemed especially appealing to him. With his remaining cash, Dharma purchased a book on the Turima Desert. He spent the rest of the day in his room at a study desk with his books. There he caught himself up on the basics and history of the desert. When he was satisfied with his Turima knowledge, Dharma switched to his spell book. He flipped through the pages until he found something that interested him. He stopped at a spell called "confusion", which could cause foes to become confused and attack random targets including their allies. The spell was complicated, but Dharma felt he could learn it before morning. It became late and Dharma grew tired, but he continued diligently studying. When morning arrived, Dharma found himself waking up at his desk.
Being slightly embarrassed by the previous events, he feels like he didn’t make the best impression of his new friends. But I shouldn’t give up, as that makes an even worse impression. The best thing that I can do now is to study about the Turima Desert and new spells which could be useful in the near-future. But having no money seems to be problematic, luckily your buddy Arnok decided to lend you a few coins.
With your small amount of pocket change, you head to the castle library. Upon entering you are amazed by the size of this library, the scholar who happens to see you walks up to you.
“Impressive isn’t it?But this is small compared to the eternal library up in the Wizard academy.” The scholar wears brown robes and a hood, so you can’t make out his face or what race he is from. You ask what you came here for, namely to buy some specific books.
“Ehh.. Excuse me, but could you point me to books about the Turima Deserts? Oh. and perhaps a book about magic which fools your opponents.”The scholar thinks for a while and suddenly heads out into the rows of bookshelves and returns with 2 dusty books. “Here you are mate.” You actually start wondering if he’s only letting you to read the books instead of letting you buy them.
(5) “
Ehh… Could I perhaps buy these books?”The scholar looks you with big eyes “
Praise the gods! Someone who is a true seeker of knowledge! Yes, my friend you can buy these books. In fact I will slightly reduce the price of them.” You are slightly confused and hesitantly ask why he’s so happy.
“Could I know why you are so happy? I’m just buying these books.” The scholar who has a big smile on his face explains.
“It has been a long time since anyone actually entered this library in the quest of any knowledge. To be frank, monster hunter mages are quite rare. I was beginning to lose hope that people lost faith in knowledge but you have restored it.”You feel slightly better, without knowing it you have helped a person. You pay him the small fee and leave the library. The monk says his final words before you exit the library.
“May your faiths in knowledge never disappear!”You sit in your chamber with a lit candle besides you and open the Turima Desert book first. It’s quite a thick book containing a large variety of topics about the desert.
(4) Hastily you flicker page trough page in search of anything that you consider usefull information. Topography…. Food…. Women….. before you stop by the chapter “Dangers of the Desert”. There are many dangers described in the book but you make out the 5 most dangerous things one can encounter in the Turima Desert.
1. Quicksand : Sands which are unstable and if any living creature steps in it then the sands start rapidly shifting, engulfing the poor victim with sand and suffocating it.
2. Mirages: These illusions can trick you in various ways. Quite hard to explain what exactly happens because the illusions differ from each person’s desires.
3. Dehydration: Of course, there is little water in the Desert. So one has to be prepared with enough liquids to consume before going into the Desert. Water is an excellent choice, but in desperation liquids like juice, blood and piss work as well.
4. Sandstorms: This dangerous phenomenon is the bane of many desert dwellers. High speed winds stir up the sand creating massive sand clouds which block your sight, the winds can also be deadly for any living creature which is not shielded.
5. Sand Witches: These creatures are the dwellers of these sands for many years before any race came to existence. They control the deserts with their dreadful magic, though nowadays they are more lustful for males for unknown reasons. Failing in satisfying their desires will result in curses cast upon you which can have positive effects or negative effects depending on how you look at it.Well… That’s quite informative. Satisfied with this new knowledge you think it would be better to learn some new spells. You grab the second book titled “Mind trickery”, it’s a book about mind magic for starter wizards. You shift through the pages looking for an interesting spell to learn and you find yourself on the page of Confuse.
A brief description of the spell: This spell scrambles the thoughts of your opponent, resulting in loss temporarily loss of memory and difference between foe and ally. This spell may induce violence, fear, curiosity, nausea, headaches and temporarily loss of sight.You spend the rest of the evening studying the confuse spell and how you can use it, before falling asleep and drooling on the book.
You gained Book:”Turima Deserts”, book: “Mind Trickery” and 5 silverlings.
You gained Mind skill: Confusion (Confuses the enemy into a variety of mild side effects.)
Greenstarfanatic (Arnok Baralkin) With your small fortune you have made , you are no officially the richest person of your group! But now it’s time to spend it! You remember that you could buy weapons from Gol’Du, but you aren’t very interested in that. You want more spell, potions or other magical items. You walk around and quickly find yourself in “Delilahs Magic Shop”, you see a variety of interesting potions and huge selection of alchemic goods. But you quickly emerge from the shop, with your pockets lightened by the shop owner but bringing some potions with you.
You gained Scrolls of Fireball, Iceblast, Shadowstrike, and Command Small Animal
You gained two potions of Horniness, Magic Restoration, and Night Vision
You lost 4 goldlings and 6 silverlings (2 gold to Dharma, 2/6 to shop) Caerwyn (Gunmirius) First.
Gunmirius will now proceed to practice with his wooden bolts.
Satisfied with your new bolts , you aren’t that hesitant to waste some precious bolts for training purposes. You go to the Archery range, in there you see quite a lot of people training with a large variety of ranged weaponry. Bows, dual-handed crossbows, muskets, canons everything! Looking at your small-sized crossbow you feel slightly awkward, it’s understandable though for a gnome.
(3) You practice a bit with your crossbow, you hit the target a few times and miss it a few times. You don’t feel any better with using the crossbow. You retrieve the bolts you have shot at the target dummy.
Nothing gained
Ironyowl (Silk) ((Who needs money when you're good at stabbing things? ))
Silk smiled at her progress. It'd be better if that foxboy was still around to see it, but she supposed now she could scare him a bit by showing it off. She wondered where he had gotten off to, anyway...
Well, no matter. Not yet, anyway.
Attempt to use dark magic to make myself harder to hit.
I will kill everything in close range that is not a doubt, but there is also no doubt that my enemies will try to kill me. Maybe I should think up a way to use my dark magic to create a defense spell. You rule out shields, as you still get hit with the recoil.
Hm…. You ponder a while what you could do. Suddenly it strikes you, you remember having read a book about Demon-type monsters. There was one particular demon which you remember namely the “Shadow Reaver”. This demon expect being one of the deadliest demons in existence had a unique defense mechanic. It could re-materialize its limbs into pure darkness energy, enabling weapons to pass freely through it without getting hurt and materializing afterwards striking the poor attacker.
But anyway, first you need to learn to materialize matter into dark energy before even attempting it on yourself and that is no easy task. You go outside and pick up a rock.
(5) You sit down and focus on calling the dark forces. You can feel dark energy increasing around you, black fire-like substance emerges from ground. You channel this energy through your hand into the rock.
You look at the rock and decide to poke it with your finger. Your finger passes through it without any resistance, as if the rock never was hard. As you push your finger you see the dark energies pushing itself into different directions. You pull your finger out and after a few seconds you see how the energies reshape into a rock again. At this point any attempts at poking through the rocks fail. You seem to have a basic grasp of this technique but by no means I think that I should use it on myself…yet…..
You gained spell! Dark: Evil-materalization. (You change the structure of living matter into dark energy which is not hittable by conventional weapons) [Change name if you wish so]
Caellath (Akabarashi Tatsuo) Tatsuo sighed deeply as he prepared for another go. Mastery should be obtained with hard work, and most of the path still lied ahead of him. He was a only a rookie in the ancient ways of his family, and he had been told that if by training he wasn't able to achieve perfection, no one would help him do it.
It was peaceful atop the castle tower, and even though he had been taught to be calm and contained, both in his religious and combat training, having his cheeks tugged on wasn't exactly welcomed when concentration was needed. Silk was not a bad girl, but she didn't seem too keen on respecting other people's personal spaces.
Keep training Kaze.
You know what they say. Practice makes perfect. You decide to spend the day again training this new acquired technique.
(2+1=3!) You train a bit but don’t see any noticeable improvements. You do figure out that this technique has something to do with the wind, maybe studying the wind can help you understand this technique? The day turns quickly into night before you decide to sleep again.
You gained 3/4 kaze
2. Player Data
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Name: Khan
Age: 17
Gender: Male
Race:Orc
Weapon:
Hand Cannon
Personal Item: Large Meat Cleaver-A mixture between an axe and a sword, it looks almost like a comically oversized butchers knife built for combat. Painted red to make it go faster look like it is always splattered in blood.
Characteristics: Massive Burn scars along both of his arms, the shiny green skin looks almost like hardened glass.
Affinity: Strength affinity
Bio: Khan was an Orc who enjoyed all the simple things of life, fighting, competitions of strength and in particular fire. Many times throughout his young life he had attempted to set massive fires, explosions, and often managed to succeed. Being neither overly stupid nor slow he had never 'killed' himself, though many fire-starting incidents had left him with burns which slowly joined together to form large swaths of burned skin. Taking them as a mark of pride Khan rarely bothers to cover up his arms, showing off the burns as trophies of his many fires. Upon reaching the age at which an orc is sent from the horde to prove himself, he decided to take the fabled Hand Cannon, feeling a deep attachment to the nature of the weapon, and its strengths.
Str :: 10
Agi :: 6
Cha :: 3
Tough :: 10
Int :: 6
Healthy
Minor burn wound on right arm ( No side-effect, heals in 2 turns.)
No Fractures
Sane
Competent fire Arms user (+1 to all damage rolls regarding ranged weaponry,)
Large Meat Cleaver (Cleave attack, painted red, massive weapon)
One-barrelled-steel hand Cannon (Massive weapon, Area damage)
Studded leather armour ( Leather armor enforced with small iron rings, it gives decent protect from slashing attacks.)
Map
Food & drinks
5 black powder bags (Propel cannonballs or any other objects inside the cannon with a decent force)
3 Highly explosive powder bags (Propel cannonballs or any other objects inside the cannon with a huge explosion, also can function like a flamethrower if nothing is inserted into the cannon)
Flask with red liquid (No idea what it does but it has a positive effect!)
8 small-Cannonballs ( Good 'ol cannonballs for shooting!)
Tusked Boar skin/fur (Keeps you warm even in the coldest winters!)
4 pounds of fine quality tusked boar meat in a leather bag (Fresh, seasoned)
Boar Bones
2 medium sized tusked boar tusks (Quite sharp)
Affinity: Strength affinity (Trough years of training you have become stronger, Tougher and bigger than regular people.)
Name: Dharma
Age: 34
Gender: Male
Race: Lizardman
Characteristics: Nothing special aside from being a reptile.
Weapon: Elvish wooden staff
Personal Item: A copper flask with a pretty engraving of a dragon
Affinity: Spell learner
Bio: Dharma was once a man. His father, Deimos, became interested in the transformation of night creatures. Deimos searched for a way to recreate the transformation and its inherent immortality without the unpleasant side effects. Fearing what others may think if they discovered his alchemy research, Deimos fled into the forest with his family. Dharma became his father's apprentice, helping out here and there without completely understanding his Deimos' alchemy. Helping out included chasing down and capturing test subjects, which mostly included lizards and small mammals. Eventually a method was found for increasing the life span of lizards that didn't seem to transform them or make them into bloodthirsty beasts. This was extremely exciting... until the formula was tested on rodents. It was found that the alchemical serum gave lizard-like qualities to anything it was injected into, including lizards. Lizards weren't immune so much as unaffected. By this time Dharma's mother had died of old age, Dharma was 33 and his father was 55. Desperate and heartbroken, Deimos told Dharma to kidnap children for new serums to be tested on. Dharma, who had led a sheltered life under his father's research, unwillingly agreed. It wasn't the guilt of kidnapping someone, but the fear of confronting humans other than his parents that made him uneasy. The fact that he was physically shaking with uneasiness didn't make anyone treat him any more comfortingly. In an attempt to leave as soon as possible, Dharma stabbed a mother to death with a knife and fled with her baby. Serums were tested on the baby until it died, and then Deimos asked his son to get another test subject. Still traumatized by killing a freaking mother with a baby, Dharma refused to go back. Deimos then tricked Dharma, tied him up, and tested his serums on his own son. The obvious transformation happened. Luckily for Dharma, murder is enough to get people riled up a tad bit, and the humans eventually found Deimos' hideout. Knowing he was too old and weak to get away, and that his time was at an end, Deimos released his son. Dharma was able to get away, and eventually found and settled in an elf village. Why an elf village? Cause, as everyone knows, elves love lizardmen. Lizards are nature-y, and elves love nature, therefore elves love lizardmen. The elves helped Dharma to somewhat overcome his fear of others and taught him some non-alchemic magic. Dharma turned out to be a natural, and would surely have been a great wizard had he not spent over 30 years of his life not being a wizard. After unexpectedly liking elven society, Dharma decided the outside world might not be so terrible. In fact, he decided it was worth spending his remaining years exploring the world. His journey started when some trade-elves agreed to bring him on their caravan, and the rest up to the point of this game's start is irrelevant.
Str :: 1
Agi :: 9
Cha :: 1
Tough :: 9
Int :: 10
Healthy
Sleeping (1 turn remaining)
No Fractures
Sane
Competent alchemist (+1 to all rolls regarding alchemy)
A copper flask (Engraved with dragon images)
Elvish wooden staff ( Long weapon )
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Mortar and pestle (Basic mobile alchemy kit!)
2 empty flasks (Good for alchemy)
Map
Food & drinks
Flask with red liquid(No idea what it does but it has a positive effect!)
5 Silverlings
Book:”Turima Deserts”
Spellbook: “Mind Trickery”
Affinity: Spell learner (+1 to roll if learning new spells)
Name: Confusion
Description skill: A mind trick which scrambles the thought process of the opponent, induces a variety of minor side-effects.
Level: Novice (1/4)
Name: Arnok Baralkin
Age: 19
Gender: Male
Race:
Demon kin (Humans which have a connection to demons, they have small horns, red eyes and pitch black hair. They aren't evil however)
Characteristics: Slick, gelled hair. Wears a red cape often.
1 Weapon: Book of Sparks
1 Personal item: Comedy Kit (All kind off funky stuff)
Affinity: Electricity
Small bio: A bit of a Joker, Arnok goes out drinking with his pals often, but ran his wallet dry. He discovered his affinity to electricity a few years earlier, and thinks he can put them to the test, and make some money while he's at it.
Str :: 6
Agi :: 7
Cha :: 8
Tough :: 6
Int :: 8
6/7 Competent comedian (+1 to all rolls regarding funny things)
Book of Sparks (+1 to electric damage, bashing attack.)
Comedy Kit (Who knows what’s inside?)
Red cape ( Never has red been this red before!)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
Iron dagger (Crappy iron dagger, decent stabbing, lightweight)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
3 Silverlings ( 2nd most valuable coin, not so valuable as goldlings or crystallings)
9 Bronzlings (Least valuable coin, but still valuable)
3 Goldlings (Nearly the most valuable coin)
2 Fireball Scrolls
2 Iceblast Scrolls
2 Shadowstrike Scrolls
2 Command small animal scrolls
2 Potions of Horniness
2 Potions of magic Restoration
2 Potions of Night Vision
Affinity: Electricity
(+1 to electric damage)
Name: Gunmirius
Age: 135
Gender: Male
Race: Gnome
Characteristics: Gunmirius' nose is a bit crooked, and his feet are quite hairy. Overall charming looks. He is still relatively young for Gnomish years.
1 Weapon: 1 handed Crossbow
1 Personal item: Detachable crossbow modification (The user may attach, or de-attach, this modification to any crossbow. Doing so grants two new modes of fire: The Sniper mode, allowing for powerful, armor-penetrating shots at very high range. Extremely accurate, but very slow firing and reloading. The second mode is the Rapid mode, allowing bolts to be shot in quick succession. A little less power and accuracy, but the fire-rate is good. These modes can be switched on or off at will. Of course, only one mode can be on at a time.
Chosen your affinity: An affinity for Agility.
Small bio: Gunmirius' has been a thief, a pirate, a renegade, and a soldier of fortune. He's traveled across the lands, looted dungeons and wooed maidens. To shake off his sense of loneliness, he's decided to try and make friends in this world. And the best way to do that is to kill evil things! He's an incredibly fast, bolt-shootin' gnome of many talents.
Str :: 6
Agi :: 10
Cha :: 7
Tough :: 5
Int :: 7
Competent Marksman (+1 to accuracy and fatal hit rolls. =(Critical hits))
1/2 Dabbling Fletcher (What is an archer who cannot craft his own arrows?!?)
Detachable crossbow modification ( Sniper mode: very accurate shots, slow fire rate, bad reloading speed and Rapid fire mode: Bad accuracy, huge rate of fire, good reloading speed
One-handed crossbow (Lightweight: Doesn't hinder movement)
Leather tunic( Sturdy leather tunic, provides decent protection against slashing attacks)
10 regular bolts
14 Wooden bolts
3 poison bolts (Makes the target feel dizzy and puke randomly)
1 explosive bolt (Provides an small sized explosion)
Map
Food & drinks
Flask with red liquid. (No idea what it does but it has a positive effect!)
6 fire sticks ( Functions like an flare)
affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Silk
Age: 14
Gender: Female
Race: Demon Kin
Characteristics: Pointy fangs
1 Weapon: Naginata
1 Personal item: Skull of Hungering Souls. A necklace featuring a stylized, horned skull with three eyes, enchanted to feed off battle and empower its user accordingly.
Chosen your affinity: Dark
Small bio: Silk is a Witch of the Hungering Eye, a sort of monastic order fostering the combination of magical and martial prowess into a perfect whole. It's also known for fostering slightly more unnerving philosophies, like boundless ambition and seeking dominion over all others. Silk was a prodigy at both the primary and secondary teachings of her cabal, and so was more than eager to meet interesting creatures by hunting them.
Str :: 10
Agi :: 7
Cha :: 4
Tough :: 4
Int :: 10
Competent Intimidator ( +1 to all rolls regarding with intimidation of creatures and people alike)
Dabbling 1/2 Naginata Mastery
Skull of Hungering Souls (For each 2 turns during battle you get a charge, each charge makes your character look more demon-like and more aggressive towards friendly players. However it increase your spell-power with each charge as-well making your character look more female-like than child-like. One charge fades each turn after the battle.)
Naginata (Long weapon, Cleave attack.)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Black cloth hood
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Name: Splitting Reed Strike
Description skill: 100 Multi-stabs skill performed within a short amount of time.
Level: Novice (1/4)
[/quote]
Name: Shadow De-materalization
Description skill: De-Materializes matter into pure shadow energy which is not hittable by conventional weapons. Depending on the mastery of this move, the effect remains up to 30 seconds. Materializing the matter again in its original shape.
Level: Novice (1/4)
Name: Akabarashi Tatsuo
Age: 15
Gender: Male
Race: Foxfolk/Kitsune
Characteristics: Wears a dark gray ninja outfit with a long dark red scarf. His hair is white and his eyes are peach-colored. He has shin and arm guards, and his fox characteristics, such as long ears and tail are almost always hidden.
Weapon: Fuuma Shuriken - A big, unwieldly weapon Tatsuo is fully capable of wielding without being hindered.
Personal item: Remarkable kuji-in sealed scroll given to him by his family, it carries a minor regeneration spell.
Skill: Acrobatics
Small bio: Coming from a family of monster-hunters, Tatsuo was introduced to his group's business a bit too late for their standards due to a small conflict which had some of his family want to have him as a holy priest due to his soft features and appearance, instead of being thrown into the rough life of a monster-killer. In the end, he was still submitted to the training of a monster hunter starting from his early teens and indoctrinated with a belief monsters and demons should be viewed either as targets or at least as possible targets. Due to that, he sees any demon with deep suspicion.
He received training with various martial weapons, showing little interest on the production of kuji-in seals (ninja scrolls) and focusing on acrobatics and the use of the fuuma shuriken.
Str :: 5
Agi :: 10
Cha :: 1
Tough :: 9
Int :: 10
Competent acrobat (+1 to all rolls regarding acrobatic actions)
1/2 Dabbling Fuuma Shuriken Mastery
Sealed kuji-in scroll : (Who knows what mysteries it contains?)
Fuuma shuriken: ( Throwable, Boomerang effect)
Leather tunic ( Sturdy leather tunic, provides decent protection against slashing attacks)
Map
Food & drinks
Flask with red liquid (No idea what it does but it has a positive effect!)
Affinity: Agility ( Trough years of training you have become faster, more agile and quicker to react than regular people)
Name: Kaze
Description skill: An manifestation of air which extends and sharpens the blade of the weapon in an invisible way.
Level: Novice (3/4)
3.Notes_____________________________________________________________________________________________________
Take your time. Turns will be on weekly base, earlier if possible. Absentees will be warned and kicked after one week of non-responding. If you will not be able to post turns for a prolonged amount of time please say so i can freeze your character or lock the thread