Quickman mourns the loss of his comrade, hopefully becoming non-drunk in the process.
[2] "Eh. The guy deserved it. *hic*"
Action: Breakoutx100
OOC: I hope you guys weren't waiting for me! Bubbled people don't even really need actions, do they?
[1] Digging his fangs into the bubble, Snakeman tugs, and rips, but the shocks keep coming. An electrical bolt flies into his back, causing him to stand up straight.
Aaand also rip out his fangs. Shit, that hurt. (6 damage done. Total.)
Fire as many Buster shots as possible within a single turn at Crash Man.
It takes him a while to figure it out, but eventually, Bubbleman sets his buster to fire [5] FIVE shots.
[2] The first shot flies off at a strange angle, completely missing the mark, aka, the drunken robot just standing there.
[3], [3] The next to clip Crashman's arms, taking off his elbow and all his fingers but his middle one. Eh, he didn't need them anyway.
[1], [1 OH GOD THESE ROLLS.] The last two shots somehow ricochet off of Crashman's visor, sending them right back and severing some of the tubes on Bubbleman's back (2 damage).
Shoot a burst of 3 air blasts back at Bubbleman!
[1 Three in a row. Wow.] Airman revvs up his engine once more. His blades start spinning, and he steps forwards towards Bubbleman...
And slips on some spilled oil. DAMMIT. A lot of the oil get's stuck in the blades, causing them to jam up. He tries to revv up again, but, dammit, friction hurts! (3 damage)
AW YEEEEEEEEEEEAAAAH, I'M LIVING IN HEEEEELL. NO ONE CAN'T STOP MEEEE
Pelvic thrusts of victory. Then, straight up charge Bubbleman, tackle him to the ground, and fire one point blank buster.
[6] YOU THRUST LIKE NOBODY HAS EVER THRUSTED BEFORE! You are disappointed when a trophy doesn't suddenly drop down in front of you.
[3] You manage to stumble your way over to Bubbleman, really more 'Falling on top of' him than 'Tackling' him.
[2 Vs. 6] However, when you go to shoot, he rolls away, leaving the shot to bounce off the floor and rip your visor off! Ooh, NOW you're angry! You shake your fist at him, acknowledging that you only have your middle finger and taking advantage of it.
Bubbleman
Weapons: Buster, Bubble Lead (2/10 Uses, traps enemies until they get a 5/6. Each turn trapped deals five damage)
Alignment: Dr. Light
Health: 1/10
Speed: 50
Strength: 30
Defence: 10 (1 in 10 chance of damage reduction)
Robot Master: Quick Man
Weapons: Buster (2 damage), Quick Boomerang (15/25 Uses on full. Shoots three boomerangs, doing three damage each to whatever they hit.)
Alignment: Light
Health: 15/20
Speed: 60
Strength: 20
Defence: 0 (No chance of damage reduction)
Status: REALLY Drunk. Takes less damage, but suffers an accuracy penalty. Clingy.
Robot Master: Metalman
Weapons: Buster (4 damage), Metal Blades(0/0 uses. Does 5 damage)
Alignment: N/A
Stats:
Health: 0/0
Speed: 25
Strength: 40
Defence: 10 (1 in 10 chance of damage reduction)
Status: Deceased.
Robot: Snakeman
Weapons: Buster (2 damage), Search Snake (21/25 uses. Homes in on enemies, doing 4 damage and giving a -1 to defense rolls for those being attacked)
Alignment: Dr. Wily
Health: 4/20
Speed: 50
Strength: 20
Defence: 10 (1 in 10 chance of damage reduction)
Robot Master: Airman
Weapons: Buster (3 damage), Fan (15/20 uses. Tosses enemies into the air. Depending on how high they go, they take respective damage.)
Alignment: Wily
Health: 17/30
Speed: 20
Strength: 30
Defense: 20 (2 in 20 Chance of Damage Reduction)
Unable to use fan until cleaned.
Robot Master: Crash Man
Weapons: Buster (5 damage), Crash Bomb (6/15 uses. Takes a bit to arm, giving a +1 to enemy defence from it, but does 7 damage.)
Alignment: Doktuh Wahwee
Health: 1/20
Speed: 20
Strength: 50
Defense: 10 (1 in 10 chance of damage reduction)
STATUS EFFECT: Mute: -2 to communication!