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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 256223 times)

EnigmaticHat

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1095 on: April 28, 2014, 04:33:31 pm »

Heh, I think this may be my first removed post.
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You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

GiglameshDespair

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1096 on: April 28, 2014, 05:41:26 pm »

Toady One had to intervene. I feel kind of embarrassed for the forums, now. Sorry, Daniel & co.

don't leave stay forever
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1097 on: April 30, 2014, 02:23:37 pm »

I appreciate you guys sticking with us. 

A *lot* of unexpected stuff comes up whenever you take on a game project, much less one as complicated as a simulation game.  A couple of years ago we had a poorly optimized terrain mesh with some 3d models on it.  The difference between that and a game is a couple of years and probably coming up on 300 pounds of coffee.  Last estimate for lines of code puts us at about 300k, and that was a while ago... which puts us at about 1000 lines of code per pound of coffee... hmmmm...

This is a metric i must track.
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1098 on: April 30, 2014, 02:26:29 pm »

A lot of that coffee turns into art too.  Hmm.  This is complicated.
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motorbitch

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1099 on: April 30, 2014, 02:32:29 pm »

does that mean: if we send you coffee, we get horses?
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1100 on: April 30, 2014, 04:15:04 pm »

No.  No horses.  Not from us, anyway.  Those odd-toed ungulates have had it too good for too long.
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Graknorke

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1101 on: April 30, 2014, 04:29:16 pm »

While I admire your desire to pursue this line of investigation, I think you might be jumping to a hasty conclusion.
Have you checked whether it is the coffee itself at play here, or just something tangential? It's important to establish your variables.
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1102 on: April 30, 2014, 05:03:05 pm »

Your suggestion of establishing a control could ruin us all!

Oh, David wrote a blog post about how we make sausage:

http://www.gaslampgames.com/2014/04/30/the-mad-mad-mad-vortex-of-game-development/

Worth bearing in mind, for context, that this doesn't even include the coding perspective.
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GiglameshDespair

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1103 on: April 30, 2014, 05:29:29 pm »

Dat tag.
Quote
you're doing it right when testers aren't sure if it's a bug or an intended otherworldly abomination

A bug or a feature? We can't tell! A perfect way to deflect criticisms, indeed!
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Willfor

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1104 on: April 30, 2014, 05:54:06 pm »

Quote
Investors: Happily, we don’t really have these (unless you count the Gaslamp founding partners, and, I suppose, Canada in a sense). If we had investors meddling in our creative control, to say nothing of finances and release schedule, we could be forced to release a game we weren’t happy with too early. That’d make us very upset, and that’s why we maintain control of our own affairs. Plus, we can say stupid stuff on the blog and get away with it. Still, we need to make money by shipping a product.

Oh man. I already support Gaslamp Games just by paying taxes! Something to feel good about.

I have contributed $0.00001CND to Clockwork Empires!!

(Must convince the Government to take more money from me to up that to $0.00002CND)
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In the wells of livestock vans with shells and garden sands /
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Graknorke

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1105 on: April 30, 2014, 05:58:01 pm »

Dat tag.
Quote
you're doing it right when testers aren't sure if it's a bug or an intended otherworldly abomination

A bug or a feature? We can't tell! A perfect way to deflect criticisms, indeed!
There are no bugs, only unintended features.
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1106 on: May 07, 2014, 07:20:44 pm »

A new week!  A new blog post!  One of the variety where you will be RIVETED with the EXCITING minor tweaks and feature implementations that bring us one step closer to THAT POINT.

http://www.gaslampgames.com/2014/05/07/polish/

Edit: Please read this forum post in a 1930s announcer voice.  We were having a competition in the office a couple weeks ago to see who had the best one.  Mine was not the worst!
« Last Edit: May 07, 2014, 07:22:56 pm by Citizen Daniel »
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Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1107 on: May 07, 2014, 07:30:59 pm »

Edit: Please read this forum post in a 1930s announcer voice.  We were having a competition in the office a couple weeks ago to see who had the best one.  Mine was not the worst!

Out of curiosity, whose was?

Retropunch

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1108 on: May 07, 2014, 07:43:56 pm »

Gaslamp Games make the only (other than DF) progress reports that I bother reading fully.
I think you could literally make chemistry books fun and hilarious.

 "call me old but I still think that using the middle mouse wheel lends itself to a pretty high level of excitement" - YES I FEEL THIS TOO. EVERY TIME I GET A MIDDLE MOUSE BUTTON MOUSE.
« Last Edit: May 07, 2014, 07:51:43 pm by Retropunch »
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #1109 on: May 07, 2014, 07:45:32 pm »

Definitely our 3D environment artist Sean :)
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