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Author Topic: Clockwork Empires - 1.0 release October 26th  (Read 256253 times)

Descan

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #930 on: March 04, 2014, 10:35:26 pm »

* Descan steals Tilla's nipples.
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Quote from: SalmonGod
Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
Quote from: LeoLeonardoIII
I wonder if any of us don't love Descan.

Farmerbob

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #931 on: March 04, 2014, 10:45:16 pm »

Precariously balancing the needs of the many and the few here :P  New blog posts every Wednesday!

There are plans for vehicles, but we are trying to not fall victim to usual-ness.  Lots of vehicle code is getting written this week, and I'm sure you'll hear about that stuff soon.

Right now i'm trying to convince characters not to form romantic relationships with *every other character*.

OK, every game begins in Year 69, day 69 of the century of the Hippie.

You even have pipes.  I think it'll all work out, man.
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How did I miss the existence of this thread?
(Don't attempt to answer that.  Down that path lies ... well I was going to say madness but you all run towards madness as if it was made from chocolate and puppies.  Just forget I said anything.)

lordcooper

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #932 on: March 05, 2014, 09:29:10 am »

Today I went to Gaslamp Games and played about half an hour of an early version of CE.

No fair!
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Santorum leaves a bad taste in my mouth

MoLAoS

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #933 on: March 05, 2014, 10:34:03 am »

Today I went to Gaslamp Games and played about half an hour of an early version of CE. For only $1 I will allow you all to form a line to touch me briefly, above the waist only please.

Last night I broke into Gaslamp Games and played the same version of CE for 4 hours. Then I coded in a bug which will only be discovered after it induces the maximum amount of madness in the devs. Their sanity waterline is too high for a Cthulhu/Steampunk game. Sure they will be stuck in an asylum and never be able to make another game, but CE will be the best Victorian Horror citybuilder of all time.

I broke in using the skills I learned to break into various halls at my university late at night to buy soda. Certain machines had the best Dr. Pepper or Coke and nothing less would do. I wonder if "I needed to get some Coke" would fly as an excuse with campus security.
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #934 on: March 05, 2014, 07:20:37 pm »

Today I went to Gaslamp Games and played about half an hour of an early version of CE. For only $1 I will allow you all to form a line to touch me briefly, above the waist only please.

Can confirm, will deny EVERYTHING ELSE
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Puzzlemaker

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #935 on: March 05, 2014, 07:50:51 pm »

Today I went to Gaslamp Games and played about half an hour of an early version of CE. For only $1 I will allow you all to form a line to touch me briefly, above the waist only please.

Can confirm, will deny EVERYTHING ELSE

Wait, so where is Gaslamp Games located and why is he so special?

Edit:  Also, todays blogpost is about fungus, XML, and LUA.  Hooray for the boring parts of game development!  They pave the way for fun!
« Last Edit: March 05, 2014, 07:58:03 pm by Puzzlemaker »
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Glloyd

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MoLAoS

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #937 on: March 05, 2014, 08:21:52 pm »

Yay China Melville reference.
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Pnx

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #938 on: March 05, 2014, 08:35:07 pm »

What was the point of hiding the system info under that blur... then telling us exactly what's behind it?
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #939 on: March 05, 2014, 08:52:53 pm »

David both loves and hates secrets.

We're in Vancouver, and he was chosen at pseudo-random.
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MoLAoS

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #940 on: March 05, 2014, 09:23:38 pm »

For reference guys, anything involving turtles in this game is bad news. Do NOT pet the turtles.
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Citizen Daniel

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #941 on: March 05, 2014, 11:03:18 pm »

I also want to take this opportunity to blame Nicholas for thinking you were from somethingawful and not from bay 12.  His note-taking skills are legendary.
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PTTG??

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A thousand million pool balls made from precious metals, covered in beef stock.

Tilla

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #943 on: March 06, 2014, 02:37:40 pm »

I also want to take this opportunity to blame Nicholas for thinking you were from somethingawful and not from bay 12.  His note-taking skills are legendary.
I'm on both actually, I don't think I mentioned Bay12 in my email
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Tilla

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Re: Clockwork Empires - Gaslamp Studios makes a colony builder!
« Reply #944 on: March 06, 2014, 02:53:51 pm »

Today I went to Gaslamp Games and played about half an hour of an early version of CE. For only $1 I will allow you all to form a line to touch me briefly, above the waist only please.

Can confirm, will deny EVERYTHING ELSE

Wait, so where is Gaslamp Games located and why is he so special?

Edit:  Also, todays blogpost is about fungus, XML, and LUA.  Hooray for the boring parts of game development!  They pave the way for fun!
What made me special is I emailed Nicholas like a year ago telling him I was available to playtest if they needed help, and mentioning my forums membership at Something Awful (Where they gathered much of their early testers on Dredmor as well)
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