So, myself and two friends walked into the local computer/videogames store where a friend of ours worked, where I was surprised and excited to see someone playing the new-release Guitar Hero game.
The guy playing it wasn't doing well at all, and after failing the song he handed the controller(an odd-looking, electric blue and white guitar which was shaped a bit more like a mandolin) to one of my friends, who we will call 'A'. A quickly skimmed through the song list`before selecting this old, comedic-sounding ragtimey song which he apparently knew how to play already.`
Naturally, my other friend ('K') and I were greatly amused by this, and decided the song summed up A quite perfectly.
After he finished the song, I demanded a turn, and persuaded my friends to give me the controller despite not knowing what I was doing. I was searching through the older songs on the list, looking for a jazz tune I might know. I can't remember what I picked, but it's at this point things got
weird.
The game morphed (this seemed quite normal) into a strange mashup of an adventure game, where the scenes and characters were all made of lego, the setting was spread across various different places and time periods, and I could somehow simultaneously play the game via my character and view the scene as a lego construction, even reaching in with my dream-self's hands to touch things.
Anyway, I wandered around for a bit in this weird, mis-matched lego town. There was some sort of tribal guy sitting on the top step into some odd building- might have been some sort of abandoned chapel? -As abandoned and run-down as a building made out of bright plastic bricks can look, anyway.
I mistook him for some kind of drug dealer from the big suitcase he carried, but when dream-me reached into the game and opened it, it turned out to be full of skulls and bones. I pointed this out to my friends, who seemed amused at my mistake.
So then I started looking through some sort of menu, trying to find an actual task or objective to complete. My friends had apparently been playing the game quite a bit already, it turned out, and had finished almost all the 'missions'. They hadn't finished all the time-travelin' sidequests, and since the level set in the '30s was the game's main attraction for me anyway, I convinced them to let me try it.
These "time travelling" levels/sidequests involved a mad scientist, travelling to different time periods to harvest famous and/or exciting people for some kind of energy or power they contained. Don't ask me, I didn't read the manual.
But you took the roles of his various victims, even though collecting their life-force was apparently a win condition for the main game. Huh.
Anyway, the game whisked me away to some land of murky black-and-white tones. I had thought the time-traveller's target here might have been Vernon Miller, for some reason-perhaps that explains his mysterious death?
- but instead I was put in control of some famous young diva whose name I cannot recall, who was currently in some sort of danger... I think the house I was in was up in the air, being shaken around by a hurricane or something. Whatever it was, the house crashed back to earth and all of my character's staff, road crew and security were either dead or stunned by the whole ordeal.
I wasn't feeling too great myself, which was why the villainous time bandit managed to tie me to a chair, asking me rapid-fire questions about my past(apparently this was a part of his life-stealing ritual. Not really sure), as I desperately tried to think of an escape.
I can't remember if my character, the terrified young songstress, did escape, was killed or whether I woke up beforehand, but that was certainly an exciting dream.
Kind of creepy, too, with the game apparently encouraging players to let that nasty life-stealing time traveler do his thing in exchange for various in-game rewards.
It's already fading now, sadly. I know there was a footnote I wanted to add to do with the time-traveler, but I can't remember.
I'm glad I managed to get this posted, despite Chrome screwing up repeatedly.