Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 31

Author Topic: Rumble in the Necropolis: Semi-Bastard Supernatural - Game Over!  (Read 86156 times)

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile


  The fabled Necropolis of the Ancient Khunnga Empire has been found. Inside is rumored to lie the Tablet of Nung-Amur, which holds the secrets of god-like power.
 
  As news of this tremendous discovery people from all over the land flocked to the Necropolis in the hope that they would be the one to claim the tablet. Among that throng of treasure hunters, thrill-seekers, and academics are more dedicated expeditions. Well funded and properly equipped, these groups felt they had a far better chance of breaching the inner sections of the Necropolis.
 
  Dozens died to the various traps, were crushed by unstable architecture, or lost forever in the labyrinthine passages of the Necropolis. A few, however, were lucky enough to find the entrance that lead to the great Tomb of the Last Emperor. And unlucky enough to happen to stumble upon it at the same time as other seekers.
 
  So here you are, a mismatched group at odds with itself.
 
  After breaching the door, you find yourselves in a large chamber. It is barren, except for a great statue against one wall, flanked by strange silvery orbs.
 
  Once that last of you has entered, the doors slam shut behind you and the eyes of the Statue begin to glow.
 
  Stone lips move, and a voice like a grinding mill fills the room...
   


We'll catch up to that once the game starts. This is going to be a Semi-Bastard game of Supernatural. Semi-Bastard in the sense that things will not play out exactly like a normal game of Supernatural. You'll have to deal with not only whatever factions are in the game, but also with the situation you've found your way into. Figuring out what's going on will give your faction a much higher chance of surviving long enough to claim whatever prize awaits you in the depths of this Tomb.

Standard Supernatural rules will apply for the most part.

Minimum players is 8. Maximum is 16.

Sign-ups will go until full, or Friday.

The game will start somewhere between Saturday and Monday, depending on how my schedule ends up going.


Player List
  • Dariush - Brotherhood Witch
  • Urist Imiknorris
  • IronyOwl - Templar Sage
  • zombie urist - Devil
  • Deathsword - Brotherhood Fortune Teller
  • Bookthras
  • Toaster - Templar Knight
  • Jim Groovester - Brotherhood Wizard
  • Org - Werewolf Warlock
  • Shakerag - Werewolf leader
  • Tiruin

Potential Replacements:

zombie urist has replaced Orangebottle (Bored of Mafia)
Urist Imiknorris has replaced Hapah (Lack of Time)
« Last Edit: October 02, 2012, 01:44:47 pm by Mephansteras »
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #1 on: August 28, 2012, 03:30:11 pm »

Basic Rules:

Roles: The basic information about available town roles will be known. However, I will only give a general description of each role that will give an indication of what the role can do. More specific information will be given in role PMs as necessary. This means you will not know the specific rules of many of the roles, even if you know what they do. There may also be variations on the town roles, both within a game and between games.

Scum and 3rd party role information is not going to be posted in the thread.

All players are Town Aligned unless noted otherwise in their Role PM.


Quoting the Mod without permission results in a Modkill and a ban from the next game I run.

PMs are not allowed unless your Role specifically allows it.

Days will go for 72 hours (Ignoring weekends) or until everyone has voted (if there is a long period of inactivity after everyone votes I'll end the day to keep things moving).
    In the event of a tie, no lynch will occur.

Night will go for 24 hours, though that's somewhat flexible. If you do not have your action in within the 24 hours you run the risk of losing your action for the night, though. If you choose not to use your action, please send that instead of just waiting for me to get on with the night without you.

  Extensions: Extensions require at least 25% of the living players requesting an extension. Votes against the extension will reduce the counted number requesting (so, of 8 players if 3 vote for an extension and one votes against it it's still 2 for, which is 25%, which grants the extension.)
Extensions will extend the day by 24 hours. No more then two extensions will be granted on any given game day.

  All votes should be colored red to make it easy for me to spot them.

  In the event of a tie, a No-Lynch will occur.

  Speaking While Dead: The dead may post once after they have died to comment on their death. They may not provide any information about the game in this post. After this, any posting in the game before it has ended will result in a one game ban from future games. Repeated abuse, or posts that have a major impact on the game, can result in a permaban from any future games.


  Scum, Coven Witches, and some third parties will have special chat areas on http://www.quicktopic.com. I will PM the appropriate link to you at the start of the game or when you die.

  There is no Dead Chat for this game, since coming back from the dead is possible.

  Event Order: The order of events is generally as follows:

    Misdirection
    Role-blocking
    Protection
    Investigations
    Night Kills/Conversions
    Disturbing the Dead (there is an order for this, if two people target the same corpse, but that's kept hidden)

  All kills will be effectively simultaneous. (I may make some literary liberties with this in the PMs, though)

  Also, not all roles require the player to leave the house. Generally, magic sounding roles are going to work like Psychic roles in Paranormal. If your role does not require you to leave your house to use, you will be informed of this fact. Roles who don't leave their house cannot be role-blocked by the Guard, though he still protects them.

Potential Town Roles
  • Knight - a well trained, armed, and armored warrior. The Knight is too skilled to be easily slain by an attacker.
  • Guard - the Guard can lock someone in their house and stand guard through the night. This keeps them in, and others out. At least as long as the guard is around.
  • Mystic - Mystics can pierce the veil of reality to discover hidden truths. Seer, Oracles, and Fortune Tellers are all varieties of Mystic.
  • Thief - A wanderer of the night. Thieves often spot what others are up to.
  • Sorcerer - A powerful mage, the sorcerer likes to keep to himself and has the power to enforce his seclusion.
  • Wizard - A powerful mage, the Wizard can use his powers to help keep others safe.
  • Warlock - A mage who seeks knowledge from the shades of the dead
  • Illusionist - A mage whose mastery of light and shadow can use misdirection to help or harm.
  • Dreamwalker - An individual whose dreams may in fact be a reflection of reality
  • Priest - An individual dedicated to the gods. How well they serve the gods depends on just how dedicated they actually are.
  • Sexton - Charged with caring for the graveyard, he has much to do lately.
  • Sage - A learned individual, who can use this knowledge to piece together the clues and discover the truth of the recent events
  • Monster Hunter - A powerful warrior, trained to hunt down and kill the monsters that roam the world. May specialize in specific types.
  • Witch - Secretive folk who practice forbidden, ancient rites. They hold few secrets from one another
  • Werebear - Cursed or blessed, it is hard to say, but these people have great power within them. Beware their fury when provoked.
  • Exorcist - Holy men and women trained in holy magics to battle the evils of the Underworld.

Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Hapah

  • Bay Watcher
  • The nice guy.
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #2 on: August 28, 2012, 03:30:53 pm »

In.
Logged
I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #3 on: August 28, 2012, 03:34:01 pm »

Definitely in.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Orangebottle

  • Bay Watcher
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #4 on: August 28, 2012, 03:34:34 pm »

This is full of win.
Logged
My Sig
Quote from: The Binder of Shame: RPGnet Rants
"We're in his toilet. We're in Cthulhu's toilet."

""Hey! No breaking character while breaking character"

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #5 on: August 28, 2012, 03:38:21 pm »

In if no one objects.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #6 on: August 28, 2012, 03:43:38 pm »

In if no one objects.

How much Mafia experience do you have on these boards? A Semi-Bastard really isn't the best introduction if you haven't done any other Mafia Games before.

Anyone played with Deathsword who wants to vouch for him?
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Hapah

  • Bay Watcher
  • The nice guy.
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #7 on: August 28, 2012, 03:47:00 pm »

He was in BM XXIV and XXV, at least. And maybe Powder's BYOP?
Logged
I can't be expected to remember the names of everyone I've tried to stab.

Bored? Go read the EVE Chronicles.

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #8 on: August 28, 2012, 03:47:45 pm »

He was in BM XXIV and XXV, at least. And maybe Powder's BYOP?
I was in the last two BMs.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

zombie urist

  • Bay Watcher
  • [NOT_LIVING]
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #9 on: August 28, 2012, 03:48:02 pm »

I don't think I can handle another game currently. In to be replacement.
Logged
The worst part of all of this is that Shakerag won.

Bookthras

  • Bay Watcher
  • Boogie does not want you being confoosed.
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #10 on: August 28, 2012, 03:50:40 pm »

Heh, the opening flavour reads more like a Roguelike game than a Supernatural. I like it already.

In, of course!
Logged
No one ever listens to Zathras, no. Quite mad, they say.  |  That ain't a shepherd.

Zathras hefts the corpse-of-webadict puppet and works its mouth: "I declare world peace! Yay! All hail Zathras!"
Everyone is handsomely rewarded, and lives happily ever after.  Except for Bookthras, who dies of poison in the night.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #11 on: August 28, 2012, 03:53:00 pm »

He was in BM XXIV and XXV, at least. And maybe Powder's BYOP?
I was in the last two BMs.

Ok, you're in. Just bear in mind that this isn't a standard Mafia game, so things might get a bit...weird.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #12 on: August 28, 2012, 04:06:32 pm »

In like Flynn sitting on a toilet.

Heh, the opening flavour reads more like a Roguelike game than a Supernatural. I like it already.

Given how much Meph inspired my own flavor writing, I find that humorous.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #13 on: August 28, 2012, 04:21:48 pm »

Rumble in th

In. I didn't have to read anymore to know I wanted in this game.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Rumble in the Necropolis: Semi-Bastard Supernatural - SIGNUPS
« Reply #14 on: August 28, 2012, 05:47:36 pm »

In.

It sounds like a good game and Meph's games are always good.
Logged
Pages: [1] 2 3 ... 31