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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 256365 times)

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1290 on: July 16, 2014, 12:35:02 pm »

Escape the gravitational well of the earth for a while
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Retropunch

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1291 on: July 16, 2014, 12:48:14 pm »

While I normally absolutely hate early access (and especially earlier access) I love and trust Gaslamp Studios so much that I'm squealing with delight.

I'm still probably going to hold off till actual early access, just as I have way too much 'life stuff' (ahahahaa...ha.) to do. Could someone post an objective post of what it's like when they get on the Earliest Better? NOT YOU CITIZEN DANIEL, NOT YOU.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1292 on: July 16, 2014, 01:08:56 pm »

(quietly registers new account)
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1293 on: July 16, 2014, 01:41:58 pm »

For those of you who are interested in where we are exactly, we wrote you a small novel.

http://clockworkempires.com/development.html
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Retropunch

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1294 on: July 16, 2014, 02:01:39 pm »

Thanks for that awesome Development Plan it's as clear and concise as could ever be wished for, and informative too! I really wish more early access games would have that sort of thing.

Not sure if it's been mentioned but somewhere down the line would it be possible for character memories to help (or hinder) the characters in specific tasks? For instance previously fighting off fishpeople might assist the character in fighting them the next time, or seeing other characters killed by minor horrors previously might hinder them from being effective next time.

This could all be a bit random in terms of if they got good or bad memories, but I think it would add a really interesting layer of strategy by being able to do things like create things like specialised fishpeople extermination squads or horror-fighters. It'd also add some permanent change over time to your colony which is always nice.

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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1295 on: July 16, 2014, 02:05:48 pm »

Very, very possible.
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The_Fool76

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1296 on: July 16, 2014, 02:12:07 pm »

So... this is a hardware and basic systems test so that when you hit Steam's E.A. it will (hopefully) run on everyone's machines without actively summoning elder beings to their hard drives?
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Tis far better to be a witty fool than a foolish wit.

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1297 on: July 16, 2014, 02:20:36 pm »

Basically, yep.  We'll be adding content from now til then too.  Some usability improvements we think will benefit Steam Early Access people, a bit more structure to give players an idea of what to do when they start, and i'm hoping to write in some more cult stuff for that version.  People who get in on Earliest Access will get all that too, it'll just come in slowly from now til then.  Along with hardware compatibility improvements.
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Darkmere

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1298 on: July 16, 2014, 02:34:43 pm »

Could someone post an objective post of what it's like when they get on the Earliest Better?

For what it's worth, I'll be able to clarify some stuff once the game drops and my diggle-enforced NDA is mostly lifted.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1299 on: July 16, 2014, 02:43:48 pm »

I have since changed my desktop background to a lovely picture of Thailand since I fear i will never again see the sun.
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lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1300 on: July 16, 2014, 02:50:19 pm »

Bit of a random question, but will there be colony locations a significant distance from the ocean (and maybe even rivers/lakes etc), and if so will we have to deal with more difficult imports/exports and migration?
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1301 on: July 16, 2014, 03:07:29 pm »

Yes, but not to start.  As I think i wrote in the status page, the random terrain generation is currently locked on "lowlands with some highlands and some sea".  We're going to be blowing this out a lot, but it's not our immediate focus.
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Farmerbob

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1302 on: July 16, 2014, 03:12:53 pm »

"Steam Early Access will be the final stage of evolution before the game explodes out of its cocoon."

You had an opportunity to meme chestbursters and didn't.  :'(

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How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1303 on: July 16, 2014, 03:16:42 pm »

Too easy
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Farmerbob

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1304 on: July 16, 2014, 03:31:49 pm »

Too easy

Low hanging fruit has it's place too!  I just poked at some over on that other forum.
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How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)
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