odd as last time i looked at the code there nothing about car age.(Police Cruisers do give a 2+ bonus)
I've not been able to buy an older-model car. (My LCS tends to go for vans, bugs, those Liberal sorts of vehicles, and no sense alienating whoever we'd be stealing the car from--they could be a potential Liberal.) If usr_share's LCS stole the '00 sports car (apologies, usr_share--not meaning to imply that you're some sort of car thief), perhaps there's a modifier for stolen-cars?
may be the bunker should have be all a no public space area and have a lot more heavy armored CCS guys, maybe a in Praetorian Guard armed with machine guns.
by the time you get to the bunker the ccs has handed out the guns and plans to make it final stand.
Support. The Bunker is outside of town; there's no need for a Front, and it'd be nice to see the M249 outside of Treason charges. (I'd up-gun only the Hardened Veterans for versimlitude's sake--not everyone can effectively wield a SAW on their own, and they don't have *that* much ammunition.) Would prefer having increased CCS endurance there--perhaps the LCS would need to neutralize 30-40 CCS rather than the 15-20 it seems like they do now.
Nasty idea: give the CCS the same support-fire* ability the LCS has when defending its safehouse. Problem is, that'd make Heavy Armor nigh-mandatory and argue strongly for having persistent CCS stats, which I'm not sure the engine supports.
*Basically, all Liberals (or in this hypothetical, Conservatives) present in the building travel as a unit. There are six front-liners fighting as usual--and after those six take a combat turn, every other member who has a firearm gets to shoot as well--before the opposition gets to go. If you know that an assault is coming, arming everyone makes for a fairly safe time.