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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 256242 times)

MoLAoS

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #960 on: March 10, 2014, 03:22:32 pm »

Quote
Already did. This particular abomination uses paranoia to drive its targets insane. Every time something fails in your life you will wonder if its because you refused my diabolical and nefarious demands. Soon the torment will be too much and the creature shall feed on your delicious insanity.

So business as usual then?  Good stuff.

Yeah, I hadn't considered that some people have developed a resistance to insanity. Sadly summoning a really good horror requires starting a death cult and I'm too lazy. Foiled by apathy again!
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motorbitch

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #961 on: March 10, 2014, 05:48:27 pm »

all you dev guys write reads just awsome and makes me even more forward looking to this.
by now im so forwardlooking as i havnt been in many years.
of cause.. that realy is a bad thinig.
none of the games i looked forward to did ever not disappoint me.
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Urist McScoopbeard

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #962 on: March 10, 2014, 05:50:11 pm »

I am interested in hearing more about this deadline.
Indeed. Inform us of this deadline. Or cower in fear as I cut my hands and draw strange bloody shapes in the air.

I am prepared to deploy WED.

Weapons of eldritch destruction.

PAINT THE MAN, CUT THE LINES!
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This conversation is getting disturbing fast, disturbingly erotic.

Farmerbob

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #963 on: March 11, 2014, 04:25:54 pm »

Can't really go into specifics, as due to our strange industry they're actually worth a fair amount on the open market to the Right People.  I'll answer your questions about them once they come to light though.  Please don't cast that spell on me.

Already did. This particular abomination uses paranoia to drive its targets insane. Every time something fails in your life you will wonder if its because you refused my diabolical and nefarious demands. Soon the torment will be too much and the creature shall feed on your delicious insanity.

Wait, you assigned another publisher to them?  You fiend!
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How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

MoLAoS

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #964 on: March 11, 2014, 04:31:00 pm »

Can't really go into specifics, as due to our strange industry they're actually worth a fair amount on the open market to the Right People.  I'll answer your questions about them once they come to light though.  Please don't cast that spell on me.

Already did. This particular abomination uses paranoia to drive its targets insane. Every time something fails in your life you will wonder if its because you refused my diabolical and nefarious demands. Soon the torment will be too much and the creature shall feed on your delicious insanity.

Wait, you assigned another publisher to them?  You fiend!

I love you.
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #965 on: March 12, 2014, 02:46:36 pm »

But we don't have a publisher!

Also new blog post, with some technical updates:

http://www.gaslampgames.com/2014/03/12/march-technical-status-update-hrrrrrrrngh-edition/
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Boksi

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #966 on: March 12, 2014, 04:22:41 pm »

Hooray for technical updates!

But we don't have a publisher!
That's just what they want you to think. I'm using they as a singular pronoun here, by the way.
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EnigmaticHat

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #967 on: March 13, 2014, 04:01:30 pm »

So I notice that stockpiles have these wooden pallets/floors under them.  Do these serve some sort of purpose, and are they required for stockpiles?
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #968 on: March 13, 2014, 04:09:11 pm »

At the time that was designed, it was a visual suggestion for the stockpile zone.  If we go with this whole "visual representation thing", we really need to stick with it.  They do cost planks to create, but this is something we have to play with through testing to get it right.  We have other versions (brick, metal, and... stone i think), so the player will have some choice about how their stockpiles look eventually.  For now, there is only wood.
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #969 on: March 13, 2014, 04:26:02 pm »

Uuuuugh GDC next week.  Spending time to make sure that characters know that there are corpses in graves, and that those corpses are made of perfectly acceptable resources.  This is an important thing to open with when talking to legitimate press people.
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Viken

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #970 on: March 13, 2014, 05:55:07 pm »

Atleast you aren't trying to make people understand that they shouldn't wear raw beaver pelt hats when the entrails haven't been harvested yet, Daniel.  :P
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #971 on: March 13, 2014, 06:11:27 pm »

uncouth
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #972 on: March 18, 2014, 03:17:58 pm »

Oh hey.  This happened.  Also I'm at GDC and they won't let me out of this hotel room.

http://www.pcgamer.com/previews/clockwork-empires-hands-on-life-and-death-on-the-frontier/
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Mictlantecuhtli

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #973 on: March 18, 2014, 03:25:45 pm »

Awesome article. I always love new screenshots, too.  :)
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Karkov

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #974 on: March 18, 2014, 03:39:09 pm »

The amount of things that were revealed!  Kidnapping, obeliskian modules, steam knight armo(u)r, the effect of doors!

I didn't realize how much you guys had already done with this game, I can't wait to be able to throw money at you guys for it.
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