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Author Topic: Bring Your Own Cards: Sliver Sign "All-destroying terror flood" (game over!)  (Read 53781 times)

webadict

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #45 on: September 06, 2012, 12:58:34 pm »

Come at me, bro!
You've activated his trap card!
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Mephansteras

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #46 on: September 06, 2012, 01:42:03 pm »

I'm going to watch this one. It looks interesting.
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TolyK

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #47 on: September 06, 2012, 02:12:29 pm »

I have a horrible feeling it will be imba towards the scum team, since they have the advantage of knowing at least 10 more cards.
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Toaster

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #48 on: September 06, 2012, 02:50:58 pm »

I'm going to watch this one. It looks interesting.

Oh come on- when's the last time you actually played one?
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Mephansteras

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #49 on: September 06, 2012, 03:08:43 pm »

I'm going to watch this one. It looks interesting.

Oh come on- when's the last time you actually played one?

A very long time. Haven't really had time to play one with my current job. Heck, I barely have time to run them.
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Leafsnail

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #50 on: September 06, 2012, 03:45:41 pm »

I have a horrible feeling it will be imba towards the scum team, since they have the advantage of knowing at least 10 more cards.
The game's about finding scum, not identifying cards.
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Bookthras

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #51 on: September 06, 2012, 04:10:53 pm »

I have a horrible feeling it will be imba towards the scum team, since they have the advantage of knowing at least 10 more cards.
The game's about finding scum, not identifying cards.
Right, but his point is that it's not the scum's job to find scum, but to kill people, and that is likely to be easier to do if you have many more known cards to form a strategy...

I trust your balancing instincts, but Tolyk's point is valid: the informed minority will be much more informed, have a larger repertoire, and they don't need to find scum (well, barring faction crazyness you may conjure up).

Also question: you earlier said:
- If I get bored waiting for signups the game can be started if it has at least 9 players signed up.
How close to bored are you? Do you intend to wait for two more, or does eleven sound like a workable number? I'm not in a hurry or anything, but if you think you have enough...
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Urist Imiknorris

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #52 on: September 06, 2012, 04:17:08 pm »

I have a horrible feeling it will be imba towards the scum team, since they have the advantage of knowing at least 10 more cards.
The game's about finding scum, not identifying cards.
Right, but his point is that it's not the scum's job to find scum, but to kill people, and that is likely to be easier to do if you have many more known cards to form a strategy...
Isn't that sort of the entire point of Mafia? Uninformed majority vs. informed minority?
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Bookthras

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #53 on: September 06, 2012, 04:26:23 pm »

Sure, and it's not a gripe, I'm merely saying not to dismiss Tolyk's concerns off hand. Assuming three scum, you suddenly have a team with fifteen cards (and likely a faction kill as well). It should be fine, I'm sure, but it may be a bit harder to balance than other games is all.
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No one ever listens to Zathras, no. Quite mad, they say.  |  That ain't a shepherd.

Zathras hefts the corpse-of-webadict puppet and works its mouth: "I declare world peace! Yay! All hail Zathras!"
Everyone is handsomely rewarded, and lives happily ever after.  Except for Bookthras, who dies of poison in the night.

Leafsnail

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #54 on: September 06, 2012, 04:40:39 pm »

I agree that it will be harder than a normal game to balance, but that's mainly because there'll be a lot of abilities flying around, and therefore more potential for gamebreaking or swinginess.  I suppose scum would get something of a coordination bonus with their abilities, but I feel like that would be fairly easy to make up for considering there would be so many nonscum abilities around.

EDIT: 11 would be fine, but I think I'll give it until Saturday before starting just in case.  Dariush, you have been warned.
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webadict

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #55 on: September 06, 2012, 09:30:44 pm »

Sure, and it's not a gripe, I'm merely saying not to dismiss Tolyk's concerns off hand. Assuming three scum, you suddenly have a team with fifteen cards (and likely a faction kill as well). It should be fine, I'm sure, but it may be a bit harder to balance than other games is all.
How so? BYOR's very similar, in that they know all their actions.

Unless this is like Roguelike... where the team gets 5-6 times the power of each player.
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Mephansteras

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #56 on: September 06, 2012, 09:36:45 pm »

Well, if you need help balancing stuff let me know. I'm happy to help.
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Leafsnail

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #57 on: September 06, 2012, 09:40:36 pm »

I feel like some of the Roguelike problems stem from a lot of the abilities being inherently better for mafia members (in particular, kill).
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webadict

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #58 on: September 07, 2012, 05:57:45 pm »

I agree that it will be harder than a normal game to balance, but that's mainly because there'll be a lot of abilities flying around, and therefore more potential for gamebreaking or swinginess.  I suppose scum would get something of a coordination bonus with their abilities, but I feel like that would be fairly easy to make up for considering there would be so many nonscum abilities around.

EDIT: 11 would be fine, but I think I'll give it until Saturday before starting just in case.  Dariush, you have been warned.
Can we just start it now?
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Org

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Re: Bring Your Own Cards [11/13]: A Shark on the Loose (signups)
« Reply #59 on: September 07, 2012, 09:37:20 pm »

Sorry, I'm going to have to out.
Something came up recently which has put me pretty far behind on certain things.
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