Vampires
Years ago Jim came to this town. He slowly worked his way up the social ladder, gaining more and more power and influence in the town. Now, he has manipulated things to his liking. With the Baron out of the way it is time to wrest control of this town from the foolish humans who rule it. This will take cunning and patience, but nothing that cannot be accomplished by a powerful Vampire Lord.
Jim Groovester (vampire)
You are the
Vampire Lord. A powerful creature of the night, with abilities that defy the logic of men. Each night you can choose to
turn another townsperson into a Vampire Slave. They will then work for you in your quest to take control of this territory.
Mr.Person (vampire)
You are a
Warlock, a seeker of dark arcane knowledge. Each night you may visit the grave of a deceased player and speak with them. Note that you can only speak with them during the night phase of the game, and only for that night.
You have a
mental link between you which lets you communicate secretly with one another.
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Archangel (town)
You are a
Lone Witch, the last practitioner of an ancient religion. Though you are not evil, you are forced to practice your arts in secret. But despite their superstitious distrust, you will still fight to save the town.
Once per game you can go to someone’s house and place a Watchful Ward upon then. This Ward will tell you who visits that house and if the owner leaves (and returns), though not where they go. The Ward will persist for the entire game.
Once the ward is placed, you can scry them without leaving your house.
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Dariush (town)
You are a
Priest, spokesman for the Heavens and intermediary between the people of this town and the gods. Once per game you may perform a miracle during the night, and bring one of the fallen back from the dead. If your faith is pure, they shall rise and be as they were before they died. If it is sullied, or you make a mistake during the rites, the results may be less than pleasant.
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Jack A T (town)
You are one of the town’s more prominent
Townsfolk. Your job is to help judge the innocence or guilt of your fellow townsfolk and help root out the evil that has been inflicted upon the town.
You have only your voice and wisdom to aid the town, but a clever mind and silver tongue is often all that is needed to ensure victory.
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JanusTwoface (town)
You are a renowned
Seer, graced by the gods with the ability to see into the souls of men. Each night you can cast your
Sight onto another player to see if they are Benign or Malevolent.
You need not leave your house to use this power.
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Leafsnail (town)
You are a powerful
Oracle, graced by the gods with the ability to see the truth behind the mask that all men wear. Each night you can cast your
Sight onto another player to determine which Faction they belong to. Work quickly and quietly, Oracle, and help find the evil that besieges this town before it finds you.
You need not leave your house to use this power.
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Mysteriousbluepuppet (town)
You are a
Dreamwalker, able to send your soul out to walk the land of Dreams. During this time you do not dream yourself, but instead view the world through the eyes others. You might only see another's dream, but you may instead see the actions that the person performs while you sleep. (You will receive a night result PM for another player. If that player did not do anything, you see only random dreams)
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NativeForeigner (town)
You are a
Fortune Teller of some skill. You can look past the surface of reality and peer into the hidden truths.
Each night you can cast your
Sight onto another player to view the type of Role they have. You will get one of the following results: Killer, Protector, Watcher, Changer, or Survivor
You need not leave your house to use this power.
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Org (other)
All this talk of evil and hunting and killing has you quite worried. You may appear as a regular upstanding citizen during the day, but in fact you’re really a
Wererat. Unlike your more lupine cousins, you have no desire to kill anyone. Really, all you want to do is
Survive. Fortunately, that’s something you’re quite good at. At least, on your home turf you are.
You’ll have to avoid getting lynched by the mod during the day, though. And, hopefully, avoid the notice of whatever evil forces have infested this town.
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Ottofar (town)
You are a
Priest, spokesman for the Heavens and intermediary between the people of this town and the gods. Once per game you may perform a miracle during the night, and bring one of the fallen back from the dead. If your faith is pure, they shall rise and be as they were before they died. If it is sullied, or you make a mistake during the rites, the results may be less than pleasant.
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Toaster (other)
Greetings,
Necromancer. Such bad timing, to be stuck in this town while an uproar is going on about evil forces. Not that any of this is your fault. Not yet, anyway. No, you need a good minion before you can really get started. Hmm, with a lynch mob around this could actually be a good thing.
During the night you can go to the grave of a deceased player and
Raise them as
Zombie. Your Zombie can then be sent out at night to
Kill off troublesome people. You may only have one Zombie at a time, but should it be destroyed you can always get another.
You win when all other factions have been eliminated.
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Zathras (town)
You are a
Sexton, charged with the maintenance of the town’s graveyards. You will be informed if any of the graves are disturbed during the night, although you will not know who did it.