Tessan fires again at the fleeing terrorist.
[4] v. [5]
The man barely slips through the door in time as Tessan's fire chips at the concrete around it.
____
Smitty [6] climbs through the window and over the fence, moving at a fast walk towards the north-west office building across the open ground. He empties his current magazine at the rifleman on the rooftop.
[4] v. [3]
He hits him once. Smitty is currently around 1/3 of the way to the NW office in the middle of the open grassy area.
5 damage dealt. The rifleman twitches as if trying to crawl towards the doorway.
____
Joseph continues to search for a melee weapon.
[5]
He finds a crowbar leaning against the wall at the base of the stairs.
[4]
Joseph hears whispers in the office above him.
____
Sasha fires again.
[1] v. [2]
Her aim is absolutely dreadful; the terrorist is in no position to do much dodging. Sasha searches for a "rear exit".
[5]
She finds that the large, long window she was shooting through is both an exit and in the rear of the building. Climbing through, she hides in the shadows between the wall and a dumpster.
____
John runs into the middle of the large open field to grab the scoped rifle.
[5]
He scoops it up; it appears to be an old Mosin Nagant. The magazine is heavy.
____
G.E. gives Snake a hand up. Snake gets +1 to his next attempt to climb through the open window.
____
Snake, with G.E.'s help, tries to pull himself through the ground floor window.
[2 + 1]
He can't quite make it and hangs from the sill, feet very close to the ground.
____
[3] v. [3] The rooftop rifleman desperately tries to bring his rifle to bear on
Smitty, but only manages to get off one poorly aimed shot. He still flinches.
[6] v. [3] Automatic fire rings out from the east side of the NW office.
John takes several hits.
2,
1,
3,
1 =
7 damage taken.
____
[3]
Joseph is still unnoticed by the terrorists in the warehouse.
____
Help Snake get through the window. Use him as a step up if he fails.
Is snake goin' through a window?
((A different one than John was trying to.))
Waitlist and PTW
((Done.))
John Parker
HP: 93/100
Money: 550c
Equipment: Beretta M9; Combat knife; Grappling hook & line; Garrote wire
Scavenged Equipment: Mosin Nagant, scoped (4 attacks remaining)
G.E.
HP: 100/100
Money: 200c
Equipment: Beretta M9; Combat knife; Frag grenade; Stun grenade
Armor: +1 (Flak Jacket)
Edgar Tessan
HP: 100/100
Money: 400c
Equipment: Beretta M9; Combat knife; Stun grenade
Armor: +1 (Flak Jacket)
Jello Snake
HP: 98/100
Money: 100c
Equipment: Beretta M9, suppressed; Combat knife; Frag grenade x2
Joseph Armano
HP: 100/100
Money: 50c
Equipment: UZI; Beretta M9; Frag grenade
Scavenged Equipment: Crowbar
Sasha Kiev
HP: 100/100
Money: 0c
Equipment: AK-47; Beretta M9
((Here's how I planned on having equipment scavenging work: at the end of a mission, you can sell whatever you happened to take with you to the company, or you can keep it. If you keep a weapon that requires ammunition, you'll have to pay a one-time price to ensure that the branch you're operating from will stock rounds for it (which is part of the buy price for the normally stocked ones). While in the field, all scavenged ammunition-using weapons will have a set number of uses, as you won't be carrying reloads for them like you would be for the weapons you deployed with.))